Symbiomech
Usually Medium Construct (Life-Shaped Construct)
Languages: Understands host’s commands
AC 22
(+2 Dex, +9 natural)
hp 40 (5 HD); DR 5/slashing
Immune poison, disease, paralysis, sleep effects, stunning
Fort +5, Ref +2, Will -1
+4 Listen, +2 Spot
Weakness vulnerability to defiling
Speed (with host only) 20 ft. land, 20 ft. water, 5 ft. space (but not air)
Melee (with host only) slam (1d8+9)
Space 5 ft.; Reach 5 ft.
Base Atk +8; Grp +13
Abilities Str 20, Dex 15, Con 20, Int 8, Wis 8, Cha 8
SQ empathic link, life-shaped construct traits, photosynthesis, Life Support, shared will, graft compatible, senses, war-machine
- The Symbiomech grants a +10 racial bonus on Hide checks due to active camouflage
Empathic Link (Ex) The mech has an empathic link with its host. The mech can perceive what the host perceives using its sight, hearing, taste, smell and vice-versa.
Photosynthesis (Ex) As a full-round action, the mech can sink roots into the soil to extract water and nutrients. An hour of being immobile this way is enough to feed itself and its host a day. Durring this time, it may also restore the hit points of the mech by 1d6 per minute. This ability can be used only in an area with sunlight. The restoration is modified as follows: for each terrain level lower than abundant -1 (lowest 0), for ark lighted regions +2, for blue zones +4, for the paraelemental plane of sun +3. The Mech can root itself anywhere on the ark.
Life Support: The Symbiomech is equipped with an organ which can create and store breathable air. By entering photosynthesis mode, the mech can produce the equivalent of 3 hours worth of breathable air per hour. If the host is in the mech, one of these is used to provide air to it for that hour, reducing productivity to 2 per hour. It can only store up to 16 hours worth of air this way. Alternatively, if in an area with breathable air that it contaminated somehow (Guthay Fungus, Grey Death), the suit can passively filter the air. This ability allows the host to share the Mech’s immunities while inside, and also allows the character to breath normally while in the suit in conditions it would normally be unable to (deep space, under water, ect)
Shared Will (Ex): Both the mech and its host use either the mech’s Will save or the host’s, whichever is better.
Graft Compatible: A symbiomech is compatible with any life-shaped grafts appropriate to it’s size.
War-machine (Ex) The Symbiomech always gains the maximum hit points possible per Hit Die.
Senses: low-light and darkvision (30 ft.) improved vision, improved hearing and smell (Scent ability) and basic touch senses.
In order to be used, a character must get inside first. This is normally done by climbing its back. There is a seam running down its back, from its neck to the base of its spine. It can be open only if the Mech wishes it so, which it normally does unless occupied. Any Rhistuli, Rhul-Thuan, Halfling, Gnome, Pyreen, Goblin, Kobold, Shadow Giant, or Dwarf can operate it. Once inside, thousands of tiny tendrils penetrate the characters’ skin and join to his nervous system. The Symbiomech can communicate with its host directly through his nervous system. It’s a sort of biological, non-magic, non-psionic form of telepathy. A host does not need to breathe, eat or drink while inside the Symbiomech (see photosynthesis, above). The host provides the neural hookups that operate its muscles. Without a host, it is incapable of moving.
This is my first write up for a creature of any sort. Please look over it and provide critique. Specifically, if you see any glaring errors or things I missed, please tell me.
My next project is the Biodroid and Bioreplica stat write-ups.