Mind Lords, Multiple Minds, and Metaconcert

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As I understand it, a mind lord is the disembodied mind of a powerful psion (bound to an obsidian orb, but that detail is irrelevant to my question). If that is the case, what of the cases where a Psion could end up with multiple minds? For example, what if a Synad were to become a mind lord (I know synads don’t canonically exist in athas)? Would the resulting being have one manifested body, or two, or three?

Also, what about Metaconcert? according to it’s description: “You link your psychic might with other psionic creatures, creating an entity more powerful than the sum of its parts.” If that is the case, would a metaconcert power actually merge the manifestations of several mind lords into one? How would this be reflected mechanically? (I use the Athas.org version of the rules, though I am familiar with 2e if that is where I can find the answer)

Just a little theoretical question.

(nijineko prismaticpsion) #2

Synad should be pretty much the same. The primary manifestation shadowed by two more barely visible heads. Maybe have different voices for flavor depending on which aspect of the mind is currently being dominant.

(nijineko prismaticpsion) #3

If I recall correctly, metaconcert does not do anything in particular to the group supplying the power, other than the range and area requirements for maintaining the power. So the mind Lord’s should stay put. Though it would look kinda cool if they did merge into the resulting manifestation.


I did write up stats for the resulting being, because I was bored.
Size and Type: The entity maintains the incorporeal subtype. It’s size is the largest size of the composite mind lords.
Armor Class: The entity gains a deflection bonus to Armor Class equal to its Charisma modifier (if positive).
Speed: The entity has a 10 foot fly speed (perfect maneuverability) and a 10 foot land speed.
Abilities: It is considered to have the highest value of each of its composite mind lord’s ability scores.
Special Qualities: The entity has all the special qualities of the composing mind lords base creatures, with the following additions/adjustments
Absorb Equipment (Su): The base creature gains the ability to absorb magical or psionic items that take up body slots into its obsidian orb as a standard action that provokes an attack or opportunity, gaining all of the abilities of the item as if the item were worn. This effect lasts until a new item is absorbed into the same slot, effectively destroying the previous item. The standard limits on types of items utilized simultaneously still apply. The entity can use multiple items in each body slot. Each additional component mind lord allows the entity to absorb an extra piece of equipment into a body slot. In effect, three mind lords could combine, and then absorb three magical suits or armor. Any armor the component mind lords have absorbed is considered to be worn by the entity in this manner, and goes back to them when the duration is complete. Any newly absorbed equipment is sent to a mind lord according to the entity’s choice at the end of the duration.
Enduring Focus (Su): The base creature’s life force is tied to three obsidian orbs (see below). As long as its orbs are intact, the base creature cannot be permanently killed; its component mind lords reform 1d4 days after its apparent death. These mind lords can recombine at a later time so long as there are at least two of them and they use the metaconert power again.
Telekinetic Force (Su): The base creature can use a telekinetic force effect as a standard action that does not provoke attacks of opportunity. The save DC is equal to 14 + the entity’s key ability modifier (either Int, Wis, or Cha) + 1 per constituent mind lord (a result of metaconcert traits below). The sum of the mind lords’ manifester levels is the manifester level of the effect.
Metaconcert Traits: +1 bonus per constituent mind lord to save DCs that apply when manifesting a power or using a psi-like ability, +1 bonus per constituent mind lord when the entity makes its own saving throws in response to powers or psi-like abilities. Entity’s HP equals the sum of the HP of the Mind Lords, as well as all class levels, power points, experience points, powers, feats, skill points, ect. It lives 1 min./level + 1 minute for every additional power point over the requisite 9 spent on the power before splitting into it’s composite parts. It does not, however, age, nor can it be artificially aged: in effect, it is treated as if it were immortal like it’s components. It has all the memories of it’s components.

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