Okay, cleaned up and with updates… Warning: Long post.
I see arguments for Aberration, Fey, and Outsider, and Unique:
Outsider: I’m not a huge fan of this one. Athas has no gods or outer planes currently, and arcane magic turning someone into an actual divine being in the absence of deities feels off. I could get behind the idea that the magic tries very hard to do so however.
Under this interpretation Avangions would have to be some sort of arcane angels or phoenixes, but the fundamentally different source of their power, taken from the land and their own complex nature, which would make them feel very different.
That said, I do see that the whole disappearing thing at stage 10 and aspects of their aura just scream outsider. Clearly, the intention was angelic. But it is also clear that there was not nearly as much thought put into Avangions back in 2e as there was for dragons, which has resulted in them being very hard to parse (they lack some common outsider abilities and resistances, even if they do have a few common angelic traits in their aura and detecting evil and lies).
Aberration: This one is a bit of a personal opinion but I think it might make some sense. An Avangion could be seen a kind of a magical and psionic super organism that is a living wellspring of life energy, and is perhaps related to Rajaats research into life-shaping, as could dragons.
As an otherworldly feeling entity, created by the unnatural but connected to nature setup of arcane magic on Athas, aberration can actually make sense. Unnatural is the key word. Avangions are no closer to being natural creatures truly native to the land, or any land, than Borys or Rajaat.
Fey: Pyreen are fey in 3e Legends of Athas, so there is precedent for land connected creatures being fey in Dark Sun, and 4e went even further with making sand brides fey, for instance. While Avangions aren’t technically druids or otherwise bound directly to the land, their powers are connected to the health of the land and its restoration. Fey could work for them, in terms of becoming otherworldly yet land connected forces better than outsider does. It can give them a divine flavor without truly needing divinity.
Furthermore, I will note that the 4e fluff possibly supports them being fey, though weirdly neither epic destiny (dragon or avangion) actually changed the characters type (or origin, as I think it was called in 4e).
Unique: I see why some people want this, given how difficult it is to come to a consensus. My objection is that no other advanced beings have a type of their own, and I think that if that route is taken then Athasian Dragons, being different as they are from dragons of other worlds, should also have a unique type. The issue is that in 2e Athasian Dragons were considered dragons for the purposes of a few magic items and effects, so the dragon type has a historical weight for them (also in 4e Borys had the dragon subtype).
Dragon?: As for dragon type, I think it’s a little absurd to make Avangions into dragons. There is literally no support of any kind for such an interpretation, except maybe some hearsay attributed to Troy Denning 25+ years ago that discussed his original thoughts on Nok and dragons in Dark Sun.
In 3E, Borys is a type [dragon] subtype [augmented], generally written as ‘augmented dragon’. Augmented is when a creature’s type has changed for some reason.
Avangions as a unique type (and yes, I had agonized over this matter too, too much for an ostensibly normal person lol) creates the problem that you are dedicating an entire type for a virtually unique creature that has no other examples of its type anywhere in the multiverse. It just can’t be justified.
Absurd or brilliant? You could have [dragon] as the type, and [avangion] as a subtype that modifies creatures with the advanced being [trait]. This is where we can circle back to my OP.
What I am thinking is that we can have advanced beings. Advanced beings have type [choose your type] and then subtype [ravager] (for defiler centric creatures) or [avangion] for (for preserver centric creatures). For example (subtypes in lower case, type in upper case):
By doing it this way we can harmonize the various types of advanced beings (whether defiler metamorphosis, shadow shifter metamorphosis and whatever other possibilities) as either ravagers or avangions (basically path of defilement or path dexter, from Defilers and Preservers: The Wizards of Athas). By having the ravager and avangion subtypes, it removes the moral judgment from the assignment of the type. Therefore, you could have a good guy dragon, and a bad guy aberration, for example, based on the subtype. It also takes a lot of the controversy out of the type issue.
To throw my two cents in: Terrors of Athas lists Drakes as Dragon type. This justifies magic items and spells that affect Dragons, Rangers taking Dragons as a favoured enemy, etc. Given that Drakes are essentially ‘Native Outsiders’, you could use it as an argument for and against Dragon Advanced Beings.
