2E Homebrew Psionics Rules

Hi all. (Long time lurker, first time poster.)

I’ve been working with my playtest crew on a set of revised rules for 2E psionics. It’s largely built off of the Will and the Way / Skills and Powers, but with revisions to fix the action economy, align it with other 2E mechanics, and constrain the psionic powers in a way that works to preserve Dark Sun’s narrative constraints.

Curious to know what people think – feel free to use at will, obviously – and any comments are very much appreciated!

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Welcome to the Arena!

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Thanks! Athas.org is such a fantastic resource.

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Welcome! Glad to have you around!

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