Recent Posts
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posted 2 months ago
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Forum: The Pit – Topic: Thinking like a Dragon King... I was looking through the various monster manuals for Dark Sun, and I noticed that there’s a large number of domesticated or tameable animals that are used by the templars & guards of the various city-states. Obviously, this amplifies the already considerable power of the DKs! Back when I DM’d, I never really implemented this and PCs and NPCs just had your typical draft animals like erdlus/crodlus, kanks, inix and mekillots, and of course the farmers had your basic herd animals like aprigs, sygra, z’tal and carru. The “Athasian Emporium” supplement has a great section on poisons (p.49-55) that shows that quite a few animals can be used for creating poisons, although we can probably assume that the more dangerous among them are not tamed but merely have their poison sacs harvested when they’re slain in the wild. Those that we know are tamed are the mulworm, kivit, pulp bee, jankz and kip. Others like the dust glider, silt spider, silt serpent, gold scorpion and dragon beetle could possible be bred & harvested for their poison, but it would be unusual & thus more dangerous. Anyways, aside from these poisonous creatures, I’ve listed some others below that would be useful for the templars & city guards, sorted roughly by size & type, along with their primary use(s): Bioweapon Animals: Familiar/Messenger Animals: Tracker/Guard Animals: Special Mounts: Heavy Draft/War Machine Animals: I think that just as the armies of each city-state are different, I’d expect they’d use some different animals. Where the moster manual entries or events from the DS novels or adventues connected an animal with a certain city-state, I’ve noted it above. Personally, as a DM, I’d suggest dividing up the other animals among the various city-states so they have a roughly equal number of bioweapon animals, familiar/messenger animals, tracker/guard animals, special mounts and heavy draft/war machine animals. After all, the city-states of the Tyr Region have maintained a rough balance of power for centuries, so if some of them like Urik, Draj, Raam & Nibenay have guard animals, special mounts and war machines but you don’t give any to Tyr, Gulg or Balic, then it’s tough to see how they didn’t get conquered or destroyed. The other factors to consider in each city-state’s army are any powerful artifacts they might have (e.g. Psionatrix, Skull of Durag-Thel, Eye of the Psulorns, Kalid-Ma’s Orbs, Star of Badna), any magical constructs they might use (e.g. golems, undead, guardians), summoned creatures (e.g. elementals & elemental beasts, shadow giants, various planar creatures) and other sentient creatures they may ally themselves with, which I’ll cover next… |
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posted 2 months ago
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Forum: The Pit – Topic: ACTUAL PROOF THAT DS 4ed SUCKS 1) D&D is a combination of rules details, a combination of a genre and mechanical theme, not exacting specific details (no matter how much some of those might have changed), so your point-by-point reply is nonsense. It badly misses the forest for the trees (as the saying goes). Using a process similar to yours, I could easily show how 2nd Edition AD&D is not real D&D, based on differences with earlier editions and its much more incoherent design — the loss of focus in its ruleset — than found in any other edition. 2) Right. It’s my fault for coming into a forum I’m a regular on, getting pissed off that edition-haters and One True Wayists like yourself are pissing and bleating all over the forums of late, and telling them to just shutup already and stop being noobs. I politely remind you that it takes two to tango. |
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posted 2 months ago
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Forum: The Sandbox – Topic: Indie Sands Productions Okay after digging through some copyrights and legal stuff. It appears that athas.org has tried to stay with the OGL as much as possible. Although, there is a clause in the core rules that identify Dark Sun as PI of WoTC. Also, according to WoTC’s website the OGL can be applied to software (http://www.wizards.com/default.asp?x=d20/oglfaq…) 1) Does this mean we can use anything on athas.org for our software, but not the Dark Sun name, characters, and anything else that is PI? Thank for keeping Dark Sun going! ~PauloftheWest |
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posted 2 months ago
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Forum: DS 3 – Topic: Athasian Dromites I always found that dromites, with their insect-like features, would be a fitting race for Dark Sun. Dromites are energy-themed, with their energy ray psi-like abilities, and their resistance. To make them more “Athasian” that trait can be altered a bit, linking them to the four elements. In the Blue Age the dominant element was Water, but with the Rebirth the first dromites may have “linked” themselves to the other elements. Athasian Dromites are divided in four great clans (Fire Clan, Earth Clan, etc.), and their society now is divine magic based, with the most powerful clerics at the head of each clan (maybe the greatest hierophants are Element Lords). Their racial traits same as in the Expanded Psionic Handbook, with the following changes -2 Str, +2 Wis, -2 Cha Chitin: +3 natural armor bonus and resistance 5 to acid (earth dromites), cold (water dromites), fire (fire dromites), or sonic (air dromites) Psi-Like Abilities: 1/day – control flames (fire dromites), energy ray (sonic) (air dromites), float (water dromites), or stomp (earth dromites). ML equal to 1/2 Hit Dice (minimum 1st). DC is Cha-based Automatic languages: Common, Aquan (water dromites), Auran (air dromites), Ignan (fire dromites) Terran (earth dromites). Bonus Languages: Entomic, Gith, Jozhal, Saurial. Favoured Class: Cleric. Suggestions? Thoughts? |
