Here are some of the other trinkets I’ve made. Its been pointed out how hard it is to survive on Athas. Well, Athasians do have some help.
Trinkets
Craftsman’s Skill Charm
A craftsman’s charm comes in an eclectic number of forms but are often amulets in the shape of a tiny mock tool. These minor charms provide a +1 to +3 to a specific skill check and require at least 1 rank in the skill (netting the charm a 10% discount to craft), and a level in the expert class (another 30% reduction in costs).
On Athas the struggle to survive even reaches the craftsmen, professionals, and freemen of the city states. Competition is harsh, and Athasians, who rely on their skills to survive, seek out any edge they can to give them an advantage. For that reason, most of them will buy a competence enhancing charm as soon as they are able to afford one. Around half charms are psionic due to the prevalence of psionics on Athas. The rest are produced by elemental clerics and even templars, and selling these charms provide excellent income for those producing them. Rarer are charms of arcane origin, although most of the users of the charms are not aware of whether the charms are arcane, divine, or psionic in nature.
These charms are often used in conjunction with masterwork tools, which provide a +2 circumstance bonus. At first glance the +2 bonus provided by masterwork tools at 50 Cp seems more economical than a charm, but that is the cost for a single masterwork tool. A complete set of tools used in a profession costs as many times 50 Cp as there as the number of tools are used for that profession or craft. Any master craftsman worth his salt owns both masterwork tools and a master crafts charm, providing a total of +5 to his crafting or professional skill checks.
The example below is a charm for brickmakers, but any profession or skill has charms. If the charms provide the same numeric bonus and have the same skill restriction, they all have the same pricing.
Lesser Brickmakers’ Charm
Aura Faint divination (or faint clairsentience); CL 1st (or ML 1st); Slot Throat; Weight —.
Market price 100 Cp; Cost to create 31.5 Cp, 2 XP. Cost reduction Class limitation x70%, skill limitation x90%.
Requirements Craft Magical Trinket (or Craft Psionic Trinket), guidance;
This charm is an amulet in the shape of a tiny flat-head trowel. It gives the wearer a +1 competence bonus on Profession (brickmaker) whenever a check is made for that skill. To benefit from this charm, the wearer must have at least one rank in Profession (brickmaker) and must have at least one level in the expert class.
Greater Brickmakers’ Charm
Aura Faint divination (or faint clairsentience); CL 2nd (or ML 2nd); Slot Throat; Weight —.
Market price 400 Cp; Cost to create 126 Cp, 10 XP. Cost reduction Class limitation x70%, skill limitation x90%.
Requirements Craft Magical Trinket (or Craft Psionic Trinket), guidance;
As lesser brickmaker’s charm. It gives the wearer a +2 competence bonus on Profession (brickmaker) whenever a check is made for that skill. To benefit from this charm, the wearer must have at least one rank in Profession (brickmaker) and must have at least one level in the expert class.
Master Brickmakers’ Charm
Aura Faint divination (or faint clairsentience); CL 3rd (or ML 3rd); Slot Throat; Weight —.
Market price 900 Cp; Cost to create 283 Cp, 22 XP. Cost reduction Class limitation x70%, skill limitation x90%.
Requirements Craft Magical Trinket (or Craft Psionic Trinket), guidance;
As lesser brickmaker’s charm. It gives the wearer a +3 competence bonus on Profession (brickmaker) whenever a check is made for that skill. To benefit from this charm, the wearer must have at least one rank in Profession (brickmaker) and must have at least one level in the expert class.
Other Skill Charms
While the brickmaker’s charms above use the throat slot, other charms may use other slots – they could be gloves, spectacles, boots, capes and so on. The list below is non-exhaustive.
- Forger’s charm. Competence bonus to Forgery. Lesser +1, greater +2, master +3.
- Middleman’s charm. Competence bonus to Appraise. Lesser +1, greater +2, master +3.
- Ostler’s charm. Competence bonus to Handle Animal. Lesser +1, greater +2, master +3.
