Another attempt at an Athasian Cerebremancer

After a few years of crafting 3.5e classes, I am starting to feel like my material is becoming more refined. Ultimate Magus chassis here, with a couple of class features replacing the stuff that doesn’t make sense. Something like this should be fun PC to play, or make for interesting NPCs.

Athasian Cerebremancer

The blending of psionics with magic, whether arcane or divine, has been a longstanding practice. Cerebremancers face levels of oppression from the Sorcerer Monarchs greater than even that of single-classed wizard defilers and preservers. For whatever reason, preventing the blending of arcane magic and psionics is of particular interest to the Sorcerer Monarchs, possibly because they are known to be cerebremancers also. Only the thrallherd is hunted more than the cerebremancer, and for that reason cerebremancers are even more careful to hide their arcane abilities than other arcane casters. Even the defiler servants of the Sorcerer Monarchs are forbidden from following the path of the cerebremancer. Those that do so do it quietly.

Hit Die

d4.

Requirements

To qualify to become an Athasian Cerebremancer, a character must fulfill all the following criteria.

Skills

Knowledge (arcana) 8 ranks, Knowledge (psionics) 4 ranks OR Knowledge (psionics) 8 ranks, Knowledge (arcana) 4 ranks.

Feat

One metapsionic/metamagic feat and one psionic/magical crafting feat.

Spells/ Psionics

Able to cast 2nd-level arcane spells and manifest 1st-level psionic powers OR able to manifest 2nd-level psionic powers and cast 1st-level arcane spells.

Adaption

The cerebremancer requires little adaptation, since the prestige class fits into any setting with both spellcasters and psions, or any similar classes. To make the cerebremancer into prestige class that advances divine spellcasting and psionics, simply change “arcane” to “divine”, and “Knowledge (arcana)” to “Knowledge (religion)” and call the class psychic theurge. If a character is somehow both a cerebremancer and psychic theurge, they get no additional benefits from the various class features except the two bonus feats. Twin Wells always has a maximum of +4 for psionic manifesting or arcane or divine spellcasting.

Class Features

Class Skills

The Athasian Cerebremancer’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (arcana) (Int), Knowledge (psionics) (Int), Profession (Wis), Psicraft (Int), and Spellcraft (Int), Use Magic Device (Cha), Use Psionic Device (Cha).

Skill Points at Each Level

2 + Int modifier.

Spells per Day/Powers Known

At each level except 1st, 4th, and 7th, you gain new spells per day as if you had also attained a level in any one arcane spellcasting class he belonged to before you added the prestige class. You gain additional power points per day and access to new powers as if you had also gained a level in any one manifesting class you belonged to previously. You do not, however, gain any other benefit a character of either class would have gained (bonus metamagic, metapsionic, or item creation feats, psicrystal special abilities, and so on).

At 1st, 4th, and 7th level, you gain new spells (or powers) per day and an increase in caster (or manifester) level (and spells or powers known, if applicable) as if you had also gained a level in your arcane spellcasting or manifesting class with the lowest caster or manifester level. For example, a 4th-level wizard/1st-level psion who gained one level of Athasian Cerebremancer would gain increased spellcasting ability as if he had gained a level of psion (since the psion manifester level is lower than his wizard caster level). If your arcane spellcasting and psionic manifesting classes have equal caster or manifester levels, you can apply this benefit to any of your existing arcane spellcasting or manifesting classes. You do not, however, gain any other benefit a character of those classes would have gained.

Twin Wells (Ex): At 1st level, your caster level or manifester for all arcane spells or psionic powers increases by 1. It increases again at 4th level, 7th level, and 10th level (to a maximum of +4).

Meta-UMD (Ex): At 2nd level, you receive a competence bonus to Use Magic Device of 1/4th your ranks (round down) in Use Psionic Device, and vice versa.

Bonus Feats: at 3rd level you gain a crafting feat for which you meet the prerequisites from the following list – craft dorge, craft wand, craft magical arms and armor, craft psionic arms and armor, craft wondrous item or craft universal item.

At 8th level you gain a metamagic or metapsionic feat for which you meet the prerequisites from the following list – empower spell, empower power, enlarge spell, enlarge power, maximize spell, maximize power, quicken spell, quicken power, widen spell or widen power.

You are considered to have the meta-crafting or meta-mastery ability for the bonus feats that you select. For example, at 3rd level you select Craft Wondrous Item as your bonus crafting feat, and are considered to have Craft Universal Item (like the meta-crafting class feature) for that feat only.