On one hand, it creates some logic loops. For example, a Ranger trained in hunting giant para-elemental reptiles suddenly gets a bonus to Bluff and Sense Motive on Boris (!). Any items and spells created to combat Drakes become effective against Advanced Beings as well, even though they weren’t designed to. It just doesn’t make much sense.
Then again, you could argue that the progression of an Advanced Being brings them closer to Drakes: Para-elemental / para-magical beings with powerful psionic abilities. In this case, we might need to re-think the Dragon subtype. A Dark Sun dragon might mean something completely different from dragons elsewhere in the multiverse - the common denominator being not their biology, but how they function in the supernatural sense.
If we’re talking about Avangion being an Aberration: I’d argue it’d make all Advanced Beings Aberrations. They all defy (super)natural biology; none of them has natural origins; most of all, none of them fits into any natural category. To go back to the Ranger example: If anyone can get a Bluff and Sense Motive bonus against Borys, it’s someone trained in hunting abominations that defy human reasoning. In this case, the ‘dragon’ would simply be a nickname given to Borys by mortals… And a very misleading one.
Correct me if I’m wrong, but I think Oronis didn’t make the full transformation yet? In which case, he’s something of a pupa state between a SM and a real-deal Avangion. You could argue that makes him an Aberration. Once he undergoes a full metamorphosis, he might as well turn into a Dragon.
I admit, I have no idea how it applies to other SMs who progressed up the Ravager path. What types did they get?
Good point about the drakes. In Terrors of Athas, Dray are also [dragon] type. In my own work, I have them as [humanoid] type with [dragonblood] subtype (from Races of the Dragon).
Yep. Borys has to take the good with the bad. The dragon type favoured enemy ranger finds himself instinctually better at fighting Borys than another character.
Want absurd? How about Oronis encountering a Keeper of the Cerulean Sign? Good luck to Oronis trying to explain that he is really one of the good guys and not an aberration trying to subvert normal people.
I’d say they are all dragons. That said, it’s possible they could be other types. Lalali Puy could be a fey, for example.
That’s a surprise. I’ve been using version 0.9 for over a decade, it has Dray as Monstrous Humanoids. It makes a lot more sense, if you ask me.
Oh, yes. You could argue Keepers are thoughtless fanatics, but… Indeed. Absurdity at its finest.
Feel free to lynch me, but I think Advanced Beings are clearly inspired by easily compared to kaiju from Gozilla They come in all types and shapes, with various abilities, temperaments, etc. What they have in common is that they’re, well, kaiju - giant monsters fuelled by a supernatural reactor, on the level of natural disasters.
If we go with that line of reasoning, it makes sense that both Drakes and ABs would be dragons. They ‘work’ in a similar way and fall into the same ecological niche, so to speak. Speaking of, Avangion has clear Mothra vibes, so… Why not?
By the rules of 3.x D&D Avangions are Aberration type without question or exception, because unlike HP, type actually IS related to biology. Technically speaking they should be Humanoid [Augmented][Aberration] more likely than not… at least until the metamorphosis progresses far enough to make humanoid no longer a relevant thing.
However, does that make sense by the rules of Dark Sun?
Furthermore, Athasian Dragons don’t really match any of the other True Dragon types, and as such, I doubt they should count as True Dragons.
The transformation ritual for Advanced Being requires dual mastery of both magic and psionics, something that I despise. I would much rather neatly split the two apart and have Dragons be strictly tied to magic and defilement, and Avangions be strictly tied to pure psionics… becoming instead two different paths towards a goal of greater power.
I think there should be a Greater Bestow Power (and it’s spell equivalent) which can provide a clear non-divine mechanic for how Dragons are able to bestow spells on their minions, and also for how Spirits of the Land or elemental lords or greater undead can provide powers or spells to their followers. This would also imply that Avangions could potentially bestow upon their minions too? Any lore support that concept?
I’ve always thought that there should be larger size categories that keep on going up. That would allow us to make the Titanic template into a size, and also provide a size category for Kaiju, as well as larger objects and constructions.
