Important Athasians converted to 4E

originally posted by ishan_wh

Hail to those that wander the wasteland and read the news of old times coming back under a new rule… ergo “the npc´s I convert for the delight and hopefully for the Dark Sun 4E hehehe”

Anyway hello people, good news, I have completed Senator Vildeen and also found Lissan´s nemesis Kanla… who seems to be stronger than the young gladiator. Will work on Kanla, and also finish Master Sintha (I erased without realizing it)

Any way keep reading and I´ll keep posting/ converting


Freedom Adventure Module

Kanla Level 6 Soldier
Medium natural humanoid, human
Initiative +7 Senses Perception +3
HP 66, Bloodied 33
Speed 6
AC ; Fort 21, Ref 18, Will 14
Bolas (standard; at-will) ✦ Weapon
+11 vs AC; 1d8 + 6 damage
Phantom Kick (standard; recharge 4-5-6)
+9 vs. AC; 1d6 + 5 damage, and the target takes ongoing 5 damage and is dazed (save ends both).
Stunning Fist (standard; at-will)
+9 vs. Fortitude; 1d6 + 5 damage, and the target is stunned until the end of Kanla’s next turn.
Pommel(minor; recharge 5-6)
+11 vs. Reflex; the target is dazed and slowed (save ends both)

Alignment Evil Languages Common, Tyrian
Skills: Acrobatics +12, Athletics +13, Intimidate +8
Str 20 (+8) Dex 18 (+7) Wis 10 (+3)
Con 18 (+7) Int 11 (+3) Cha 10 (+3)
Equipment bola,

Kanla,

Kanla 2nd edition attributes
Str 18, Con 17, Dex 18, Int 11, Wis 9, Cha 10

  • Bola: Template weapon used - Scourge

originally posted by ishan_wh

From the City by the Sea of Silt (2nd edition campaign setting) I give you the Typical Silt Pirate.

Will Post here the converted Pirate to a 3rd level soldier and the trader Hurdll Crost…

Silt Pirate Level 3 Soldier
Medium natural humanoid, human
Initiative +3 Senses Perception +0
HP 36, Bloodied 18
Speed 6
AC 15; Fort 17, Ref 14, Will 11
Longsword (standard; at-will) ✦ Weapon
+9 vs AC; 1d8 +4 damage
Silt wind (minor; encounter)
The Silt pirate gains a climb speed of 6 until the end of its next turn.
Firstmate flag
A Silt pirate gains a +1 bonus to attack rolls against an enemy it is flanking, and its attacks deal 2d6 extra damage to
that creature.

Alignment Unaligned Languages Common
Skills: Acrobatics +8, Athletics +11
Str 17 (+4) Dex 15 (+3) Wis 8 (+0)
Con 12 (+2) Int 3 (-3) Cha 8 (+0)
Equipment bone longsword, leather armor

Silt Pirates tactics are simple. They rush toward their target, firing ballista bolts, arrows, and spells (if any) to incapacitate as many of the opposing crew as possible. When they get close enough, they toss hooks and lines, then attempt to board the target skimmer. They seek to kill its crew so they can plunder the craft and its cargo at their leisure.

Typical Silt Pirate 2nd edition attributes
Str 15, Dex 15, Con 12, Int 3, Wis 8, Cha 8.


The Dust Devils

Dust Devil Pirate Level 4 Soldier
Medium natural humanoid, human
Initiative + Senses Perception +
HP , Bloodied
Speed
AC ; Fort , Ref , Will
Longsword (standard; at-will) ✦ Weapon
+x vs AC; 1d8 + x damage

Alignment Evil Languages Common
Skills: Acrobatics +, Athletics +11
Str 1 (+) Dex 1 (+) Wis 9 (+1)
Con 1 (+) Int 10 (+2) Cha 9 (+1)
Equipment obsidian longsword, carru leather armor, crossbow

Dust Devil Pirate

Dust Devil Pirate 2nd edition attributes
Str 16, Con 15, Dex 13, Int 10, Wis 9, Cha 9
Fighter 4; AL LE; AC 8 (carru leather); Dmg 1d8-1 (obsidian long sword), 1d8 (crossbow)


Dust Devil Captain: F7; AL LE; AC 5 (mekillot hide, Dexterity); Dmg 1d8 (obsidian long sword +1); Str 17, Dex 16, Con 16, Int 13, Wis 10, Cha 12.


