phoenix
Moderator
208 posts
|
Hi every one, I’d like some advice on one remaining open feat and spell list for the following opponent. Feats from nearly any source will work for me, as long as I have access to the source itself (I do not use any of the Infernal/Exalted feats BTW), same goes for spells but I’d like to keep things from Athas or Core Book materials.
One of the other options I’m looking at is to make this guy a Nightrunner Elf instead of a Human (there by not needing that last feat).
Lastly, I have special house rules for wild talents, so yes those entries are correct, 2-level one powers.
Ghol Yatúrz: (CR:8) Male Human, Bard 2/Defiler 5/Leech 1 Size: M; Init: (+4 Dex); AC: (+4 Dex; Touch: , Flat Footed: ); Spd: 30’; HD/hp: 2d6+6d4+32/63; Attacks: +5 Melee () or +3 Melee () or +5 Grapple or +7 ranged (); SQ: Bardic music (Countersong, Fascinate, Inspire Courage), Bardic knowledge, Poison Use, Smuggler (+1 Bluff & Slight of Hand), Streetsmart (+2 Gather Information and Intimidate), Arcane Spells, Familiar, Defiler Radius (1-5’ square +1-5’ square per Spell Level Cast), Tainted Aura (-1 on Bluff, Diplomacy, Gather Information and Handle Animal and +1 on Intimidate vs. all living beings 5’ per Leech level), Life-draining Radius (1 point of damage per spell level to all living beings within Defiling radius); SV: Fort +10, Ref +8, Will +11; Alignment: Chaotic Neutral; Str: 14, Dex: 18, Con: 18, Int: 18, Wis: 14, Cha: 14 Skills: Bluff +14, Climb +7, Concentration +13, Decipher Script +10, Disguise +8 (+11 to stay in Character), Gather Information +6, Hide +9, Intimidate +13, Jump +3, KS Arcane +13, KS Nobility and Royalty +8, Move Silently +9, Perform: Oratory +6, Search +7, Sense Motive +5, Sleight of Hand +13, Spellcraft +15, Tumble +5, Use Rope +6; Languages: Common (read), Balicite, Nibenese, Raamish, Tyrian, Uriki Feats: Agonizing Radius (All targets within Defiling radius suffer a 2 penalty to all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks for 1 round), Arcane Strike (Burn Spell to gain +1 Attack and 1d4 Damage per Spell Level, no higher than BAB), Fast Raze (move action to gain a +1 caster level), Armor Casting (-15% Arcane Failure Chance in Chitin Armor), Great Fortitude (+2 on Fortitude Saves), Scribe Scroll (May create magical writings) +1;Flaws: Hot Tempered (-4 Diplomacy, must attack the last person that insulted you); Weapon Groups (Bard, Basic, Crossbow) Wild Talent: Demoralize (Will DC:15, or Shaken for 1 Minute), Mind Thrust (Will DC:15 plus, or 1d10 Damage, Augment +1d10 per Point, +1 DC per every 2d10) Spells: 4-Cantrips, 3-First, 3-Second, 2-Third (5% Fail Chance) Spellbook:
|
Egendo of Ca...
60 posts
|
For the Feat, go Distant Raze. It allows you to move your defiler radius, and then you can center it on enemies, so that your fireball both burns and leeches from the same group. Plus, it helps you hide your abilities if you need to at some point, by bluffing as if you are using a psionic power and then this other guy looks like he is defiling. I think it is the way to go.
|