Is a outer plane connection a possible power source or factor for dragon and/or avangion metamorphosis? I vaguely recall in the lore that someone managed to find a way to the outer planes, so it’s obviously possible… If so, that would provide a few more options and interesting angles.
Has anyone ever considered that the metamorphosis process is simply something or multiple somethings stolen from Lifeshaping and encoded into a series of spells and/or powers? It could even be a cobbled together version from several research collections of different Lifeshaping Masters compiled and edited by mages and/or psionicists who didn’t really understand the intricacies of Lifeshaping and thus the need for repeated applications “to get it right, eventually”.
Hearkening back to the conversation about type… and considering Athas’ special circumstances… there really should be a Lifeshaped type that exists in Athas. And Advanced Being could be grouped within the Lifeshaped type category as a high level Augmented version with all the special rules needed to make it fit the lore in a more satisfactory fashion. After all, the whole concept of metamorphosis and lifeshaping are basically the same: an artificial means of reforming an entity into something more useful/powerful.
After all, since we have the mandate to recreate Athas in 3.x rules, why not fix both the Dark Sun rules and the 3.x rules at the same time?
It depends on whether you see avangions as aberrant on not. Their final trip through the planes in a crystal casket as the final state of metamorphosis suggests that they are outsiders. Many people have argued for that.
Well, they aren’t true dragons. They are subtype [augmented] type [dragon]. There are many creatures with the type [dragon] that are not true dragons. A wyvern has the [dragon] type, but is not a “true dragon” in the sense that it isn’t the greatest of the [dragon] type. Draconians in the Dragonlance setting are [dragon] type also. You could say that you are I are [mammal] type, but not one is mistaking us for a cat which is also [mammal]. The important thing is to not confuse the type with other characteristics.
Why? What is the problem that you are trying to fix?
Dragonlance 3.5 has you covered. Dragonlance has extra size categories for its “dragon overlords”. Check it out.
The 10th stage of preserver metamorphosis is literally that.
That’s the way I see Rajaat’s creation of his champions. Lifeshaping is ‘analog’, and Rajaat skipped digital and went straight to quantum mechanics by using magic and psionics to turbo charge the lifeshaping.
I could get on board with a subtype. A type not so much.
The mandate only goes so far. That’s why you don’t touch the XP table or produce a different XP table or reproduce core rules like Pathfinder. I don’t think WotC cares one way or another, unless we deliberately slap them in the face. As long as we operate as athas dot org has done until now, there will be no problems.
BTW, publish your edited DS3 work. Sébastien Gamache at Siltskimmer already published his fixed bookmarks version ages ago.
Then Aberration to Outsider in proper order as per the metamorphosis pattern.
But do they really match the Dragon type despite the body form? I’ve never had much interest in the SK so I’ve never really tried to dig into the details of their rules.
Thank you, I’ll mention it over there too.
In order to bestow spells even as a Power, one must have 10 levels of cleric class minimum. Do SKs have cleric class as part of their mix? If not they can’t bestow spells per the general rules of D&D. all 10th level clerics have access to the spell which transfers spell knowledge and ability to a non-caster, let alone another caster… which may be how Powers are pulling off the transfer. It just struck me offhand as a thought so it’s no big deal to me either way. I’ve never used the SKs in any of my games anyhow. I just don’t recall that anyone ever mentioned the specific rule structure behind how SKs are supposedly transferring power despite a complete lack of Divine and no replacement rule structure other than that specific spell/power I mentioned.
Oh, I missed that… now I have to go pull out those books and see how far up the chain they go.
As mentioned previous, I guess that’s where they would change from Aberration to Outsider.
Interesting!
Not fully convinced of that, but point taken.
Don’t look at me, go chase after the Templar/Council people who have it currently. It’s been properly submitted for final review as per the Charter which stipulates that it can only be released here on this site, and no other locations.
