I was thinking how to Dwarven focus should be handled in 5E. Rather than a fixed mechanic like 2E or 3E, I was thinking it could best be handled as another way for the DM to award Inspiration, as another aspect of the character's background. He is an example to see if I can explain it better.
Here is the example of Dwarf focus from 3E:
"For example, Grelak, protector of his dwarven community, makes the retrieval of a sacred book stolen during a raid his focus. After a week of gathering clues, he sets out to retrieve the artifact from its current possessor, who hides in a trading post two weeks away. On the way to the outpost, he encounters a wild lirr; while battling this foe, he receives his morale bonus, because he is trying to reach the book."
That is how it worked in 3E. For 5E I would say it would work differently. In this case, just because he encountered a lirr on his journey, he would not gain Inspiration from his focus. However, if he knew he had a choice to travel through lirr territory on the quick route or take the long way around and the dwarf choose to go the quick route, then he would be awarded Inspiration that could be used for that battle. That roleplaying choice by the character triggers the gaining of the advantage.
Is that clear? Anyone agree with this handling of dwarf focus?