Level 8 Shadow Giant for 4e

monster
Tags: #<Tag:0x00007f0275e20080>

(Greg S.) #1

Shadow Giant (Large shadow humanoid [giant, undead]) • Level 8 Soldier (350 xps)
Initiative: +11; Perception +7; Darkvision
HP: 63; Bloodied: 31
AC: 24; Fortitude: 21; Reflex 18; Will 21
Speed 7, fly 3 (hover)
Immune: disease, poison; Resist: 10 cold, 10 necrotic, insubstantial
Shadow Malaise (fear) • Aura 2: Enemies within the aura regain half the normal hit points from healing powers.
Revealed by Radiance: Whenever the shadow giant takes radiant damage, it loses insubstantial until the end of its next turn.
Touch of The Black (standard; basic melee) • At-Will
Attack: Melee 2 (one creature); +13 vs. Reflex
Hit: 2d8+5 cold and necrotic damage, and the target is marked (save ends).
Death Touch (standard) • At-Will
Attack: Melee 2 (one creature); +13 vs. Fortitude
Hit: 2d6+5 damage, and the target is marked and takes ongoing 5 necrotic damage (save ends both).
Cast Into Shadow (trigger) • At-Will
Trigger: An enemy marked by the shadow giant makes an attack that does not include the giant as a target.
Attack (immediate reaction): Melee 2 (triggering enemy); +13 vs. Reflex
Hit: The target is removed from play and is stunned until the end of its next turn. It then appears in its last location or in the nearest unoccupied square.