I’ve been playing in an online game for the last few months as the “telepath” variant.
It’s a frighteningly powerful social class, and you can sometimes use the “belives one thing to be true” power to devistating effect. In combat, however … Outside of taking the high PP risk of puppeting an opponent for a round, it largely plays one-note. Sort of like the Warlock _eldarich blast_ing everyone, except I don’t even get the joy of to-hit rolls.
I would be unsurprised to see the Object-Reading power nerfed, or moved into a domain. It’s potent in an intrigue-style game, and it’s the sort of thing that you should at least have to pay for, I think.
That said, I do really like the domain setup and the psionic focus mechanic, and I love the mind vault disicpline. I also suspect that taking that displine, and forgoing some of the more combat poentent disciplines is why my bullet-time feels so monotonous – it’s more in the build…
So, generally – I really like the take on the class, and it definatly feels different than playing any other class, which is important. Some tweaking and balancing is still needed, but overall: