Alternative item creation rules for 3.5


#1

Here I offer some alternative item creation rules for 3.5, for use with any setting.

The rules as given make it that any good item creating character will be incredibly poor at everything else. That doesn’t make a lot of sense. So I made some adjustments so an item creating character need not invest all their feats in item creation. Furthermore, I offer an item drain feat. By having this feat we can explain why magical and psionic items are rare - because they get drained (yielding 50% of the XP used to create it originally, and which may be used for item creation or spell casting) by item creating characters. Lastly, I simplify the item creation mechanic. Instead of interminable crafting times, crafting times are straight forward and are based on the caster level of the item. Balance is guaranteed by XP expenditure.

Download it here -

https://1drv.ms/b/s!At1QqAc0yBQT3S7XDwWFpivTDXwl