originally posted by Kalthadrix
I do not ever remember posting this spell, but I think it could use some fixing.
The purpose of this spell is to enable a wizard to speak with the dead, though not like a cleric. By tappin ginto the Gray, the wizard would actually speak with the spirit of the dead - so I would like to work in a part where the wizard could actually be deceived, though he would also gain some bonus’ to his sense motive checks maybe depending on caster level.
So comments and aid are welcome. Thanks.
I am including some of the cleric’s speak with dead spell to aid people in compairing and insuring that the spells are different.
Gray Speak
Necromancy
Level: Sor/Wiz 3
Components: V, S, M. F
Casting Time: 10 minutes
Range: Touch
Target: Corpse or skull of sentient creature
Duration: 1 minute/ level
Upon completion of this spell, the caster is able to call forth the spirit of the corpse this spell was cast upon to gain knowledge and secrets that it knew in life. The caster may ask one question per two caster levels. Unasked questions are wasted if the duration expires. The corpse’s knowledge is limited to what the creature knew during life and it can only communicate with the languages it spoke in life.
This spell compels the spirit to speak, but if the casters alignment is dramatically opposed to the spirit’s, it may attempt to Bluff in order to give false or misleading information. The caster received a circumstance bonus of half his arcane spellcaster level to all Sense Motive checks.
Due to the nature of the Gray, some creatures are not able to be contacted, as over time, the very essence of a creature is absorbed into the Gray. Success depending upon how long ago the creature died and the relative strength of their spirit.
NEEDS MORE
Speak with Dead
Necromancy [Language-Dependent]
Level: Clr 3
Components: V, S, DF
Casting Time: 10 minutes
Range: 10 ft.
Target: One dead creature
Duration: 1 min./level
Saving Throw: Will negates; see text
Spell Resistance: No
You grant the semblance of life and intellect to a corpse, allowing it to answer several questions that you put to it. You may ask one question per two caster levels. Unasked questions are wasted if the duration expires. The corpse’s knowledge is limited to what the creature knew during life, including the languages it spoke (if any). Answers are usually brief, cryptic, or repetitive. If the creature’s alignment was different from yours, the corpse gets a Will save to resist the spell as if it were alive.
If the corpse has been subject to speak with dead within the past week, the new spell fails. You can cast this spell on a corpse that has been deceased for any amount of time, but the body must be mostly intact to be able to respond. A damaged corpse may be able to give partial answers or partially correct answers, but it must at least have a mouth in order to speak at all.
This spell does not let you actually speak to the person (whose soul has departed). It instead draws on the imprinted knowledge stored in the corpse. The partially animated body retains the imprint of the soul that once inhabited it, and thus it can speak with all the knowledge that the creature had while alive. The corpse, however, cannot learn new information.
Indeed, it can’t even remember being questioned.
This spell does not affect a corpse that has been turned into an undead creature.