Borys ( The Dragon, Dragon of Tyr, Dragon of Ur Draxa, etc. )
LE human male stage X dragon wizard 5/psion (egoist) 5/cerebremancer 20/arch defiler 10/athasian dragon 10
Size/Type: Gargantuan Dragon
Hit Dice: 40d4 + 10d6 + 750 + 4 (974 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 30 ft. (6 squares), burrow 30 ft., fly 200 ft.
Armor Class: 54 (-4 size, +2 Dex, +21 natural, +5 deflection ring of protection, +20 epic mage armor); touch 13, flat-footed 52
BAB: +10
BAB + Epic Attack Bonus: +25
Grapple Bonus: +57
Attack: Claw +41 melee (2d8+20); or by spell (touch or ranged touch +27)
Full Attack: 2 claws +41 melee (2d8+20), bite +39 melee (4d6+10), tail slap +39 melee (2d8+10), 2 wings +39 melee (2d6+10); or by spell (touch or ranged touch +27)
Special Attacks: Breath weapon, frightful presence, genocidal focus, psionics, spells (casting time metamagic, dragon magic, metamagic raze, painful radius, psionic enchantments, signature spells)
Special Qualities: DR 15/epic and metal, energy storing, immortality, immunities, psionics, spells, SR/PR 61, store obsidian orbs, tainted aura, tongues
Space/Reach: 20 ft./20 ft.
Saves: Fort +38, Ref +25, Will +34
Abilities: Str 50, Dex 14, Con 41, Int 46 (32 with headband of epic intellect +14 ), Wis 24 (with periapt of epic wisdom + 10), Cha 14
Skills: Decipher Script +66, Knowledge (arcana) +66, Psicraft +53, Spellcraft +68 (Decipher Script +59, Knowledge (arcana) +59, Psicraft +46, Spellcraft +61 without headband ) [more skills]
Feats: Agonizing Radius, Body Fuel, Combat Casting, Craft Wondrous Item, Destructive Raze, Distant Raze, Efficient Raze, Empower Spell, Eschew Materials, Fast Raze, Great Fortitude, Improved Initiative, Maximize Spell, Multiattack, Psionic Body, Quicken Spell, Scribe Scroll, Spell Penetration, Widen Spell
Epic Feats: Enhance Spell, Epic Spellcasting, Ignore Material Components, Improved Manifestation x2, Improved Metamagic, Improved Spell Capacity x3, Multispell
ECL: 58
Breath Weapon (Su): 60-ft. cone of superheated sand which deals 25d12 damage. This damage is half fire damage and half piercing damage. Creatures caught in the area of effect can attempt Reflex saves to take half damage (DC 50).
Energy Storing (Su): Borys the Dragon can store life energy from nearby creatures in psionically enchanted obsidian orbs. Gathering and storing energy is a full-round action that provokes an attack of opportunity. Creatures within 260 feet gain one negative level each round Borys uses energy storing.
Frightful Presence (Ex): This ability takes effect whenever Borys attacks, charges, or flies overhead. Creatures within a radius of 750 feet are subject to the effect if they have 49 or fewer HD. A potentially affected creature that succeeds on a Will save (DC 37) remains immune to Borys’ frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Athasian dragons ignore the frightful presence of other dragons.
Genocidal Focus – Dwarves (Su): Spells and powers that deal damage do +4d6 bonus damage against dwarves. Any weapon that Borys wields in combat is considered a dread weapon against dwarves. The weapon loses this dread ability if Borys ceases to wield it.
Immortality (Ex): Borys is naturally immortal and cannot die from natural causes. He does not age, and does not need to eat, sleep, or breathe. The only way for him to die is through special circumstances, usually by being slain in magical or physical combat.
Immunities (Ex): Borys is immune to disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability drain, ability damage, polymorphing, petrification, or any other attack that alters his form. Immunities can voluntarily be lowered as a move action.
