[DS4_PlayerGuide] Section 2: Classes
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Put your entry or description flavor for the following races here. |
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Don’t forget about…Psionic. |
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I think there is a place for a Paladin in DS. Think Martial templar. |
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Shouldn’t there be Gladiator class? |
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PHBII and, I believe, Dragon Magazine, will introduce fake classes one can multiclass into. Such classes cannot be taken per say as a class, but exist only to provide paths in which one can foray for a while. |
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I liked how in 2nd Edition, gladiators had profficiency with many weapons. |
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There is already a fake Gladiator class, it is on the Thread in DS4 called Gladiator, on my list it appears near the top of the second page of threads that will function well enough as an example of what the Gladiator should be with no additional material beyond the PHB needed. |
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We haven’t seen such an official fake class yet, but I suspect it will have standard class features, but a limited number of at-wills, encounters, dailies, and utilities, so as to make the job of creating such classes easier on the designers…and incidentaly on the fans as well. |
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Templars as monsters is a fitting thing for both DS and 4E it is a bit of a risk in terms of player response, and it does artificially force the players to be against the Sorcerer Kings. DS is less prone to playing ‘evil’ games in, and even then the evil PCs will likely want to be replacements for the Sorcerer Kings rather than working for them. I for one think it is worth the risk, also the simplicity of the monster entry required for each Templar will open up the option of making unique data available for each rank of Templar and perhaps even for each Sorcerer King’s unique High Templar’s if we want to go into the detail level that requires. |
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I think losing iconic classes like the Templar will start to make it feel less like Dark Sun. |
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I think bumping Templar to an NPC monster” is a great idea and replace with Warlord. The paladin can be renamed Templar Knight or somehting like that. |
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Am I honestly the only one who’s going to miss playing a templar? This makes me sad. |
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I only saw a couple of Templar POCs used in hte original setting and in 3.5. They were a pain in the ass in both games and mechanically tying aot of their abilities to their city state sucks i the PCs travel alot which mine tend to in every campaign or RPG we play. In Star Wars for example they usually have a nice space yachet armed to the teeth with a kickass hyperdrive. In D&D they often have a caravel or wander alot. |
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I’m a big beleiver in less is more as well. Star Wars Saga only has 5 classes for example and is bnetter mechanically than both 3.5 and 4th ed IMHO. |
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Honestly I don’t think there needs to be much work done with classes. In 4th edition classes largely represent training, not background. A gladiator would simply be a martial class that fought in arenas. |
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How about Druids for the Elemental aspect, and Maybe Dune Trader |
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I have to agree, they need to keep all of the original classes! IT was what originally got everyone hooked! Plus it makes sense in the game. They should add some of the other Psionic hybrids similar to Sorak in the Tribe of One as well as the Wind Singer and Fire Cleric Caelum and his brother. All good classes that make sense with the scene of Athas. unless the Scene is changing, I agree with brining metal up to rare or hard to mind but not Scarce. In all desert civilizations in historical Earth, metals have been hard to mine but not scarce. Even in Dune, metal was, again hard to locate and mine but not the scarce or major lack of. I would support the Obsidian usage, but metal should be a little easier to come by especially when building Pyramids and the like… |
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Personally, I think that by adding some features to the fighter class, they could make a great Athasian gladiator. In a similar way, the paladin would nearly be a perfect fit as a templar, especially now that paladins are not dependant on alignment. I hope that something is done for the bard, although I suspect that the assassin may be able to be used as an Athasian style bard. Especially, since most of the idiosyncratic parts of the bard are now done completely though role-play and through mechanics. Lastly, I believe metal needs to stay exactly how it was in the old box set. The lack of metal was defining for the setting. Other civilizations/story settings may not have been this way, but that’s why Dark Sun sticks out so much-It’s different. |
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You can certainly introduce Bards into the setting quite easily. They could be a class that can actually read and write (remember the majority of people cannot in DS), or they make use of their oratory to be very good lore keepers. The verbal tradition of history is very much alive and well in Darksun. As to Icemans post up above, Metal IS scarce in Darksun. Thats the point. The world has been used, abused, and thrown away. Metal was consumed , the earth was plliaged. What few mines are left are mostly played out. The mines of Tyr being the perfect example of mines which produce very small amounts of iron because in all honesty their load producing years were hundreds of years previous. The average weapon is made from Stone/Bone/ Wood. At the time of the original boxed set, they are producing even less which is hurting the other city states. Kalak is building his ‘new pyramid’ and needs his slaves there Also Pyramids were made out of Stone, not metals. There may have been some metal incorporated into some Pyramids but Im guessing that was not a very common occurance at all. Giving Metal implements to slaves? Now thats funny…. |