Lesser Sun Paraelemental


(Brent Welborn) #1

Feedback welcome.

Lesser Sun Paraelemental
Climate/Terrain: Anywhere in Sunlight
Frequency: Rare
Organization: Solitary
Activity Cycle: Day
Diet: Sunlight
Intelligence: Low (5-7)
Treasure: Nil
Alignment: Neutral
No. Appearing: 1
Armor Class: 4
Movement: Fl 16 (A)
Hit Dice: 2, 4, or 6
Thac0: 2 Hit Dice: 19
4 Hit Dice: 17
6 Hit Dice: 15
No. of Attacks: 1
Damage/Attacks: 2 Hit Dice: 1-6
4 Hit Dice: 1-12
6 Hit Dice: 2-16
Special Attack: See Below
Special Defense:+1 or better weapon to hit
Magic Resistance: Nil
Size: S-M (2’-6’) Height = HD
Morale: 2 HD: Steady (11-12)
4 - 6 HD: Elite (13-14)
XP Value: 2 Hit Dice: 420
4 Hit Dice: 650
6 Hit Dice: 975

Lesser Sun Paraelemental

A lesser sun paraelemental resembles a miniature sun with glowing red eyes and mouth. Their diameter is equal to their hit dice in feet. Lesser sun paraelementals enjoy absorbing sunlight during the hottest parts of the day and burning things that block sunlight.

Combat
In combat, the lesser sun paraelemental uses its heat rays to burn opponents with super heated air. These rays have a range of three feet.
Lesser sun paraelementals may forgo their attack and instead flare brightly and attempt to blind their foes. Foes looking at the lesser sun paraelemental when is flares must succeed at a saving throw vs death magic or be blinded for 1d6 rounds. Lesser sun paraelementals can be struck only by +1 or better weapons, and they’re immune to the effects of heat and flame.
All damage against sun or fire-based creatures is automatically halved. In addition, lesser sun paraelementals take 2 points of damage for each round they are in total darkness, magical or otherwise.


(Matthew T Laux) #2

Other than increasing the range of their heat rays to their HD in feet, this looks great!


(Brent Welborn) #3

That’s a good idea. Thank you.