2nd Statistics
Hurdll Crost Male Human Level 15 Trader, Lawful Neutral
Str 14, Con 13, Dex 12, Int 16, Wis 16, Cha 17
metal long sword +3, studded leather
Psionic Wild Talent: double pain

Typical Silt Pirate: F3; AL CN; AC 8; MV 12; hp 18; THAC0 18; #AT 1; Dmg 1d8-1 (bone long sword).
Str 15, Dex 15, Con 12, Int 3, Wis 8, Cha 8.

originally posted by ishan_wh

This NPC is my way of thanking all the good people down at athas.org whom we all appreciate for their 3.5 work.

Nadar of Mericles Level 9 Skirmisher (Leader)
Medium natural humanoid, human
Initiative +8 Senses Perception +11
HP 87, Bloodied 43
Speed 6
AC 23; Fort 17, Ref 22, Will 18
Dagger (standard; at-will) ✦ Weapon
+14 vs AC; 1d4 + 7 damage
Cloak of Mericles (move 1/round; at-will)
Nadar gains concealment until the end of its next turn and shifts 3 squares.
Blade of Mericles (minor; usable while Nadar has cover or concealment; recharge 5-6)
The target of Nadar’s next attack grants combat advantage to it, and Nadar’s attack deals 5d6 extra damage on a hit.
POW

Alignment Unaligned Languages Common, Tyrian
Skills: Bluff +12, Diplomacy +12, Insight +11, Perception +11, Stealth +13, Streetwise +12,
Str 10 (+4) Dex 19 (+8) Wis 14 (+6)
Con 15 (+6) Int 13 (+5) Cha 16 (+7)
Equipment carru leather armor +2, iron tortoise blade +2

Nadar of Mericles is a well dressed man lightly built and of medium height with short cut black hair, Nadar easily blends in with most kinds of people. His stern voice and gaze can be quite convincing in negotiations. Nadar is a family member of House Mericles, but not directly related to Tithian. House Mericles lost much power and status when Tithian disappeared at Ur Draxa. Currently Nadar dreams of restoring House Mericles’ glory and maybe even aspire to the throne one day. He had never thought of such grandeur had it not been for his employer, Thaxos Vordon’s grand schemes. As luck would have it, Nadar became one of Thaxos’ favored agents, one of the megalomaniac trade lord’s candidates for an influential position in his new reign.

Nadar knows a tyrant king will be despised and eventually overthrown, at least in the Free City of Tyr. While he remains in the shadows during Thaxos’ planned coup, gathering loyalty to House Mericles from various parties, Nadar will step forward and rebel against Thaxos once he claims the throne. Nadar will kill the new king and return power to the Council, in return he wants the title of King, as Tithian had before him. Either that or the position as Minister of Tyr.

3.5 Nadar of Mericles, Male human rogue 4/aristocrat 5
Str 10, Dex 15, Con 14, Int 13, Wis 14, Cha 15.
Hidden Talent (know direction and location)
Possessions: +2 carru leather armor, tortoise blade, psionic tattoo: sustenance.

  • tortoise blade - template weapon used Parrying Dagger (adventurer´s vault)

originally posted by ishan_wh

Ahli Kiaka Level 7 Soldier
Medium natural humanoid, human
Initiative +5 Senses Perception +5
HP 68, Bloodied 34
Speed 6
AC ; Fort , Ref , Will
Short Sword (standard; at-will) ✦ Weapon
+9 vs AC; 1d6 + 2 damage
Sword Dance (standard; at-will) ✦ Weapon
Close burst 1; targets enemies; +8 vs. Reflex; 2d6 + 4 damage
POW

Alignment Good Languages Common, Nibenesse
Skills: Athletics +9, Intimidate +11, Streetwise +11
Str 13 (+4) Dex 13 (+4) Wis 15 (+5)
Con 12 (+4) Int 14 (+5) Cha 16 (+6)
Equipment bone short sword, leather armor

