Arena Games
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I’ve looked around somewhat and was saddened to see a lack of arena games. There are references to a game in Gulg with the Ahguda Dok, and the Dok, as well as the Pelota… but I’ve found no game references, and no specific rules. Here’s one I sat down and play tested, and it seems to work pretty well. It’s a bloodier sort of soccer, hockey, lacrosse mix. I’m open to ideas and suggestions for improvements, including a name. Game Layout Ball is a modified pelota, tiny object AC 7 (10-5 Dex+2 size) Variants can be played where this is a improvised weapon due to a re-balancing of the ball (IE -4 atk rolls made) Every 5 ft the ball moves, the ball’s AC increases 2. Each team is provided a number of healing fruits equal to the number of players. The fruits are located on a shelf behind the goal at the start of the game. Each player is fitted with a slave collar that is capable of dealing damage to any and all players on the field. Dealing the damage is a free action, and up to the referees who oversee the game. Unscrupulous referees have been known to overlook some infractions, however, in clearly biased games, referees have been known to go missing. The pelota starts play in the middle of the field. Weapons for the team must be agreed upon before the start of the game. If no agreement can be reached, 1 swatter along with 4 mauls are provided. As a general rule, melee weapons should be bludgeoning, and ranged are usually modified to be the same (dealing non-lethal damage) Scoring Moving the ball In addition, the pelota can be picked up by anyone entering its square, and making a successful attack. This attack provokes attacks of opportunity from any adjacent character. Once picked up, a character can move 5ft with the pelota. Moves further than 5ft deal 1d10/5ft to every ally on the field via the slave collars. The pelota has a thrown range of 10 ft. (max range of 50 ft as per phb pg 134). In games where dejadas are used, the win limit is often raised to make the game last and the max range is 150ft. To pass the pelota, a ranged touch attack is made, along with an attack of opportunity by the target. If the range touch attack succeeds, and the attack of opportunity fails, damage from the attack is rolled per normal rules (1d4+str or 1d6+str). If the ranged touch attack fails, splash weapon rules apply. If the pelota lands in an occupied square, an attack of opportunity can be made, as long as the target still has attacks of opportunity to take. If the range touch attack fails, a random direction is chosen with 1d8, and the pelota lands a number of squares away as per the range increments. A pelota provokes attack of opportunity as per a creature moving through or by a square. Since no one is on the pelota’s team, anyone may make these attacks, and they fall into two basic categories. Catching and striking. Catching – A pelota may be caught as an attack of opportunity if it is thrown through a square of a character. The AC of the pelota is equal to 7+the intended end location. Thus someone intending to throw the pelota 20ft, and an attempt to intercept it was made, the AC would be 7+(2×4)=15. Catching provokes an attack of opportunity on the character, but not on the pelota. Deflecting – A pelota may be deflected by any attack of opportunity. The pelota’s AC is equal to 7+the distance it has moved. Thus a pelota having moved 5 ft would have an AC of 7+(2×1)=9. To determine the effects of the deflection, move the pelota to the designated spot, then move it the direction and amount deflected. It is important to note, this is not the actual path of the pelota, and it is merely the end location. To determine if secondary tips can be made, a line from the initial tip must be drawn to the end location. The first character in that line may make an attack of opportunity, with the catch AC being equal to the original catch AC. Additional Rules Flying more than 5 ft from the during a game is not illegal, but it is strongly frowned upon. A team made entirely of Aarakocra did this once, upsetting a local favorite. Next game crossbows were installed around the arena, and the Aarakocra did not fare as well. |
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Interesting game. The Dragon Crown adventure has an arena game in Urik that is played with a spike-covered ball or sometimes a severed head. |