Regeneration (Ex): Cold and sonic effects deal normal damage to Borys (but he is immune to them due to his ring). If he loses a limb or body part, the lost portion regrows in 3d6 minutes. Borys can reattach the severed member instantly by holding it to the stump.
Tongues (Su): Borys can comprehend and speak any language of creatures that he interacts with.
Spells: Caster level 39th (+41 on caster level checks to overcome spell resistance), spell save DC: 28 + spell level (21 + spell level without headband), spells per day: 4/7/7/7/6/6/6/6/5/5/3/2. Due to his Improved Spell Capacity feats, Borys can cast spells up to 11th level.
• Casting Time Metamagic: Twice per day (but only once per spell) Borys can apply a metamagic feat he knows to a spell at casting time. This does not increase the spell’s level or require a higher level spell slot. Casting time metamagic doubles the casting time of the spell (a casting time of 1 action becomes 1 full round). Only metamagic feats that would increase a spell slot by 3 or less may be applied with casting time metamagic (with the reduction from Improved Metamagic, Borys’s eligible feats are Empower Spell, Enhance Spell, Maximize Spell, Quicken Spell, and Widen Spell).
• Dragon Magic: Borys can cast spells drawing on animal life energy in addition to defiling the plant life, which has the effect of having any spell he casts be treated as if it were cast in five terrain types better than the actual terrain, up to abundant. He can also choose to cast spells without draining from the plant life at all, but in this case, the spell is cast as if it were cast in desolate terrain. All living creatures, except Borys, within the defiling radius must make a Fortitude save (DC 25), or take 5 points of Con ability damage. The use of this ability requires a perfect obsidian orb, of no less than 1,000 gp value, as a focus. When casting arcane epic spells, Borys can use animal life energy to reduce XP burn. Each point of Con damage inflicted using dragon magic reduces XP burn by 5 points.
• Metamagic Raze: Borys can gather energy during spell preparation to improve her metamagic capacity. Spell slot level adjustments from metamagic feats are reduced by one (to a minimum of one), but only once per spell. For each use of Metamagic Raze, Borys defiles a 5 ft. radius where the spell is prepared. Preparation of multiple spells increase the radius by 5 ft. for each spell prepared with this ability
• Painful Radius: The penalties suffered to attacks, saves and skill checks for being caught in Borys’s defiling radius increase to -3 (including the effects of Agonizing Radius).
• Psionic Enchantment: Far Reach x4: Borys can use touch spells and powers on targets up to 120 feet away.
• Psionic Enchantment: Psionic Raze: Borys can amplify the effects of his defiling radius to drain the psionic strength of creatures. When casting a spell, he can opt for his defiling radius to drain 1 power point per level of the spell slot expended from all creatures caught in the defiling radius. Using psionic raze costs 1 power point per two spell slot levels, rounded up. For example, an 8th level spell requires Borys to spend 4 power points and causes all victims to lose 8 power points.
• Signature Spells: Borys has the following signature spells: chill touch, scare, deep slumber, enervation, dominate person, eyebite, waves of exhaustion, horrid wilting, energy drain. He can channel stored spell energy into signature spells that he did not prepare ahead of time. Borys can “lose” any prepared spell in order to cast one of these signature spells that is of the same spell level as the prepared spell or lower (just like a cleric can lose prepared spells in order to cast cure spells of the same level or lower.)
