Simple breaking rules for nonmetal weapon in DS4
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On a natural 20 or 1, a non-metal weapon take a cumulative -1 on damage roll (max -5), starting on the next turn. On a short rest, the weapon is consider repaired and return to no penalty. |
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Yes, it’s simple, and I do at least like that it’s not a permanant destruction (until really late). Good use of the extended rest mechanic there. |
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Or you could just set the error range for any given material/weapon such that a roll of 1-2 damages some 1-3 for others 1-5 for obsidian, let magic bonus’s lower the error range and or have feats or custom powers that add/subtract from your/enemies error range for various reasons. |
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Thanks hendell but i seek something very simple to keep track. I consider Nibenay will use mostly Wood and Urik it will be obsidian, Tyr is bone, so i dont want to make a difference, only Metal or Not-Metal :) |
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I like the idea of: on a 1 the weapon breaks, becoming an improvised weapon and dealing 1d4 damage, possibly counting as a light blade when applicable. after 3 criticals, the same thing happens. |