[magic] An initial thought on the mechanics of defiling
|
|
So, one of my first thoughts on how the actual act of defiling is accomplished: |
|
|
Sadira defiles in the novel, near a canyon, by taking longer and pulling harder. This might be an advanced feat she would retrain out of later on in the story. |
|
|
I get my 4E books tomorrow and aside from some podcast and interviews, I haven’t read much about the system. I was aware of the Standard/Move/Minor distinction |
|
|
I got my books 1 day before the official date! Thanks to Amazon’s express shipping. It’s a LOT of material to absorb, for sure. And evidently paths are going to be a bitch to design in any balancing way, so will monsters and “NPC monsters”, i.e. NPC enemies – humanoid ones – but that have powers yet no class, so technically they’re monsters. Like the big bady in the first adventure. |
|
|
If, by paths, you’re referring to Path Dexter, Path Sinister, etc … |
|
|
Very good idea, will look it up. But no, I was refereing to Paragon Paths, and by extension Epic Destinies. They don’t look easy to design and balance. Few abilities, yes, but you could easily powergame while designing them. We will need lot’s of involved discussions for each path and destiny we design, most probably. |
|
|
Oh. Yes, definately. |
|
|
I think 4e represents a chance to re-work defiling, which i think it is fair to say copped the most flack from fans in the 3/3.5 conversion. I know ‘balance’ must be maintained, but from initial looks at 4e, i think there is more ‘space’ in which to fudge things to be true to the original versions flavor. |
|
|
I was thinking of Paragon Path for the Sinister and Dexter Paths that add more destructive/protective powers and features to Defiling or non-defiling magic. At Heroic level, only a small feat can do the job for defiling. I copy/paste it from the thread party roles: |
|
|
That’s similar to the implementation I’ve been thinking of, except I’m a little leery of making defiling a feat. If it’s a feat, that means defiling is only an option for those characters that have taken the feat. |
|
|
Yeah maybe my Defiling Feat can become a Wizard Class Feature. So the Sinister Paragon Path will make Defiling more effective and the Dexter Paragon Path can maybe give a similar bonus but without Defiling. Like you take also a Move Action to return exceeding flow of magic to the land but keep the bonus and a little edge elsewhere. |
|
|
I think the easiest thing to do to make defiling open to anyone at anytime is to make it an implement. That way, it is there, but not compulsory. It also means it doesn’t use up a feat or anything. Though, I am not sure how implements work. |
|
|
Well, an implement can be magical or not and usually give a +1 per 5 level. So yeah, maybe Defiling can be use as an implement and give a +1 per 5 level and also corrupt land like a burst equal to the bonus. Could be possible. |
|
|
Exactly, instead of tyeing it to the character we make it linked to the magic items, the implements. In particular the non holy symbol implements. Such that any use of an implement to apply a bonus to any spell that has the implement keyword automatically defiles the already damaged world of Athas in a defiling radius equal to the bonus. This keeps things simple, modifies few rules, and makes defiling inherent to the setting. |
|
|
I think if defiling is an implement, then either wizard “type” can use it. But, one is not punished for not using it. Which is what we want. |
|
|
Absolutely. Anything that doesn’t let any wizard choose to defile is a non-starter in my book. |
|
|
Looks like we are thinking the same thing. Though, I know absolutely nothing of how 4E works. |
|
|
I think of defiling as an implement of its own, not as a physical thing, but instead a representation of the different way magic works on Athas, adding it to an existing implement is going to be rare, as all magic items are rare relative to other worlds, but sure it should stack with them. Perhaps different feats could be used to duplicate the special effects of implements or even cheaper magical items specifically designed to do nothing but augment spells cast through the use of defiling (or even non magical configurations of obsidian). |
|
|
Well, I maintain that defiling is a trait of Arcane magic, not of Wizards. |
|
|
You’re right flip. I’m thinking the same for Defiling. It’s just that Warlock are an exception to Arcane Magic. If the Swordmage (the Arcane Defender) have existed in Dark Sun, they would have also been able to defile. |
|
|
Another question that’s been on my mind is how to address defiling and rituals. Will casting a ritual cause defiling? Only rituals from Wizards, or only those that use the Arcana skill? Does it give any kind of bonus, when that’s even an option (some rituals just have a static effect)? Anyone thought about this at all? |
|
|
hi to all and excuse for my bad english. |
|
|
I think that for a defiler it must be something any wizard can do, but some specialize in it. so re-writting the wizard class is what I think might be the best way to do this. I don’t think we should pigeon whole our selfs into making DS4 fully compatible with the Players handbook ie.e we don’t need warlocks or Dragonborne in DS4. WE also do not have to reinvent the wheel either. For a new write-up on wizard I only think we have to touch up certain pieces. First I would switch the listed Implements for the class from “Orbs, staffs, wands” to “Preserving or defiling” Then you change the Arcane Implement Mastery and from its current state and add anew class feture called Athisian Magic. these would be something similar to this: |
|
|
I would drop the alignment part, the alignment system in 4th is bad enough that I intend to ignore it completely and I do not think we should draw focus to it/give defiling a bonus perk/reward CE defilers/or do something as silly as suggesting that detectable stages of corruption from defiling can be acquired as easily as once per encounter. |
|
|
in 4E, near nothing (except some Paragon Path) is now linked to Alignment, so this part need to be drop. I think Defiler and Preserver defining is more as a Paragon Path for each. Every heroic level Athasian Wizard should be able to defile. |
|
|
The reason I wanted the Evil thing is because Alignment in DS4 is a choice not a part of your inner being as it was in earlier editions. I did not put it in as a way to balance but as a way to flavor this is an RPG and roleplaying inner struggle may be nice for some. Since alignment is a choice that means with RP you can change that going on the road to redemption and then retraining back to the way of the preserver. The shift is on the linear scale so good to unaligned to evil is what I was thinking but only being able to use defile the Land twice would seem silly for a good character yes. The exact mechanics should change and yes there is nothing that targets a persons Alignment but some GMs will not allow evil PCs in there game giving an inherent drawback in and of itself. Also the defiler fall was very similar to the fall of the Jedi and this is kind of a swing to the darkside. For some GMs they will like that and others may not care. in those campaign it will not matter if the characters alignments is evil or not and if they run on pure mechanics it really wont matter. Dropping it because it doesn’t matter does not seem as strong an argument for keeping it because to some it will. |
|
|
I do think that athisian magic should be a 1+1/2 level burst so that there is at least some sort of base effect at all and Difilers can not have a burst of 0 for there low level spells. |
|
|
a Burst of 1+ half-level seem a lot. Maybe going with Burst 1 for Heroic, 2 for Paragon and 3 for Epic level spells. Add more to the burst if the land is cheap. Like +3 in Desert but +0 to the Burst in Forest. |
|
|
I see more the choice of being an Evil Defiler with choosing to go with the Defiler Paragon Path and the Dragon Epic Destiny. And by also choosing to buy Defiling Enhancing Feats. |
|
|
Yea I agree that’s why I now think we should just put in the alignment slide option in a section on alignment than in the core of the defiling rules I do like the tier based burst rather than the calculated one. I also like a modifier based on terrain but I would still stick to the 2/5 rule but only go out to 2 so dessert +2 due to lack of vegetation it needs a bigger area of life. moderate life areas is no biggy so keep that a base rule and then high vegetation areas would be -2 to a minimum of one. There should always be a burst of at least 1 unless you are a preserver. The doubling of Defile the land takes place before the modifier though. |