Forums DS 4

[DS4_PlayerGuide] Section 2: Classes

Subscribe to [DS4_PlayerGuide] Section 2: Classes 14 post(s), 8 voice(s)

 
Avatar fallenakriel 64 post(s)

Put your entry or description flavor for the following races here.
1. Templar
2. Fighter
3. Rogue
4. Ranger
5. Cleric
6. Warlord
7. Wizard

 
Avatar tarlyn veladorn 3 post(s)

Don’t forget about…Psionic.

 
Avatar yancke 54 post(s)

I think there is a place for a Paladin in DS. Think Martial templar.
Are the rest( drood, barbarian, bard) being passed over?

 
Avatar xredjasonx 2 post(s)

Shouldn’t there be Gladiator class?

 
Avatar pennarin 143 post(s)

PHBII and, I believe, Dragon Magazine, will introduce fake classes one can multiclass into. Such classes cannot be taken per say as a class, but exist only to provide paths in which one can foray for a while.
Gladiator could be such a fake class, so could templar knight, etc.

 
Avatar xredjasonx 2 post(s)

I liked how in 2nd Edition, gladiators had profficiency with many weapons.

 
Avatar hendell 99 post(s)

There is already a fake Gladiator class, it is on the Thread in DS4 called Gladiator, on my list it appears near the top of the second page of threads that will function well enough as an example of what the Gladiator should be with no additional material beyond the PHB needed.

 
Avatar pennarin 143 post(s)

We haven’t seen such an official fake class yet, but I suspect it will have standard class features, but a limited number of at-wills, encounters, dailies, and utilities, so as to make the job of creating such classes easier on the designers…and incidentaly on the fans as well.
If so, we’ll be able to create half a dozen fake classes in short order, to cover many of our special DS needs.
On a side note, I’m leaning towards having certain classes disappear altogether from the list availlable to players and be relegated to monster stat blocks, like templars. Opinion?

 
Avatar hendell 99 post(s)

Templars as monsters is a fitting thing for both DS and 4E it is a bit of a risk in terms of player response, and it does artificially force the players to be against the Sorcerer Kings. DS is less prone to playing ‘evil’ games in, and even then the evil PCs will likely want to be replacements for the Sorcerer Kings rather than working for them. I for one think it is worth the risk, also the simplicity of the monster entry required for each Templar will open up the option of making unique data available for each rank of Templar and perhaps even for each Sorcerer King’s unique High Templar’s if we want to go into the detail level that requires.

 
Avatar Aran 17 post(s)

I think losing iconic classes like the Templar will start to make it feel less like Dark Sun.
Perhaps we should start by determining the power sources we want to have available, and then subdividing the classes we want to include by power source and party role?
Psionics, for instance, could work for Psychic Warriors (Defenders), Wilders (Leaders), Soulknives (Strikers), and Psions (Controllers).
Sorcerer Kings certainly provide power to Templars. Under one variant (xlorep’s), Paladins also draw their strength from them. Druids and Rangers both call on the Spirits of the Land. Clerics, as far as I can see, are the only ones that are dependent on the Elemental planes directly. We could probably squish most of these together under a common ‘Divine’ heading, giving Rangers back Combat and scrapping Paladins like it used to be – but it would add immensely to the flavour if we separated them out; this does, however, leave Clerics in a bit of an empty space.
Warlords are interesting in that I think they’re a new addition that’s an excellent fit for the setting. I vote to keep them.

 
Avatar zardnaar 161 post(s)

I think bumping Templar to an NPC monster” is a great idea and replace with Warlord. The paladin can be renamed Templar Knight or somehting like that.

 
Avatar Aran 17 post(s)

Am I honestly the only one who’s going to miss playing a templar? This makes me sad.
Also, what’s the stance on bards?

 
Avatar zardnaar 161 post(s)

I only saw a couple of Templar POCs used in hte original setting and in 3.5. They were a pain in the ass in both games and mechanically tying aot of their abilities to their city state sucks i the PCs travel alot which mine tend to in every campaign or RPG we play. In Star Wars for example they usually have a nice space yachet armed to the teeth with a kickass hyperdrive. In D&D they often have a caravel or wander alot.

 
Avatar zardnaar 161 post(s)

I’m a big beleiver in less is more as well. Star Wars Saga only has 5 classes for example and is bnetter mechanically than both 3.5 and 4th ed IMHO.

Forums DS 4