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Dragons - old school version?

Subscribe to Dragons - old school version? 14 posts, 7 voices

 
Avatar jaanos 106 posts

There used to be a very ‘plain’ conversion of the 2e dragons to 3e/3.5e that required 20 levels in both psion and defiler, 9th level psionic powers etc… have googled but to no avail… anyone have a copy of them, or home-brewed rules that stick to the original concept of 20/20 levels?
Have a new group that are keen to play, but totally against the idea of psi-warriors being dragons!

 
Avatar ramar 4 posts

I don’t have the system that you’re talking about or know of it. I would say that using gestalt rules helps with the 20/20 problem; just use the epic rules as is.

 
Avatar jaanos 106 posts

Hmmm…. it had a picture of the Dragon with an obsidian ball (scanned of course) .... anyone know of the page? was really, REALLY high up on the google hit list (1st page) but that was ages ago….

 
Avatar jaanos 106 posts

OK, i have found a reference to the page i’m looking for:
gabe/Dragon_Template.html”>www.thornyscrate.com/gabe/Dragon_Template.html
Anyone know of any web archives that might have it, or does anybody from the community have a copy of it floating around on their hard-drives?

 
Avatar rikus 12 posts

pics of dragon and ball ? you mean the “valley of dust and fire” cover ?
links:
http://members.cox.net/dragons_sanctum/Borys.jpg
http://www.amazon.com/Valley-Accessory-Advanced…

 
Avatar jaanos 106 posts

ah… sorry, i didn’t explain properly… the actual document I am looking for had that picture IN it, but was a conversion of the advanced beings. Thanks anyways!

 
Avatar rikus 12 posts

hmm … something like this:
BORYS OF EBE, The Dragon of Athas (PL 23, Minion 42)
Attributes
STR 41 (+15), DEX 10 (+0), CON 31 (+10), INT 24 (+7), WIS 25 (+7), CHA 24 (+7)
Combat
Attack +12 (includes -4 size), Damage +15, Defense 22 (Flat-Footed 14), Initiative +4
Saves
TGH +28, Fort +28, Ref +18, Will +25
Feats
Artificer, Benefit (Ruler of Ur Draxa), Eidetic Memory, Favored Opponent (dwarves), Fearless, Fearsome Presence 25 (DC 35, 125-ft.), Improved Initiative, Improved Sunder, Power Attack, Ritualist, Takedown Attack 2
Skills
Bluff 20 (+27), Concentration 24 (+31), Craft: Chemical 20 +(27), Craft: Mechanical 20 (+27), Diplomacy 12 (+19), Intimidate 22 (+35), Knowledge: Arcane Lore 24 (+31), Knowledge: History 16 (+23), Language 2 (Draconic, Dwarven [Common is native]), Notice 20 (+27), Search 20 (+27), Sense Motive 24 (+31), Survival 20 (+27)
Powers
Additional Limbs 3 (2 wings and tail; Power Feat: Innate) (4pp)
Blast 16 (“Breath Weapon: Super-Heated Sand” Extra: Area – Cone [160-ft.; +1], Flaw: Range – Touch [1]) (32pp)
Device 6 (Obsidian Orbs [swallowed within his stomach]; hard to remove) (24pp)
- Transfer 8 (Constitution to Magic; Power Feat: Slow Fade 6 [1 day], Extra: Area – Burst [40-ft. radius; +1], Range – Ranged [+1], Flaw: Action – Full-Round [-1])
Flight 4 (8pp)
Growth 12 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (37pp)
Immunity 18 (aging, fire/heat effects, paralysis effects, poison, sleep) (18pp)
Impervious Toughness 20 (Flaw: Limited – not vs. magic [-1]) (10pp)
Magic 20 (Telekinesis; Power Feat: Alternate Power 20 [select 20 Alternate Powers at “spells”], Subtle) (61pp)
Nullify 20 (all magic effects at once; Extra: Power Resistance [+1]) (60pp)
Protection 18 (18pp)
Super-Senses 7 (Danger Sense, Darkvision, Low-Light Vision, Magic Awareness, Psionic Awareness, Scent) (7pp)
Telepathy 20 (Power Feat: Selective, Extra: Duration – Sustained [+1]) (61pp)
AP – Astral Form 9 (Power Feat: Dimensional 1 [Astral Plane]) (1pp)
AP – Drain Intelligence 10 (Power Feat: Slow Fade 6 [1 day], Extra: Range – Perception [+2]) (1pp)
AP – Drain Wisdom 10 (Power Feat: Slow Fade 6 [1 day], Extra: Range – Perception [+2]) (1pp)
AP – Emotion Control 20 (Extra: Independent [+0], Total Fade [+1]) (1pp)
AP – ESP 9 (all senses) (1pp)
AP – Mind Blast 12 (1pp)
AP – Mind Control 12 (Extra: Conscious [+1], Duration – Sustained [+1], Independent [+0], Total Fade [+1]) (1pp)
AP – Teleport 9 (Power Feat: Change Direction, Easy, Extra: Accurate [+1], Flaw: Action – Standard [-1]) (1pp)
Drawbacks
Power Loss (Flight, if wings are restricted) (-1pp)
Power Loss (Magic, if unable to speak or gesture) (-2pp)
Ability Scores: 59, Skills 61, Feats 36, Powers 348, Combat 64, Saves 54, Drawbacks –3 = 619