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posted 2 months ago
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Forum: DS 3 – Topic: So, Who is Staying Great! Can you PM or link them, please? |
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posted 2 months ago
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Forum: The Pit – Topic: [Future of Athas.org] We are all curious Funny you should mention volunteers. I seem to recall just over a year ago, you volutneered to do some work on City-State of Balic, and well I am still waiting… |
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posted 2 months ago
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Forum: Product Feedback – Topic: Developers still around? Are the developers of these products still around? We at indiesands would like to discuss licensing on the DSun world and how athas.org received rights to publish this material. We would like to reopen our work on Dark Sun Online and have issues to discuss on licensing and contracting. |
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posted 2 months ago
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Forum: The Pit – Topic: [Map] City of Tyr - Complete Forbidden. |
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posted 2 months ago
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Forum: DS 3 – Topic: So, Who is Staying Hey Hades, I’ve done Pathfinder updates of the Gladiator, Templar and Bard classes. I based all of them in the new classes that Pathfinder is releasing in Advanced Player Options: the Gladiator is based on the Cavalier (minus all the mounted combat and chivalry abilities), the templar is based on the Inquisitor and the Bard is based on the Alchemist. My gaming group seems to think that it’s worked pretty well. |
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posted 2 months ago
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Forum: The Pit – Topic: [Map] City of Tyr - Complete yep i cant access them |
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posted 2 months ago
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Forum: The Pit – Topic: Wizards has been quite secretive about DS 4.0 I like your picture but it is still not a thri-kreen (they only have 2 legs) |
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posted 2 months ago
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Forum: The Sandbox – Topic: The Rebuilding of Yaramuke Nice idea, may use portions of that. |
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posted 2 months ago
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Forum: The Sandbox – Topic: The Rebuilding of Yaramuke So while reading through the old adventures I read Black Flames. In it describes how Hamanu cursed the oasis in Yaramuke so no one could settle it, and more importantly it would probably kill anyone without foreknowledge who tried to loot the place. Great idea. Then I decided that the Tari would rebuild it. If the Tari being crazy resistant to sickness and poison were immune they could easily keep the city buried while working under the cover of sand to rebuild the city as a modern Ythri. They breed like rats, so it wouldn’t take long until their were enough of them to probably even defend the city. Moreover anyone who would try and siege them would suffer the curse if they drank the water. You can’t siege someone without a steady supply of water. Anyway, the adventure hooks come pretty easily. A party finds a Tari black market trader dealing in ancient relics and investigates. A recent rise in the Tari population in either Urik or Raam requires investigation which leads back to… My guess is within 10 years they could be somewhere between 100 and 500 Tari living there just off of breeding. Once the word got out there was a safe city the rats would flock there. Within 20 years they could have a city state with 10,000 tari, which can’t be sieged by an army and has access to everything they can find. |
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posted 2 months ago
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Forum: DS 3 – Topic: So, Who is Staying ill be dming 3.5 but i might play 4e if someone else is dming |
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posted 2 months ago
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Forum: The Pit – Topic: What about Aarakocra? the bird people are awesome in my opinion lots of chances to roll play the claustrphobia thing in dungeons. fun to play to if you use your imagination. the ability to fly to presesents alot of advantages |
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posted 2 months ago
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Forum: The Sandbox – Topic: Stupid little adventure ideas sounds fun |
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posted 2 months ago
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Forum: The Pit – Topic: [Future of Athas.org] We are all curious Hey Jon! Sorry I’ve come over here a lot and I missed your post! I’m feeling stupid right now! 1- I think we’d need some information on the athas.org front page just to let us know nobody is dead! |
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posted 2 months ago
