Psionicist Multiclass Proficiency (1 Slot, Psionicist Group)
Multiclass psionicists may defend themselves in Telepathic Combat, rolling Wisdom -8; however, the opposing attack mode always has a +5 to its effective power score. May take Psionicist Group proficiencies at cost.
Psionic Defenses
- Acquire the Mind Blank psionic defense. Higher than this in Psionic Defense requires that the character have some source of PSPs (due to a wild talent or the Psionic Powers talent line)
- Acquire a second psionic defense mode that is a devotion.
- Acquire a third psionic defense mode mode.
Psionic Attacks
- Acquire the Contact power. This ability requires some source of PSPs.
- Acquire a psionic attack mode that is a devotion. May make one psionic attack per round.
- Acquire a second psionic attack mode that is a devotion.
- May make two psionic attacks per round.
- Acquire a third psionic attack mode that is a devotion.
Psionic Powers
- Acquire 1 devotion from 1 discipline. If the character does not have PSPs, acquire PSPs equal to their Wisdom score (not base ability derived from Wisdom, Wisdom score), plus bonuses from high Constitution, Intelligence, and Wisdom scores (per table 5 in the Psionics Handbook). Receive 6 PSPs per additional level of experience.
- Acquire a second devotion from their discipline.
- Acquire a third devotion from their discipline.
- Acquire a science from their discipline.
Elemental Psionics
- Choose 1 element. If the character does not have PSPs, acquire PSPs equal to the element’s primary attribute. They have PSPs equal to their elements’ attribute. They may enact no more than complexity 1 effects. They gain 6 PSPs per additional level.
- The character is capable of complexity 2 effects in their chosen element. If their only source of PSPs is from their elemental psionics multiclass, add an additional 5 PSPs.
- The character is capable of complexity 3 effects in their chosen element. If their only source of PSPs is from their elemental psionics multiclass, add an additional 10 PSPs (in addition to those learned on rank 2).
Wild Talents as Multiclass Psionicists: Wild Talents may choose to become multiclass psioncists at the normal cost (not paying an additional slot for the Psionicist multiclass proficiency), if they have not already taken another multiclass proficiency. If they have, they may not multiclass as a psionicist. As they already have a source of PSPs, they will not gain additional PSPs from the Psionics Powers line, but it will improve their per-level increase from 4 to 6.
Psionicists as Multiclass Psionicists: Psionicists may choose to become multiclass psionicists. If they pursue the Psionic Powers talent line, the powers chosen must come from a non-Primary discipline. Powers gained from the Psionic Attacks or Psionic Powers talent lines do not count against their limitation on powers from outside their Primary discipline. Regardless, becoming a multiclass psionicist does not grant them additional PSPs, either initially or upon leveling.
Elemental Psionicists as Multiclass Psionicists: Elemental psionicists may pursue either normal (Tarandan) psionics, or elemental psionics. If they pursue elemental psionics, they must choose an element that they do not have. If they specialize in their primary element (chosen with their class, not their multiclass) at levels 7 and 13, the element chosen for their multiclass does not count against them, but will still make para-elemental effects available. However, they remain constrained by the complexity enabled by their multiclass element when using that element, or a para-element involving it.
Alternate version: I apparently wrote a version back when I created the original post, and posted it to The Piazza, but not to here. I like the new version better, but here’s the old version:
Multiclass Psionicist (Psionicist Group)
A multiclass psionicist gains the Mind Blank mental defense, and at-cost access to Psionicist group proficiencies. You have no PSPs (unless you have them from another source).
Psychic Strength Track
- You have a number of PSPs equal to your Wisdom score. You gain 1d6+Wisdom Modifier (Table 5 in Complete Psionics Handbook) for each subsequent level (not any previous levels; if this is achieved at level 3, you will first gain this at level 4). After this, you may take Discipline-specific tracks. You must meet the prerequisites of any power your gain.
- Your base PSP increases from your Wisdom Score to the Base Score indicated on Table 5 of the Complete Psionics Handbook. Your subsequent per-level PSPs increase to 1d10+Wisdom Modifier. If your Wisdom is less than 15, you receive the increase in per-level, and your base PSP increases to 15.
- You gain 10 PSPs.
Psychic Defense Track. You must have twice the number of Telepathic devotions as you have Telepathic sciences.
- You learn an additional psychic defense devotion (any but Tower of Iron Will). You gain 5 PSPs. This may be repeated until all 4 are acquired.
- You may learn Tower of Iron Will. You gain 10 PSPs.
Clairsentient Track. You must have twice the number of Clairsentient devotions as you have Clairsentient sciences.
- You learn a Clairsentient devotion. You gain 5 PSPs
- You learn a Clairsentient devotion. You gain 5 PSPs. This may be repeated to gain more devotions.
- You learn a Clairsentient science. You gain 10 PSPs. This may be repeated to gain more sciences.
Psychokinetic Track. You must have twice the number of Psychokinetic devotions as you have Psychokinetic sciences.
- You learn a Psychokinetic devotion. You gain 5 PSPs
- You learn a Psychokinetic devotion. You gain 5 PSPs. This may be repeated to gain more devotions.
- You learn a Psychokinetic science. You gain 10 PSPs. This may be repeated to gain more sciences.
Psychometabolic Track. You must have twice the number of Psychometabolic devotions as you have Psychometabolic sciences.
- You learn a Psychometabolic devotion. You gain 5 PSPs
- You learn a Psychometabolic devotion. You gain 5 PSPs. This may be repeated to gain more devotions.
- You learn a Psychometabolic science. You gain 10 PSPs. This may be repeated to gain more sciences.
Psychoportive Track. You must have twice the number of Psychoportive devotions as you have Psychoportive sciences.
- You learn a Psychoportive devotion. You gain 5 PSPs
- You learn a Psychoportive devotion. You gain 5 PSPs. This may be repeated to gain more devotions.
- You learn a Psychoportive science. You gain 10 PSPs. This may be repeated to gain more sciences.
Telepathic Track. You must have twice the number of Telepathic devotions as you have Telepathic sciences. Devotions and sciences learned from the Psychic Defense track count towards the number of Telepathic devotions and sciences you have.
- You learn the Contact devotion. You gain 5 PSPs
- You learn the Mindlink science. (Mind Blank is given by the base proficiency, so that’s 1 Telepathic devotion; Contact is 2). You gain 10 PSPs.
- You learn an additional Telepathic devotion. You gain 5 PSPs. This may be repeated to gain more devotions.
- You learn an additional Telepathic science. You gain 10 PSPs. This may be repeated to gain more devotions.
Unlike wizards, psionicists may not use multiclass proficiencies to increase their number of psychic powers; all psionicists are a single class, regardless of primary discipline. Wizard specialists are separate classes. In lieu of rolling for a wild talent, characters in Dark Sun may take 3 free proficiencies in Multiclass psionicist (basic multiclass, Psychic Strength 1, and one other). All Dark Sun characters may be multiclass psionicists, in addition to their other multiclass proficiencies.
(There is not Metapsionic track; if you haven’t studied it, you can’t learn metapsionics)