 
Avatar jaanos 106 posts

Yeah BABY i found it! found a printed copy of the Dragon template in a box of really old RPG stuff i hadn’t moved to Singapore with me. Groovy! now all i have to do is type it up and will post it. It’s awesome!

 
Avatar ghargens 1 post

jaanos, thanks for your interest in my work. Please make sure you’re properly crediting me if you re-post. If you’d like a digital copy of the original please let me know, I haven’t touched it in a while but I am sure I have it.
Best Regards,
Gabriel Hargens

 
Avatar phoenix Moderator 271 posts

ghargens, I don’t know about jaanos but I’d be interested in seeing a copy.
phoenixmerrick(at)comcast(dot)net

 
Avatar Lhurgyof 29 posts

Ok, so this is how I imagine the Dark Sun Dragon. I have converted it to 20 levels.
The Dragon would require a whopping 20 levels of both Psion and Defiler.
Every level that the Dragon gains confers an extra 24 power points and a d12 hit die.
The skill points would be 2+int mod., and no additional skills become class skill.
The Dragon becomes proficient with all of it’s natural weaponry.
The creature type would change to Dragon [Augmented Humanoid] (or augmented whatever the base creature type was).
Every level of dragon would give a +1 to the base creature’s natural armor. For every five levels of Dragon that the creature gains, his size category increases by one, to a maximum size of colossal. It has spell resistance equal to 10 + the amount of size categories it has grown.
The Dragon gains natural attacks based on it’s size as a true dragon does.
At 10th level, the Dragon gains the ability to use it’s breath as a deadly weapon. The Dragon’s breath weapon is a cone of white-hot sand that deals 1d12 damage per level. Half of this damage is fire, and half is slashing. The DC is 10 + 1/2 level + Con modifier. Use it’s size category to determine the size of the cone. This is what most Dragons would choose for their breath weapon, feel free to change the damage type and whatever.
At level 5, a dragon gains the ability to fly. Refer to the true dragons to determine it’s flight ability based on size.
Every time the Dragon gains a size category, apply the following statistics: +2 Strength, +2 Constitution, -2 Dexterity.
So, that’s pretty much how I imagine it.

 
Avatar jaanos 106 posts

Hi Ghargen;

Haven’t been here in ages, still have it in hard copy but would love the electronic resource. If you could email it to me via u3023007 [ at symbol here] uni.canberra.edu.au

For the record, I bust my butt trying to find the document and trying to track down a current email but to no avail – glad to see you are still around and involved.

 
Avatar laric 57 posts

Hey Ghargen,

Could I get a copy as well: laricg99 [at symbol here] hotmail.com

Thanks!

 
Avatar jaanos 106 posts

got it now on google docs – bloody awesome, thanks!

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