Redking’s epic rules revived my interest in an older game of mine, one where by the end of it the main characters were insanely high level. With permission from the player, I have created a shortened version of the stats for one of the characters in the game, based on old stat sheets and half remembered memories. Since the character was by the end a fully metamorphosed dragon, I thought I would just leave them here for comments. (I will get to dredging up the unique items later, if the mood strikes me or there is enough interest.) Minor house rules, but all based on actual 2e material.
Amouranyx of Yaramuke
Race/Sex: Female Human (Formerly)
Alignment: Lawful Evil
Level: 30th level Dragon of Athas (Wizard 30/Psionicist 30)
Str 25 (weight allowance 1,535, open doors 19 (18 for magic), 99% bend bars/gates)
Dex 18 (+2 initiative, +2 ranged attack, +4 AC normally irrelevant)
Con 20 (+2 hp per die, 99% system shock, 100% resurrection survival)
Int 20 (9 extra proficiencies, 96% chance to learn spell, can have any number of spells per level)
Wis 20 (immunities and defense adjustment, see saves)
Cha 18 (15 henchman max, +8 loyalty, +7 reaction adjustment)
Armor Class: -10
Movement: 15, Fl 45 (A), Jp 5, Br 6
Hit Points: 250
Number of Attacks: 4 + breath weapon OR spell + psionic
Damage per Attack: 2d10 + 15/2d10 + 15/4d12/5d10
Special Attacks: breath weapon (3/day, 25d12, 5 foot wide at base, 50 feet long, 100 foot diameter at end); can damage creatures only strikable by +4 weapons or less; dual casting (can cast 1 spell and activate 1 psionic power per round as her action); fear aura (20 ft radius, fear spell).
Special Defenses: treated as a 30th level character OR a 32 hit die monster for the purposes of spells, saves, and effects, whichever she chooses for an ability; +2 or better weapon required to hit; can understand, read, and speak any language; half damage from non-metal weapons, immune to aging (natural and magical) and death from natural causes (including hunger, thirst, and suffocation); invisibility (as the spell invisibility , can activate as a spell action); regeneration (1 hp/round); semi-permanent spells ( detect evil/good, detect invisibility, detect magic, enlarge, fear, infravision, invisibility, protection from cantrips, protection from evil/good, read magic ).
Saving Throws: As 21st+ level wizard and 32 hit die monster (monster in parenthesis)
PPDM 8(3) (paralysis, poison, death magic) +1 versus poison
RSW 3(5) (rod, staff, or wand)
PP 5(4) (petrification, polymorph)
BW 7(4) (breath weapon)
SP 4(6) (spell) +4 vs mind affecting, immune to 1st and 2nd level illusion spells as well as cause fear, charm person, command, friends, hypnotism, forget, hold person, ray of enfeeblement, and scare
Level 30, Dis All, Sciences 30, Devotions 70 ATT/DEF: EW, ID, PsC/ALL, Power Score: 23, PSP’s 565
Clairsentience— Sciences: clairvoyance, object reading, precognition, sensitivity to psychic impressions, true sight; Devotions: all-around vision, bone reading, danger sense, environment, hear light, know course, know location, radial navigation, safe path, see sound, sensitivity to observation, watcher’s ward.
Psychokinesis — Sciences: detonate, disintegrate, telekinesis, telekinetic barrier; Devotions: control body, control flames, control sound, levitate, magnetize, molecular agitation, molecular bonding, inertial barrier, soften, static discharge.
Psychometabolism — Sciences: complete healing, death field, energy containment, life draining; Devotions: biofeedback, body control, body equilibrium, cell adjustment, chameleon power, ectoplasmic form, heightened senses, immovability, rigidity.
Psychoportation — Sciences: banishment, probability travel, summon planar energies, teleport; Devotions: dimension walk, dimensional door, dream travel, ethereal traveler, phase, teleport lock, teleport trigger, time shift, time/space anchor.
Telepathy — Sciences: domination, enter dream, hallucination, mass contact, mindlink, mindwipe, mindwreck, probe; Devotions: aversion, awe, contact, ego whip, ESP, false sensory input, id insinuation, invincible foes, life detection, mind bar, phobia amplification, post hypnotic suggestion, psychic crush, psychic messenger, repugnance, synaptic static, telempathic projection, truthear.
Metapsionics — Sciences: appraise, empower, psychic surgery, split personality, suppress magic; Devotions: cognitive trance, convergence, fighting trance, iron will, magnify, probability manipulation, prolong, psionic sense, receptacle, retrospection, splice, stasis field.
Special: Over 100 years of Psionic Meditation per the Will and The Way has given Amouranyx the following benefits:
Her Constitution, Dexterity, and Wisdom scores are 23 for psionic purposes.