Psionics: 383 power points/day, manifester level 29th, 36 powers known
Psion Powers (36)
1 – conceal thoughts, control light, detect psionics, far hand, mind thrust, my light
2 – chameleon*, detect hostile intent, ego whip, id insinuation, mass missive, psionic identify
3 – body adjustment, dispel psionics, mind trap, psionic blast, ubiquitous vision
4 – aura sight, intellect fortress, psionic divination, psionic freedom of movement, psychic vampire*, trace teleport
5 – incarnate, psionic revivify*, psionic true seeing, psychic crush, shatter mind blank
6 – psionic disintegrate, psionic restoration*, remote view trap
7 – divert teleport, fission*, ultrablast
8 – psionic mind blank
9 – apopsi
*discipline power
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Constantly Active Buffs: arcane sight (with permanency), detect psionics (with incarnate), epic mage armor, epic spell reflection, psionic mind blank
Pre-Combat Buff Spells/Powers when Given Time to Prepare: displacement, globe of invulnerability, peripety, psionic freedom of movement, psionic true seeing, spell turning
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Epic Spells Known/Developed: defiler metamorphosis I through X; Dragon’s dispel (DC 67); epic mage armor (DC 46); epic simulacrum (DC 30); epic spell reflection (DC 68); peripety (DC 27)
Notable Spells Typically Prepared (not all spells at lower levels included; excludes those given as buffs above):
1 – charm person, hypnotism, ray of enfeeblement
2 – command undead, touch of idiocy
3 – hold person, ray of exhaustion, suggestion, vampiric touch
4 – confusion, crushing despair, contagion
5 – empowered shout, feeblemind, hold monster, mind fog
6 – circle of death, greater dispel magic, mass suggestion, mislead, shadow walk
7 – quickened confusion, control undead, finger of death, quickened hold monster*, quickened mind fog*
8 – quickened circle of death*, polar ray x2, quickened hold monster, quickened mind fog
9 – empowered greater shout, mage’s disjunction, empowered polar ray, time stop, wail of the banshee
10 – empowered energy drain, enhanced polar ray*, quickened mass charm monster*
11 – quickened wail of the banshee*, enhanced polar ray
*prepared with metamagic raze plus Improved Metamagic
Dragon’s Dispel
Abjuration
Spellcraft DC: 67
Components: V, S
Casting Time: 1 standard action
Range: 300 ft.
Target: One creature or object
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
To Develop: 603,000 gp; 12 days; 24,120 XP. Seed: dispel (DC 19). Factors: additional + 28 to dispel check (+28 DC), 1-action casting time (+20 DC).
As greater dispel magic, but the maximum bonus on the dispel check is +38.
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Equipment
Epic Magic Items: headband of epic intellect +14, periapt of epic wisdom +10, ring of universal energy immunity
Permanent Magic Items: ring of protection +5, staff of power, staff of size alteration
Permanent Psionic Items: orb of energy storing x10 (10 x 5” diameter / 1000 HD life energy capacity), third eye - view
In addition, as the greatest of all sorcerer-kings with kaisharga, templars, royal defilers and royal academies of psionics working for him, Borys can have essentially any potion fruits, scrolls, power stones, wands, or dorjes (especially of lower-level powers) he/she wishes.
Tactics: Borys generally destroys all foes quickly with his overwhelming and terrible power. If he has a weakness, it is that he knows that nothing (except Rajaat) can equal his might.
Borys very rarely fights a true foe; usually when he kills, he uses his energy storing ability to kill weak creatures (such as the Dragon’s Levy or random travelers or herds encountered by mischance) by the accumulation of negative levels, storing their energy within his many orbs.
When facing an opponent he recognizes as meaningful, such as another advanced being or a party of known high-level characters, he buffs beforehand (teleporting away and/or using time stop to do so, if necessary) and returns protected and with a fission duplicate in place.
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Notes: 19 Wishes used to increase ability scores (4 Str, 4 Dex, 4 Con, 5 Int, 2 Cha).
Conversion Notes: Clearly far more powerful than the other sorcerer kings. A 30th level dragon in 2e, here he has both 10 levels in the Athasian dragon prestige class and stage X dragon metamorphosis. I used a lot of the spells listed for him in the Wanderer’s Journal Dragon of Tyr entry, as well; some of those are his signature spells from the Champion of Rajaat template.
Borys still has genocidal focus on his statblock, unlike a lot of the others, since dwarves aren’t extinct.