Originally posted by bengeldorn:
AECLID
“Your shield won’t last long enough to protect you!” — Pikslaan, nikaal aeclid.
Aeclids are nikaal warrior with a supreme ability to use their acid spit. They have trained their body and techniques to make their acid spit more efficient. Their focus on their natural abilities makes them fearsome and deadly warrior even when they are unarmed.
Aeclids can come from any class, but most aeclids used to be fighters or barbarians. Rouges taking the aeclid prestige class can become extremely deadly threats, and even wizards and psion are attracted to the aeclid class, as it offers them a possibility to stay in combat even when they run out of power points or spells.
Aeclids usually train their skill with other aeclids and within a tribe there is usually at eleast one aeclid. Aeclids may stay within their tribe to protect it, or adventure to challenge the unknown.
Hit Die: d10
REQUIREMENTS
To qualify to become an aeclid a character must fulfill all of the following criteriea.
Race: Nikaal
Base Attack: +5
Feats: Ability Focus (Acid Spit), Improved Natural Armor, Multiattack
Special: Acid Spit ability.
CLASS SKILLS
The arcane slayer’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), Listen (Wis), Profession (Wis), Spot (Wis), and Survival (Int).
Skill Points at Each Level: 2 + Int modifer
CLASS FEATURES
All of the following are class features of the arcane slayer prestige class.
Weapon and Armor Proficiency: Acelids gain no proficiency with any weapons or armor.
Acid Spit (Ex): The aeclid adds half his aeclid level to the DC his acid spit ability.
For example, the DC of a nikaal fighter 4/aeclid 6 would be 20 (base [10] + 1/2 Hit Dice [5] + 1/2 aeclid level [3] + ability focus [2]) + Con modifier .
Acid Bite (Ex): Aeclids always have some of some acid in their mouth. If an aeclid hits with his bite attacks, he deals an additional 1d4 points of acid damage to his opponent.
Acid Resistance (Ex): An aeclid has developed a resistance to acid. At 1st level he ignores 5 points of acid damage. At 5th level the aeclid ignores 10 points of acid damage.
Extra Spit (Ex): At 2nd level an aclied’s glands are able to produce more acid per day than usual. He can use his acid spit two more times per day. He still can use his acid spit only once every there rounds. At 7th level he can use his acid spit an additional two more times per day.
Far Spit (Ex): At 3rd level an aclied spit his acid at a greater distance than usual. He can now spit his acid at one target within 30 feet.
Acid Active Glands (Ex): At 4th level, an aeclid’s gland’s can produce acid faster than usual. He now can spit acid once every two rounds.
Greater Acid Spit: At 6th level, an aeclid’s acid spit is more acid than usual. His acid spit now deals 2d8 points of acid damage.
Split Spit (Ex): At 8th level, an aclied can split his split to hit two targets with his acid spit. Both targets must be within range and within 15 ft. to each other. Each target suffers 1d8 points of acid damage, and each target can make a reflex save to half the damage.
Splash Spit (Ex): At 9th level an aeclid’s acid spit deals splash damage. Any creature within 5 feet of the target, suffer 1 point of acid damage. A successful Reflex save negates the splash damage.
Extreme Active Acid Glands (Ex): At 10th level, an aeclid’s gland can produce acid even faster. He can now spit acid once every round.
Immunity to Acid (Ex): At 10th level becomes immune to acid.
TABLE 1–1: THE AECLID
LevelBABFortRefWillSpecial<br />1st+1+2+0+0Acid bite, acid resistance 5, acid spit<br />2nd+2+3+0+0Extra spit<br />3rd+3+3+1+1Far spit<br />4th+4+4+1+1Active acid glands<br />5th+5+4+1+1Acid resistance 10<br />6th+6+5+2+2Greater acid spit<br />7th+7+5+2+2Extra spit<br />8th+8+6+2+2Split spit<br />9th+9+6+3+3Splash Spit<br />10th+10+7+3+3Extreme active acid glands, Immunity to acid
Originally posted by bengeldorn:
As I finally had successfully some comments on the Arcane Slayer PrC by bringing it to top, I was hoping to get some for this prestige class too.
So come on…spit it out!
Originally posted by ruhl-than_sage:
A whole 10 level PrC based around spitting , seriously Bengeldorn, spitting?
Trim it down to 5 and I’ll consider commenting on it seriously.
Originally posted by bengeldorn:
[quote]A whole 10 level PrC based around spitting , seriously Bengeldorn, spitting?
Trim it down to 5 and I’ll consider commenting on it seriously. [/quote]
Well, I attempted to design a 5-level-PrC, but I got so many ideas, I thought that all wouldn’t fit into a 5-level-PrC, or there would have been to many benefits within one level. But I’ll give it a try.
AECLID
“Your shield won’t last long enough to protect you!” — Pikslaan, nikaal aeclid.
Aeclids are nikaal warrior with a supreme ability to use their acid spit. They have trained their body and techniques to make their acid spit more efficient. Their focus on their natural abilities makes them fearsome and deadly warrior even when they are unarmed.
Aeclids can come from any class, but most aeclids used to be fighters or barbarians. Rouges taking the aeclid prestige class can become extremely deadly threats, and even wizards and psion are attracted to the aeclid class, as it offers them a possibility to stay in combat even when they run out of power points or spells.