All of her psionic powers have their Power Score increased by 3, and now get Power Score results on the highest 4 successful numbers (ex, 19, 18, 17, 16 for a power with a score of 19 or higher).
She activates and maintains all powers at 50% of the normal cost.
All powers she uses have doubled range (or area) and have double the normal effect, damage, or duration (choose 1 per power). Some of her powers may have further alterations in function.
Spells: As a 30th level defiler.
Defiler Spells Prepared:
alarm, burning hands, charm person, conjure spell component*, identify, magic missile*, unseen servant*
forget, glitterdust, locate object, mirror image, orb of power, ray of enfeeblement*, undetectable alignment**
dispel magic*, energy conduit, fireball*, hold person, hold undead, mask magic, touch the black#(2)*
confusion, enervation, improved invisibility*, locate creature, minor globe of invulnerability, resilient sphere, stoneskin**
chaos, cone of cold#(2), false vision, lower resistance*, shadow magic*, steal energy, wall of iron*
demishadow magic, flesh to stone, mass suggestion, improved haste*, improved slow, project image, shades**
control undead, delayed blast fireball, finger of death, forcecage, limited wish, prismatic spray*, spell turning**
horrid wilting, maze*, mind blank, obsidian death, polymorph any object*, screen*
crushing hand, crystalbrittle, disjunction, shapechange*, time stop, wish**
abrasion, defiling regeneration, immediate animation, recruitment
Special: A spell with an asterisk are prepared an additional time per asterisk when she has defiler bonus spells due to her 20 INT plus terrain benefits.*
Due to her possession of numerous obsidian orbs enhanced with orb of power, energy conduit, and steal energy spells , and her access to a garden with trees of life, she should rarely be without these bonus spells.
Additionally, the orbs allow her to draw on magic in areas where there is otherwise no plant life or ambient energy.
A spell with a # is a signature spell and can be affected by spell sculpting .
Psionicist: dart, javelin, spear, staff, short sword (all get specialized +1/+2), but no extra attacks),
Wizard: signature spells (choose 2 spells in 4-6th level range. They can be prepared an additional time at no cost. Can choose either +2 effective level for casting, -2 to opponents saves, or reduce casting time by 3)
Bonus: artistic ability (drawing and painting) 20, dancing 18, etiquette 18, persuasion 16, psionic detection 18, + 2 languages and literacy that are no longer relevant due to dragon abilities
Psionicist: crystal focus 19, harness subconscious 19, hypnosis 16, meditative focus 21, power manipulation (telepathy) 16, psionic lore 21, rejuvenation 19
Wizard: alchemy 17, ancient history 19, ancient languages 20, concentration 18, research 20, sage knowledge 18, somatic concealment 17, spellcraft 18,
High Level: signature item ( crown of unspun dreams ) 15, spell sculpting (2, same spells as signature spells. With a successful check while wearing focus amulet, can increase damage by 2 dice, double range, double duration, or halve casting time) 14
Equipment: Includes everything she carries on her person, or can reasonably obtain access to in short order through her vaults and allies. (note that not all of it is of benefit to her, and is often given to allies)
Fruits, potions, and oils: Diminution x2. Extra healing x6. Fire Resistance x2. Longevity x4. Psionic Boosting x2. Restore Psionics x2. Vitality x2.
Scrolls: Protection from Acid. Protection from Electricity. Protection from Petrification. Protection from Undead. Spell Scrolls containing Antilife Shell, Conjure Animals, Control Weather, Dispel Magic x3, Gate, Heal, Meteor Swarm, Remove Curse, Regenerate, Resurrection, Restoration x2, Time Stop, and Wish.
Rings: Ring of Protection (+2). Ring of Psionic Mastery (Telepathy, 50% Reduction). Ring of Vampiric Regeneration.
Rods: Rod of Cancellation. Rod of Security.
Staves: Staff of the Life Master (A fusion of Dragon Magic enhanced obsidian and a living Tree of Life. Athasian variant staff of the magi).
Wands: Wand of Negation. Wand of Psionic Negation.
Miscellaneous: Amulet of Psionic Interference. Bag of Holding x2. Chime of Opening. Cloak of Protection (+4). Cowl (Robe) of the Archmagi (Black). Cube of Energy Containment. Cube of Force. Dreamband. Handy Haversack. Mirror of Mental Prowess. Necklace holding 6 enchanted Obsidian Orbs. Philosophers Stone (White Powder) . Scarab of Protection (12 charges). Talisman of Psionic Storage (70 PSP’s) .
Supplies: Material Components for Spells and Spell Creation worth 50,000 GP. Alchemical Supplies worth 10,000 GP.
Coins: Roughly 250,000 GP worth of coins and art objects.
Artifacts and Unique Items: Crown of Unspun Dreams. Prismatic Heart. Slylathar. The Cosmic Watcher.