zardnaar
161 post(s)
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Somewhere in the DMG theres a section about changing a monster just by changing its description. Anyway I’ve “designed” Half Giant NPCs you can use.
Introducing the Half Giant Thg, Bludgeoneer, Savage, Skirmisher and Warhulk. They’re on page 199 of the 4th ED monster manual. What do you think apart from I’m lazy?
Gith could be medium sized Goblins or maybe Hobgoblins (stat wise anyway).
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flip
Administator
88 post(s)
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Reasonable and valid approcaches. Regardless of edition.
Personally, I’m on the fence as to wether or not HGs should be made into a playable race, instead of just left as monsters. I still shudder consdidering how brutal half giants are to deal with, in combat, and how utterly ineffective they are outside of combat.
The “ineffective outside of combat” bit is taken off the table, because there are no more ability penalties.
In combat, I still worry about. We can’t very well retcon them down to a “big medium” size like the minitaurs are, and saying that they are “less large than large” which is essentially what “give them reach as a feat” is doing—I don’t think that’s what’s meant by “exceptions that make the rule” ... doesn’t feel right to me.
So, from that regard … Ogres as half-giants works for me, for the moment.
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zardnaar
161 post(s)
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Yeah Half Giants are the one race you can’t really dumb down that much and still ahve them as a playable PC race in 4th ed. Muls stat wise can resemble Orcs.
I played 4th ed for the st time last week and I DMed a game. Basic goblins for example are quite interesting and I started to think of the as Gith for some reason as long as you upsize them to medium.
Maybe you could make Half Giants plaabel by just giving them _4 strength and making them large with no racial power or skill bonus’s. Kinda boring I suppose but if they have +2 str and +2 con they’re not going to be that different from a Mul as most people are thinking of giving Muls +2 con/str it seems.
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fallenakriel
64 post(s)
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List of Monster from 4E that do not need conversion on Athas: Monster Manual, Athasian List Archon (No Ice) Balhannoth Basilisk Bat Battlebriar Bear Beetle Bulette Cambion Carrion Crawler Cyclops Demon Devil Drake Dwarf Elemental Efreet Elf Ettercap Ettin Flameskull Galeb Duhr Golem Githyanki Hound (no wild hunt) Magma Beast Rat Salamander Scorpion Shambling Mound Skeleton Snake Spider Vine Horror Wyvern Yuan-ti Zombie
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zardnaar
161 post(s)
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Nice list Falleakriel. How many nore monsters would make suitable critters just with a cosmetic change- Ogre=Half Giant for example.
I didn’t see a normal elemntal when I looked through the books
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fallenakriel
64 post(s)
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Normal elemental are gone due to the Elemental Chaos in 4E, but they have basic Fire and Air Elemental stats.
Well all Athasian plants are now Hazards (natural traps) and the majority of athas undeads are only monster template.
Generic stats useable for Athas monster:
Hill Giant and Earth Titan = Desert & Plain Giant Medium Goblin or Hobgoblin = Gith Azer Behemoth Berbelang Boar = Baazrag or Sand Howler ? Choker Chuul Dark One Destrachan Red Dragon = Fire Drake with no Breath ? Drake Fomorian = Giant with Psionic Foulspawn = a lot of psychic powers Giberring beast = Psurlon? Gnoll = Slig without claws or bite but they have like a pack attack Grick Grimlock Guardian Helmed Horror Homonculus (Clay Scout) Hook Horror = Dune Reeper Horse = Kank Warhorse = Grell = Floater Kruthink = Desert Antloid Lizardfolk = Ssurran? Umber Hulk = Wererat = Tari Nightwalker = Shadow Giant? Ogre = Half-Giant Orc = Tarek Otyugh = Silt Spawn Panther = Psionic Cat Purple Worm = Sink Worm Roper = Cistern Fiend Troglodyte = Dray Wraith & Specter
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fallenakriel
64 post(s)
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List of Athasian Hazards: Bramble Weed (similar to pit with spike but wall) Bramble Tree (club/mace) Burnflower Dune Trapper (Level 10) Esperweed (Level 1) Blossomkiller Dew Fronds (Dragon 364, level 4 Obstacle) Poison Weed Strangling Vines Sand Cactus (Dragon 364, Level 6 Obstacle) Sand Vortex (level 11+) Spider Cactus (Dragon 364, level 3 Obstacle) Zombie Plant (level 10, dominate power) Bloodgrass (paralysis) Hunting Cactus (cause paralysis) Rock Cactus (level 2? similar to spider cactus) Brain Seed (dominate power, level 10?)
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hendell
99 post(s)
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I don’t know if you guys all follow this thread but trust me when I say I don’t spam much but this link is so relevant to our current discussion I could not pass it up. http://i18.photobucket.com/albums/b119/savageca…
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yancke
54 post(s)
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It Seems to me almost all the monsters in 4thed MM can easily fit into DS. Some superficial changes like changing keywords to “psionic”, etc, And there we go. Converting the old DS monsters seems a lil more involved.
Lets say 200 monsters (in both DS Mcompendium 1+2) and another bucketload from 4thed MM (around 300?) And we have a lot of monsters to convert.
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