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[magic] On Warlocks

Subscribe to [magic] On Warlocks 13 post(s), 9 voice(s)

 
Avatar flip Administator 88 post(s)

And cerulian, shadow and necromancer wizards.
Pretty much the exact fit, from initial perspective. You rejigger the warlock class to use those three power sources as their Pact.
Only problem would be that there’s probably a lot of adjustment to the powers—old ones to discard because they can’t fit the theme, and new ones to create. Not sure I feel comfortable doing that until we’re more familiar with how everything plays …

 
Avatar Nelsormensch 13 post(s)

Agreed. I just finished reading the Warlock entry and that’s what came to my mind as well. The cerulean/shadow/necromancer (no name conflict with specialist wizards, huzzah!) is a good fit, but as you noted, there’s going to need to be a lot of power adjustment. Since they’re not vital anyway, it’s a good idea to keep waiting on this one for a bit.

 
Avatar jaanos 100 post(s)

That did spring to my mind as well.

 
Avatar fallenakriel 64 post(s)

The Warlock power mechanic (damage, etc) dont need to be change only the title and flavor text of some power.
Grey Pact (mechanic similar to Infernal, change to necrotic damage if it doesnt fit)
Black Pact (mechanic similar to Fey, change to cold damage if it doesnt fit)
Cerulean Storm Pact (mechanic similar to Star, change to thunder or lightning damage if it doesnt fit)
After that, you can do a list of all the warlock powers, one per line with the new name and the new flavor text on the same line.

 
Avatar ramar 4 post(s)

I’ve actually tried using the warlock as my conversion to psions until anything official comes out. I use the star pact curse feature for seerers, the fey pact for telepaths, and the infernal pact for psychokenesis. I had to move around a few powers and bring in some powers from the wizard class to make it feal right, but it seems to have worked so far.

 
Avatar redwulfe 73 post(s)

that’s what I was doing as well I would love to see what you have done.

The reason I went this route with warlock is that it just doesn’t feel like dark sun without the psions. I can do without the necromancer, cerulean storm, and shadow mages. I don’t even remember where they were listed, could some one point me at them.

Tim

 
Avatar hendell 99 post(s)

I wasn’t even half way through reading warlock for the first time when I thought “These are kinda like Psions, only a little different” so yes it would be my inclination as well to bend the warlock class into the Psion role in DS4
A generally warlock power set sounds like a good idea, switching no more than 1 power per level from wizard powers I will see if any particular configuration strikes me as better like Gladiator did, and if so post it, otherwise I think a general ‘fly by the seat of your pants’ path could work seeing as how versatile Psion’s are, simply take the least ‘psion’ power from each warlock level and pick some wizard power that fits that psion character better, although a stronger rule set is preferable it may not be worth the effort with Psions being foretold as part of a real book anyways.

 
Avatar redwulfe 73 post(s)

yes agreed, the warlock to me had a very psychoportive/ striker feel to it. Or at least when I read it. I would change the base disruption at make the curse mechanic into a opening of the oponents mind thing instead. Basically everyone has a closed mind but the psions can open someones mind to psychic attacks. Most of the powers would not really need to change but instead just need to be reflavored like the gladiator set we did in another topic.

 
Avatar zardnaar 161 post(s)

Warlock I think could make a decent psion until we get the real thing. Eldritch Blast becomes Psionic Blast or maybe Mindthrust, while the curse is used to open peoples mind. The pacts become various psionic disciplines.

 
Avatar fallenakriel 64 post(s)

you know, i like that idea more and more.

 
Avatar ramar 4 post(s)

My conversion has been pretty much a “by the seat of my pants” kind of thing. One thing that I did a lot of was just throw out the discriptions for my own and change the damage types. Pretty much anytime a 3rd ed energy type is listed I allow it to be changed between fire, sonic (thunder), cold, & lightning. I looked heavily to the MM to get ideas of how powers are changed.
For rituals, I got rid of the ritual book and changed GP to XP. I noticed they don’t make you burn XP anymore, but it is a limited source that tends to balance out use of the power. I haven’t figured out the conversion between the two yet.
Something I have been considering is what types of implements to use? The wand and the rod don’t seem to work for me but I never liked the “psionicists is another type of wizard” thing that was embodied in dorjes. Perhaps a new type of emplement could be developed such as “power stones/crystals.”

 
Avatar fallenakriel 64 post(s)

nah, Xp isnt a option with 4E.
So it’s GP all the way for Psionic Rituals also, who will probably use a new knowledge skill name Psionic (since Psicraft and Autohypnosis dont seem good).
In 3E the Psion have unique stuff like Cognizance Crystal, Dorje, Power Stone, Psicrowns, Tatoo, Third Eye, Mask.
So as implement in 4E, we can reduce to: Power Stone (similar to Orb) for Clairsentience-like powers, Dorje (similar to Wand) for Kinetic-like & Third Eye (something in the Face/Head) for Telepathy-like.

 
Avatar sahjan 10 post(s)

Mechanic and flavourwise, cerulean, shadow and necromancer wizards were always wizards who just happened to learn how to tap from different power sources.

They were still preservers or defilers, and their repertoire of spells and powers never differed that much from the other wizards’. However, the 4e Warlock and the 4e Wizard are fairly different from each other: one is a striker class, the other is a controller class, and there are other small, but crucial differences between the two.

Sure, all of this could be changed through a retcon, i.e., alternative wizards could be made to be completely distinct from other wizards. But I see no compelling reason for that.

I think that they would be best represented through feats and paragon paths, instead of an entirely different class.

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