- Mountebank’s charm. Competence bonus to Bluff. Lesser +1, greater +2, master +3.
- Chiurgeon’s charm. Competence bonus to Heal. Lesser +1, greater +2, master +3.
- Cat Burglar’s charm. Competence bonus to Climb. Lesser +1, greater +2, master +3.
- Survivor’s charm. Competence bonus to Survival. Lesser +1, greater +2, master +3.
- Actor’s charm. Competence bonus to Perform (Act). Lesser +1, greater +2, master +3.
- Spellcrafter’s charm. Competence bonus to Spellcraft. Lesser +1, greater +2, master +3.
- Psicrafter’s charm. Competence bonus to Psicraft. Lesser +1, greater +2, master +3.
- Locksmith’s charm. Competence bonus to Open Lock. Lesser +1, greater +2, master +3.
- Driver’s charm. Competence bonus to Ride. Lesser +1, greater +2, master +3.
- Scribe’s charm. Competence bonus to Decipher Script. Lesser +1, greater +2, master +3.
- Slave-maker’s charm. Competence bonus to Use Rope. Lesser +1, greater +2, master +3.
- Overseer’s charm. Competence bonus to Intimidate. Lesser +1, greater +2, master +3.
- Trapper’s charm. Competence bonus to Craft (Trapmaking). Lesser +1, greater +2, master +3.
- Cutpurse’s charm. Competence bonus to Sleight of Hand. Lesser +1, greater +2, master +3.
- Farmer’s charm. Competence bonus to Profession (Farmer). Lesser +1, greater +2, master +3.
- Gambler’s charm. Competence bonus to Profession (Gambler). Lesser +1, greater +2, master +3.
- Bureaucrat’s charm. Competence bonus to Profession (Bureaucrat). Lesser +1, greater +2, master +3.
Somnolent Waterfall
Aura Faint illusion (figment) and enchantment (compulsion) (or faint telepathy); CL 1st (or ML 1st); Slot —; Weight 1 lbs.
Market price 200 Cp; Cost to create 100 Cp, 8 XP. Cost reduction N/A
Requirements Craft Magical Trinket (or Craft Psionic Trinket), ghost sound, lullaby.
This trinket resembles a snow globe. Encased inside glass, water flows down a representation of a waterfall. When activated, the trinket produces the sound of a waterfall that can help an individual that wants to sleep to get to sleep. It has no effect on unwilling targets whatsoever.
Slave’s Mop
Aura Faint universal (or faint indeterminate); CL 1st (or ML 1st); Slot —; Weight 2 lbs.
Market price 200 Cp; Cost to create 100 Cp, 8 XP.
Requirements Craft Magical Trinket (or Craft Psionic Trinket), prestidigitation.
A slave’s mop is just that – a magically or psionically enhanced mop that is very effective at cleaning the surfaces it touches. A slave’s mop (and items that do similar things and cost the same to create, such as an animal handlers brush or tool) is deployed when there is great need for cleanliness, such as in a bath house or slave latrines, so as to prevent the outbreak of disease. The cleaning ability of the slave’s mop is subject to the cleaning limitations of the prestidigitation spell, that is the user of the slave’s mop can clean items or areas in a 1-foot cube each round. To deploy the abilities of the mop, the user must still go through the motions of cleaning with the mop. The magical or psionic ability of the slave’s mop can be used for one hour per day and must be used up in one session.
Thief’s Boots
Aura faint transmutation; CL 1st; Slot Boots; Weight 2 lbs.
Market price 360 Cp; Cost to create 126 Cp, 10 XP. Cost reduction Class limitation x70%.
Requirements Craft Magical Trinket, expeditious retreat.
These boots are prized by rogues operating in the markets and streets of the cities of Athas. Rogues try not to get caught in the act, but if they do, they need to flee the scene with alacrity. Once per day as a standard action that does not provoke attacks of opportunity, the wearer can speak the command word to activate the effects of an expeditious retreat spell on himself for 1 minute.
To use the magical ability of the thief’s boots, the wearer must have at least one level in rogue.