Ahli Kiaka

Ahli Kiaka 2nd edition attributes
Human Female 7th level Warrior - Lawful Good
Str 10, Con 11, Dex 13, Int 14, Wis 15, Cha 16

originally posted by ishan_wh

From the City State of Tyr we have the following NPC´s… hehehe

Captain Zalcor Level 7 Soldier (Leader)
Medium natural humanoid, human
Initiative +6 Senses Perception +6
HP 73, Bloodied 36
Speed 5
AC 23; Fort 20, Ref 17, Will 17
Longsword (standard; at-will) ✦ Weapon
+14 vs AC; 1d8 + 7 damage and the target is marked until the end of Captain Zalcor next turn.
Vigilante´s Zeal (standard; at-will)
Captain Zalcor shifts 6 squares and makes one longsword attack against each enemy it moves adjacent to.
POW
Honor of the Tyrian Guard (standard; encounter)
Close burst 10; targets one ally; the target uses an at-will, encounter, or recharge attack power as a free action.
Protected
Captain Zalcor gains a +2 bonus to all defenses while an ally is adjacent to him.

Alignment Unaligned Languages Common, Tyrian
Skills: Athletics +12, Diplomacy +10, Streetwise +10
Str 18 (+7) Dex 16 (+6) Wis 16 (+6)
Con 17 (+6) Int 12 (+4) Cha 14 (+5)
Equipment iron longsword +2, agile chitin scale mail +2

Zalcor, has fought most of his life to try to protect his home in Tyr. As a youngster, he was a member of a vigilante group that protected the neighborhood businesses and residences. A young templar from the house Mericles clandestinely recruited him to report on local happenings in Zalcor´s neighborhood. His benefactor, Tithian, later convinced him to join the guard, and with Tithian´s support he rose quickly through the ranks. A section leader during the revolt, Zalcor fought to maintain order during the ensuing chaos. Fortunately, he was able to organize the other members of the city´s guard and prevent extensive looting in the merchant and trade districts. For his bravery (and to maintain control over the guard) Tithian, quick to see a valued asset, wasted no time in appointing him as Captain of the Tyrian Guard.

Captain Zalcor has a hawk-like nose, piercing eyes, and a heavy black mustache are his dominant characteristics. Zalcor is of medium stature with a long neck and strong hands. He sometimes wears his city-guard uniform when off-duty because he believes that his job does not conclude at the end of the working day.

Zalcor feels that his visible presence is a stabilizing factor in the community torn with strife. Though a skilled warrior, he does not seek to impress others with his fighting talents. He prefers the role of diplomat and leaves combat to his accompanying guardsmen when possible. Zalcor believes in order. With Tithian absent, he feels personally responsible for the protection of the city. He reports regularly to the Council, and to the senior templar as requested. Zalcor is fair in his dealings (especially with newcomers to Tyr) and does not hesitate to give advice to fools and strangers.

Captain Zalcor 2nd edition attributes
Human Male 7th level Fighter - Lawful Neutral
Str 15, Con 16, Dex 16, Int 12, Wis 16, Cha 14
Equipment: bracers of defense AC3

originally posted by ishan_wh

Update Status

Asticlian Gambit
Semponius of Asticles 100%
Tovril the Green 100%
Ulyua 100%
Warakari Redeye 100%
Durrus 100%
Yandor of the Bow 100%
Iynira the crodlu rider 59%
Taibela chief of Thieves 17%
Sylos the Merchant 21%

Freedom
Lissan, the young gladiator 100%
Kanla 97%
Eramas 100%
Salovar, the Army Commander 87%

Road to Urik
Senator Vildeen 100%
Master Sintha 100%

Slave Tribes
Bartras, the leader of the Free 100%
Selanu, the thief 100%
Zeburon, the leader of the Black Sand tribe 100%
Sortar, the leader of the army 89%
Caletta 100%

Dragon´s Crown
Atasha 68%
Fresiva 55%

City by the Sea of Silt
Silt Pirate 100%
Hurdll Crost 1%
Captain Gaff 75%
Garreth Brodden 57%
Dust Devil Pirate 11%
Dust Devil Captain 1%

Tyrian Conspiracy
Nadar of Mericles 84%
MORE COMING SOON 5%

Marauders of Nibenay
Leaza %
Pahleek %
Kayardi Drasad %
Ahli Kiaka 44%

City State of Tyr
Captain Zalcor 96%
Strom Rarvin 11%
Korik Marrish 11%
Merigal of Narine 11%
Councillor Turloff 11%