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Forum: The Pit – Topic: ACTUAL PROOF THAT DS 4ed SUCKS While we can discuss which RPGs are more “gamist” versus “simulationist” versus “narrativist” or whatever, the whole point of playing RPGs is to have fun. So if a particular edition of D&D isn’t fun for you, just play another edition. There’s plenty of material for 2nd & 3rd edition out there, but if you like 4th ed then you’re in luck come August. And if you like Dark Sun but don’t like D&D, then convert it to another system. If you google “GURPS Athas” or “BRP Athas”, you’ll find that some are already doing this. Personally, after I’d played & DM’d 2nd ed D&D for a while, my taste in RPGs changed quite a bit. After playing Ravenloft, my friends & I got frustrated with how the DM & players were encouraged to make the setting more atmospheric & really “roleplay”, yet playing D&D always required lots of discussion of game mechanics that broke the immersion. As greyorm noted above, experienced players can counterbalance this by learning the rules until their second nature & also making some modifications, but it’s still very difficult. One of the nice things about playing Dark Sun was that the overabundance of magical items in other campaign settings was gone, and we could focus more on our character’s skills (which Monte Cook also did with “Iron Heroes”). But we also got fed up with a lot of the limitations that D&D placed on skill acquisition, tieing it to classes & levels with limits on multi-classing & racial limits. BRP’s Call of Cthulhu RPG seemed more realistic in this regard, since you never “level up” & just gain bonuses to your skills by using them like in the real world. Your Hit Points also didn’t increase with level, but were derived from your Endurance + Size, which makes more sense. And of course, the spell list in CoC was much smaller, yet quite nasty in its effects, which made magic more like the mysterious & dangerous force it is in most fantasy novels. GURPS also had some nice imporvements on D&D, such as the character creation process, where instead of rolling stats you started with a pool of points to divide among your stats, advantages & disadvantages, and skills. GURPS also allowed you to increase your stats over time by studying for more intelligence or lifting weights for more strength, which I liked. Personally, I plan to go back to the 2nd ed material and then use some house rules perhaps using BRP, GURPS, Unisystem, etc. for inspiration. One thing I’d really like to create is a new combat system, which is easier to resolve battles but also captures the versatility of combat tactics & realistic effects of wounds a bit better. In the age of computers, software might be a good tool for this, since it could do a lot of the number crunching instead of having to roll the dice, which slows everything down & requires discussion of game mechanics that detracts from immersion. Of course, another possibility is to just use the ol’ CPU. upstairs – the DM’s brain – and make some commonsense judgements about what happens without always relying on game mechanics. |
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posted 2 months ago
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Forum: The Pit – Topic: ACTUAL PROOF THAT DS 4ed SUCKS Although a degenerated version.All of the similarities and choices are a small part of what they were before,watered down (as for what they mean in the system) sacrificed on the altar of balance and (to be fair) much more easy for a new player to get them. So AC,d20s along with some mechanical names are the only things left. If another company two years ago was to print some new rpg and printed 4th edition,I would say that it was an rpg that had a resemblance on dnd except for those elements.It lacks complex spell systems a ton of flavor made out of complex but “broken” abilities of classes creatures ect.. and other focuses on the ways it tries to promote fun (balance and not flavor for example). I know for sure that if that system didn’t bear the dnd trademark,nobody would even think to consider them the same game. But that doesn’t happens so..hail dnd 4th edition. PS:Now that you know about the edition war why come here if you hate it?This thread would had died except for your presence. |
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posted 2 months ago
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Forum: The Pit – Topic: What about Aarakocra? Nice find. I hadn’t noticed that portion of the site. Probably just further evidence that even I was ignoring the bird people. The aerial encounters table is nice. |
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posted 2 months ago
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Forum: DS 3 – Topic: Athas Organizations Since the “known world” in only a small portion of Athas, a group focused to explore all the planet is a very interesting idea. You already mentoned Nibenay, but even Oronis seems to be a very scholary being, focused in knowledge. And also, Nibenay is a SK that want knowledge only for himself and his loyal servants, while for the Avangion of Kurn is ok to spread the knowledge for all the people. In post-Pentad setting, even the Trade Lords of Balic may support the Wanderers if they’re seeking to explore the eastern side of the Sea of Silt: a sort of Athasian version of “Spain supported Cristopher Columbus”. |
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posted 2 months ago
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Forum: DS 3 – Topic: So, Who is Staying Thank you for the links, laric. I hope they’ll update soon all the psionic rules. It would be very interesting to see a Pathfinder update of the Gladiator and Templar classes. |
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posted 2 months ago
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Forum: The Pit – Topic: What about Aarakocra? Well Phil, I found some 2nd Edition information |
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posted 2 months ago
