Thri-kreen level adjustment
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Hello, |
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The kreen in the Expanded Psionics Handbook gets psionic powers, while the DS3 kreen doesn’t. That’s the reason for the lower LA. As for lowering their LA even further, there was a thread over at the WotC boards with a racial class for the kreen (essentially breaking their ECL 3 down into three levels of a “racial class”.) That way a kreen could start at ECL 1, representing an “immature” version of the species or whatever, and gain more racial abilities with each level-up. I can’t remember who did it, but you might want to have a search there for it – it was pretty cool. |
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Awesome! Thanks! |
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Here’s Gabriel Cormier’s version: |
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I was the one who posted on the old WotC boards… I don’t know if those posts are still there, but here is a link to the file in MS Word format: |
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We now have a kreen with LA only in DS 3.5 Core Rules. Get it from the athas.org site. |
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what was the reason that r7 dropped the monster hit dice and went for LA+2 for both Thri-Kreen and Half-Giant |
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Level adjustments + racial hit dice penalise spellcaser and psionics types to much. You can have a lvl 4 Psions or level 1 kreen Kreen psion. Losing three caster levels is a savage hit. Warrior types don’ care as much as the racial hit dice still give out BAB, good will saves and hit points. |
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The removal of racial hit dice and the increase in level adjustment, however, is particularly a problem for half-giants and kreen who want to follow a warrior’s path (which is most – if not all – half-giants and a good proportion of kreen). The new versions will now have considerably less hit points than a human of the same ECL. If I recall the number-crunching I did on this correctly, it would take a half-giant figher until level 6 to catch up with a human due to their higher Con score. This seems to me to be an excessive penalty for the half-giant to bear. They have gone from being the big, tough, bruiser to being a glass cannon – still does lots of damage but goes down real easy. This damages their classic niche in the game. |
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Most races with LA suck due to lack of hit points. The only ones I liked in 3.5 (ie woudl actually play) are Goliath and maybe half vampire which has an LA of+2. The race is question more or less has to be a bruiser and have a strength bonus of +2 for eeach LA and a con bonus as well. The Mul in r6 wasn’t to bad. |
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hey, as an experienced DM (not perfect), I will tend to ignore rules that damage the over-all race. if nothing else, discuss it your your present DM and try to come to an understanding. who knows, I still use some rules or descriptions from 2nd edition in 3rd cause they work better. thri-kreen, tohr-kreen, and half-giants are all races that are fun to play. |
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Though I would be inclined to agree with most of the above comments (which are negative towards the new r7 race changes) I took a moment to break down the differences. |
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Well, the issue is not half-giants as viewed in isolation. The issue is how they compare to other player races, specifically how they fill their perceived “bruiser” niche in the game. |
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In all cases of 3.0 and 3.5 ‘above’ standard power races the use of ECL is better than the use of HD and ECL where in turn the use of HD is a smaller ‘penalty’ than just the ECL. The Half Giant having fewer HP than a human 2 levels higher should not be the point, the question should be does a Half Giant start at 1st level or 3rd level (and require more xp to advance) as a question you need to ask your local DM. More often than not I find DM’s willing to keep the ECL (for the purpose of advancement) and start one PC at a higher XP total than the others. |
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Getting your DM to fix things is all well and good, but for the purposes of an official athas.org release, it would be poor design to handwave away any problems with the race by just foisting the decision on the DM. The DM should be the final arbiter in his own game, but the core rules should also try to avoid any such problems. An official release should work as closely as possible with the RAW. Individual DMs can and should change things afterwards, but a solid set of core rules that requires a minimum of tweaking is essential. By the RAW, for example, both a half-giant and a human will start at the same ECL. Breaking it down into Savage Species-style “monster classes” is another option, but the half-giant is still going to lag behind for the same amount of ECLs. |
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A point of conflict: the supposed “bruiser” arguement. |
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For those concerned with the half- giants and thri-kreen, there are monster templates at the end of the complete psionic handbook. Pages 149 and 150 that are well written and helpful. Same for the Githyanki and Githzerai. |
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I like the idea of using optional racial levels like in Monte Cook’s Arcana Evolved. All the races execpt humans got 3 racial levels that they could choose at any point in their career in place of a class level when they leveled up. Anybody experimented with that? |