If I ever reach a point of trust where Flip grants me access to post PDFs and links on the site, I will gladly start to post all of my edits to all the material to the site as optional rules.
lol. Yes indeed, but I do not have access to post it here since the arena doesn’t support attachments nor do I have the ability to raise or edit a web page on the main Athas.org site. Insofar as I’m aware, it needs to be hosted here as well. Technically. If one of the Templars or Council members (or a past post by one) can correct my understanding, I would appreciate it.
I am hoping that they will finish their review soon and release it on the site directly.
Perhaps I’m missing something but from my books there was never a crunchy method for how SK provided spells. Just the fluff about living vortices funneling elemental energy to the champions which they themselves can’t use but can redirect to their followers. They describe it as everytime a templar casts a spell the SK gets a mental “ping” of the requested spell. Most of the time for lower level spells the SK is so desensitized to those hundreds of pings it just grants it without thought but higher level spells may get the SK attention.
There may not be a special different mechanic for Dark Sun, but there is one for D&D as a whole.
Thus, I’m looking to nail down the exact mechanics in Dark Sun so that there is a default for DMs who don’t care or like it to use, and a baseline for DMs to ignore or create away from when they have something else that fits their story better.
In keeping with my hyper-focus on the rules, I like to have a complete and working and self-logical framework and system of rules in place, with optional variants for everyone to use, or alter, as they see fit. But I want a good one in place as the default baseline in the first place, which D&D failed to complete.
Look in the SRD: Divine Ranks and Powers. One of the powers is Grant Spells, which gives rules.
Deities and Demigods also suggests an alternate rule which permits entities with Divine Rank 0 (such as Elemental Lords and certain evil outsiders) the Grant Spells ability, which would be almost a fit for SKs… if you don’t mind them having basic immortality too. Normally, Divine Rank 0 cannot grant spells.
See also the PHB spell Imbue with Spell Ability. One customized greater version later, and problem solved.
Seen it, been there, done that, played one, fought one. I was curious if you had a different source, because your claim was rather different.
Actually, there is a way for a very specific subsection of quasi-deities (divine rank 0) to grant spells in 3rd edition, without alternate rules. A dragon with all 12 levels of Dragon Ascendent (Draconomicon), can have servants who take the feat, Servant of A Dragon Ascendent (Dragons of Faerun), and grant divine spells to them. They can even have unique cleric and initiate feats!
Anyway, the thing is, here is your claim:
…Which seems to be based on what you think should be in the rules, as opposed to what is written, and trying to solve a problem that doesn’t actually exist in them. 10 levels of cleric have nothing to do with anything, as far as I can tell.
A deity automatically grants spells and domain powers to mortal divine spellcasters who pray to it. Most deities can grant spells from the cleric spell list, the ranger spell list, and from three or more domains. Deities with levels in the druid class can grant spells from the druid spell list, and deities with paladin levels can grant spells from the paladin spell list. A deity can withhold spells from any particular mortal as a free action; once a spell has been granted, it remains in the mortal’s mind until expended.
It can be modified for a Sorcerer Monarch. It doesn’t seem like a big deal to include something like this in the description.
I took this to be homebrew. Ninjineko, can you clarify?
It’s not homebrew, at least I’m pretty sure I read that somewhere that wasn’t homebrew… but I also haven’t found where I read that. Very frustrating. I’ll keep looking and if I find it again I’ll let everyone know.
I have never seen this ‘10 levels in x class’ thing for a god/power to grant spells. If you go back to the 1st Ed Legends and Lore book there are several examples of gods who have no cleric levels. Once you get to 2nd Ed onwards you don’t get stat blocks for powers, only their avatars. Maybe that’s where this 10 levels is coming from?
Everything I recall about powers says they either grant spells to their clerics without restrictions, or their maximum spell level granted is based on what became Divine Rank - Demipowers could grant up to 5th lvl cleric/druid spells, Lesser up to 6th, and Intermediate and Greater up to 7th. I can’t recall whether it was Hero or Quasi powers who could grant up to 4th. Plus if you resided on the same plane as your Power you could get an extra level of spells (so in WGR5 Iuz the Evil, Iuz the Demipower can grant up to 6th lvl spells to his clerics living in Oerth).