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Forum: DS 3 – Topic: Athas Organizations What, if any, non-canon large organizations do you guys have for your Dark Sun campaign? Canon wise we have various organizations such as the Veiled Alliance, The Order (and other lesser independent psionic groups), The sundry Merchant Houses, The Night Runners, one might include the City-States, then you have a plethora of minor groups (villages and tribes). In my own campaign I thought of adding another organization (maybe two depending on the reaction here). It seems that the Wanderer’s Journal exists as an in-campaign document; to that end, I’m sure some individuals have heard about it, seen it, even possibly read portions of it, Inspiring them and maybe others they tell to set out to explore. Certainly the majority would fail at this endeavor, but a few people like guides, hunters and rangers who already live a similar wandering lifestyle may very well exceed in the limited exploration and cultural contact. This would be the origins of an organized group dedicated to guiding travelers through the wastes while exploring and pathfinding on the side. These activities would very well lead to a home base side of record keepers someplace centrally located in the Tablelands, with a strong trade routes and well properly defended, lets say Nibenay (hee hee). Now as we know the Shadow King is always looking for the well educated for uses within the Naggaramakam, so it wouldn’t be much of a stretch for his templars to be watching and listening for individuals bearing news of exotic locals. After an interrogation or two someone would have most likely figured out the design and purpose of this group, Nibenay or one of the higher ranking templars realizes the potential of supporting (or at least not interfering with) an independent group of wandering researchers willing to poke their noses into the dark holes of Athas. Thus the Wanderers are created, with a bit more fleshing out to do. The source of inspiration for this organization was the 3.0 PrC Royal Explorer from Song and Silence Guidebook and the Wanderer’s tales. Let me know what you guys think. |
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posted 2 months ago
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Forum: The Pit – Topic: ACTUAL PROOF THAT DS 4ed SUCKS Trope fantasy. Classes. Races. Ability scores from 3-18. Saving throws. HPs. AC. Alignments. Equipment lists. Rolling d20. Dungeons. Monsters. Treasure. Heavy combat and exploration focus…etc. Sorry, it’s as much D&D as 3E was (which, I note, certain people went around proclaiming “wasn’t D&D anymore” either). Fucking edition wars. |
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posted 2 months ago
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Forum: The Pit – Topic: What about Aarakocra? Has anyone spent any time working things up on the bird folk? For a race that was added into the standard races in the revised rules, it seems that they have gotten little love. Even the Pterrans got the “Pterrans of the Hinterlands” written up by a fan. I have more ideas about what to do with the Tari, and Ssurran than the birds. Maybe I just missed something, but it seems that the bird people have been neglected. |
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posted 2 months ago
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Forum: The Pit – Topic: Clarify please? “Overall, there are very few ‘sentient’ monsters on Athas. Most of them are just hungry and/or thirsty.” Really? I’d have to look back at the random encounter charts to verify this, but when I played back in 2nd edition, it seemed like most of the monsters you encountered were sentient. Besides the plethora of npc humanoids (gith, belgoi, braxat, giants, mountain stalkers, ssurans, tareks, dune freaks, b’roghs, hej-kin, t’chowb, etc.), I believe that the drakes, flailers, floaters, mastyrials, kirre, and klar all had at least “low” (5-7) intelligence, and others like the gaj, id fiends, feylaar, jozhal, scrabs, tembos, and dark spiders all have “average” (8-10) to “high” (11-14) intelligence. It got kinda ridiculous, so I house-ruled several of them back to “animal” (1) or “semi” (2-4) intelligence. |
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posted 2 months ago
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Forum: The Pit – Topic: Clarify please? I want to remind also that the lay people of Athas believe there is only – 1 – dragon. Only a very select few know of the dragon metamorphosis or the Sorcerer Kings’ transformations. Overall, there are very few ‘sentient’ monsters on Athas. Most of them are just hungry and/or thirsty. I think this is likely to change in 4E because the trend seems to be to shove ‘everything’ into the setting (ie Tieflings, Dragonborn… we fought goblins in the last D&D Encounters session) |
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posted 2 months ago
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Forum: DS 3 – Topic: So, Who is Staying I mostly play a 2nd ed home brew, but I have no interest in 4th. 3.5 has its moments, and I like it as a system. |
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posted 2 months ago
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Forum: The Pit – Topic: Clarify please? “There is the Dragon from Black Flames adventure. He wasn’t SK. Can’t recall his name though. Begins with an “E” if I’m not mistaken.” Yes, his name was Farcluun. He was an upstart defiler/psionicist who’d reached the beginning of dragon transformation. Dote Mal Payn, former necromancer to Kalak, is listed in “Faces of the Forgotten North” as another upstart dragon. In addition to dragon transformation, you’ve also got some clerics who can take the “Drake Guardian” prestige class and over time transform themselves into “half drakes” (detailed in “Terrors of Athas”). I’m not sure if they can become full drakes at epic level, but I wouldn’t be surprised. And then there’s the Dray, which are humans that are transformed into dragon-like humanoids by the undead sorcere-king Dregoth in his effort to create a “perfect race”. There’s some indication that these will be the Dragonborn in 4e Athas. Oh yeah – and along with drakes, there were several other dragon-like monsters in 2nd edition. There were wyverns as noted above, and also the dracolisk (giant basilisks with pertrification gaze), behir (dragon-like creature with 12 legs that breathes lightning), and dragonne (dragon/lion crossbreed with a roar attack). Not sure if these are included in later editions of the DS setting… |