So my on going attempts to challenge myself with adapting Dark Sun material continues.
Frostburn- Wizards of the Coast 3.5. Great book. All the information you could ask for to run a game in an artic or cold environment, land sea or air. Aaaaaand… I honestly found very little. It’s a great book, and I love it, but taking any of this would be a hard sell in Athas. For monsters we do have some megafauna, urskans (angry bear people) and elemental weirds. The latter are snow and ice, but could be rethemed to water or air.
I also do like the skull talismans. Mechanically, they function just like potions. The spell is written or painted onto the skull and to activate it, you smash or break the skull. If you are looking for an alternative to using fruit potions, this would be a fitting way to do so.
Storm Wrack- Like the above, a great resource for exploring adventures in seas, oceans, lakes, elemental plane of water. Etc. I honestly thought I could get more. More like NOTHING. I tried folks, I really did. If I got anything, it’s information on things like sea caves. A sea cave emptied by the death of the oceans would make a fine dungeon.
Complete Book of Necromancers-This one proved frustrating. This is a fantastic book, and I love it. However, other than some pretty sweet NPCs I got very little I felt was a good match for Dark Sun. There are some atmospheric things about psionics, but not really much else.