Aeclids usually train their skill with other aeclids and within a tribe there is usually at eleast one aeclid. Aeclids may stay within their tribe to protect it, or adventure to challenge the unknown.
Hit Die: d10
REQUIREMENTS
To qualify to become an aeclid a character must fulfill all of the following criteriea.
Race: Nikaal
Base Attack: +5
Feats: Ability Focus (Acid Spit), Improved Natural Armor, Multiattack
Special: Acid Spit ability.
CLASS SKILLS
The arcane slayer’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), Listen (Wis), Profession (Wis), Spot (Wis), and Survival (Int).
Skill Points at Each Level: 2 + Int modifer
CLASS FEATURES
All of the following are class features of the arcane slayer prestige class.
Weapon and Armor Proficiency: Acelids gain no proficiency with any weapons or armor.
Acid Spit (Ex): The aeclid adds half his aeclid level to the DC his acid spit ability.
For example, the DC of a nikaal fighter 4/aeclid 6 would be 20 (base [10] + 1/2 Hit Dice [5] + 1/2 aeclid level [3] + ability focus [2]) + Con modifier .
Acid Bite (Ex): Aeclids always have some of some acid in their mouth. If an aeclid hits with his bite attacks, he deals an additional 1d4 points of acid damage to his opponent.
Acid Resistance (Ex): An aeclid has developed a resistance to acid. At 1st level he ignores 10 points of acid damage.
Extra Spit (Ex): At 2nd level an aclied’s glands are able to produce more acid per day than usual. He can use his acid spit two more times per day. He still can use his acid spit only once every there rounds. At 4th level he can use his acid spit an additional two more times per day.
Far Spit (Ex): At 2nd level an aclied spit his acid at a greater distance than usual. He can now spit his acid at one target within 30 feet.
Acid Active Glands (Ex): At 3rd level, an aeclid’s gland’s can produce acid faster than usual. He now can spit acid once every two rounds.
Greater Acid Spit: At 3rd level, an aeclid’s acid spit is more acid than usual. His acid spit now deals 2d8 points of acid damage.
Split Spit (Ex): At 4th level, an aclied can split his split to hit two targets with his acid spit. Both targets must be within range and within 15 ft. to each other. Each target suffers 1d8 points of acid damage, and each target can make a reflex save to half the damage.
Splash Spit (Ex): At 5th level an aeclid’s acid spit deals splash damage. Any creature within 5 feet of the target, suffer 1 point of acid damage. A successful Reflex save negates the splash damage.
Extreme Active Acid Glands (Ex): At 5th level, an aeclid’s gland can produce acid even faster. He can now spit acid once every round.
Immunity to Acid (Ex): At 5th level, an aeclid becomes immune to acid.
TABLE 1–1: THE AECLID
LevelBABFortRefWillSpecial<br />1st+1+2+0+0Acid bite, acid resistance 10, acid spit<br />2nd+2+3+0+0Extra spit, far spit<br />3rd+3+3+1+1Active acid glands, greater acid spit<br />4th+4+4+1+1Extra spit, split spit<br />5th+5+4+1+1Extreme active acid glands, Immunity to acid, splash spit
Originally posted by radnovius:
Suggestions
Acid Spit(Ex): The aeclid adds his aeclid level to the DC his acid spit ability.
Acid Bite (Ex): Aeclids always have some of some acid in their mouth. If an aeclid hits with his bite attacks, he deals an additional acid damage to his opponent equal to 1/2 the damage of his acid spit ability.
Extra Spit (Ex): keep as is
Far Spit (Ex): At 2nd level an aclied spit his acid at a greater distance than usual. He can now spit his acid at one target within 30 feet.
Active Glands (Ex): At 3rd level, an aeclid’s gland’s can produce a higher volume of acid spit than usual. At 5th level an aeclid’s acid spit deals 2d6 damage and additional splash damage. Any creature within 5 feet of the target, suffer 1 point of acid damage. A successful Reflex save negates the splash damage.
Immunity to Acid (Ex): At 4th level, an aeclid becomes immune to acid.
Concentrated Spit: At 4th level, an aeclid’s acid immunity allows his spit to be more concentrated. His acid spit now deals 3d6 points of acid damage and 2 points of splash damage (Reflex save half).
Acid Spray (Ex): At 5th level an aeclid’s may release a spray of acid in a 15’ cone. Creatures caught within take 3d6 acid damage (reflex save half). Those within 5 ft of the cone take 2 points of splash damage. This power uses 3 of the aeclid’s daily spit uses, and depletes his ability to spit acid for 1 turn.
Extreme Active Acid Glands (Ex): Nix
Splash Spit (Ex): Nix
Split Spit (Ex): Nix, this would be pretty fancy splitting a spit and hitting two different targets.
Originally posted by radnovius:
A monstrous feat inspired by your class:
[quote]Caustic Potency
Acid you produce is more caustic than most.
Prerequisite: Con 15, Ability to naturally produce acid
Benefit: Your acid deals an extra die of damage. If your acid attack normally deals splash damage, splash damage is increased by 2 points.[/quote]
Originally posted by jon_oracle_of_athas:
This reminds me of Monkey Island and the spitting contest.
The Phlegm-Master!