Meta-crafting (Ex): At 5th level: if you have a magic crafting feat, then you are also considered to have its psionic crafting implicit counterpart, and vice versa. For example, if you have the craft dorge feat, then you are considered to have the craft wand feat, although the feat is not actually granted. The benefits of this class feature apply if you later gain a qualifying crafting feat. Forge ring does not have an implicit psionic counterpart. You can use these virtual feats to qualify for other feats or meet requirements, but virtual feats do not count for numbers of feats. For example, if prestige class requirements call for 3 magical crafting feats, and you have 2 psionic crafting feats and considered to have two corresponding magical crafting feats, you have no feats for the purposes of qualifying for the prestige class, not 2. However, if a prestige class called for ‘Craft Universal Item’ and you have Craft Wondrous Item as a feat, then you are considered qualified for the prestige class in that aspect. The applicable counterparts are listed below.

Arcane Crafting Implicit Counterparts Psionic Crafting Implicit Counterparts
Scribe Scroll Imprint Stone
Brew Potion Scribe Tattoo
Craft Wondrous Item Craft Universal Item
Craft Magic Arms and Armor Craft Psionic Arms and Armor
Craft Wand Craft Dorje
Craft Rod Craft Cognizance Crystal
Craft Staff Craft Psicrown
Craft Construct Craft Psionic Construct

Meta-mastery (Ex): At 10th level: if you have a metamagic feat, then you are also considered to have its implicit metapsionic counterpart, and vice versa. For example, if you have empower spell, then you are considered to have the empower power feat. The benefits of this class feature apply if you later gain a qualifying metapsionic or metamagic feat. Apply the text of the respective feat when adjudicating costs - metapsionic to powers, and metamagic to spells. If a metapsionic or metamagic feat does not have an implicit counterpart, like burrowing power or heighten spell, no additional benefit is gained. You can use these virtual feats to qualify for other feats or meet requirements, but virtual feats do not count for numbers of feats. For example, if prestige class requirements call for 3 metamagic feats, and you have 2 metapsionic feats and considered to have two corresponding metamagic feats, you have no metamagic feats for the purposes of qualifying for the prestige class, not 2. However, if a prestige class called for ‘Empower Power’ and you have Empower Spell as a feat, then you are considered qualified for the prestige class in that aspect.

Metamagic Implicit Counterparts Metapsionic Implicit Counterparts
Empower Spell Empower Power
Enlarge Spell Enlarge Power
Extend Spell Extend Power
Chain Spell Chain Power
Maximize Spell Maximize Power
Quicken Spell Quicken Power
Split Psionic Ray Split Ray
Twin Power Twin Spell
Widen Power Widen Spell
Persistent Spell Persistent Power

cereb

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The Mystic Invocator, a dual progression templar warlock. I tried this before and wasn’t happy with the results. The previous version was too eldritch, while Athasian warlocks connected to a sorcerer king shouldn’t be like that.

Mystic Invocator

Why follow the path of the Mystic Invocator, you ask? Power. Limitless, unbounded power.

-Corin Asmuth, Mystic Invocator of Raam

Mystic Invocators seek the quick acquisition of mystical power from their connection with their sorcerer monarch. This power grab comes at a cost. Mystic Invocators are less politically astute than their single classed templarate counterparts, and they lack the training their more focused fellows receive. Despite the breadth of their powers, Mystic Invocators rarely reach the highest ranks of the templarate.

Hit Die : D8.

Requirements

To qualify to become a Mystic Invocator, a character must fulfill all the following criteria.

Skills: Knowledge (religion) 8 ranks. Knowledge (local) 4 ranks.

Feat: Same Source Turning.

Invocations: Ability to use least invocations.

Spells: Ability to cast 1st-level divine spells.

Special: Ability to turn or rebuke undead.

Class Features

Class Skills

Appraise, Bluff, Craft, Concentration, Diplomacy, Forgery, Gather Information, Heal, Intimidate, Knowledge (any), Listen, Literacy, Profession (any), Sense Motive, Spellcraft, Search, Spot, Use Magic Device.

Skill Points at Each Level: 2 + Int modifier.

Spells per Day/Invocations Known

At each level except 1st, 4th, and 7th, you gain new spells per day as if you had also attained a level in any one divine spellcasting class he belonged to before you added the prestige class. You gain additional invocations and access to new invocations as if you had also gained a level in any one invoking class you belonged to previously (including eldritch blast). You do not, however, gain any other benefit a character of either class would have gained (templarate training, advanced learning, and so on).

At 1st, 4th, and 7th level, you gain new spells (or invocations including eldritch blast) per day and an increase in caster (or invoker) level (and spells or invocations known, if applicable) as if you had also gained a level in your divine spellcasting or invoking class with the lowest caster or invoker level. For example, a 4th-level templar/1st-level templar warlock who gained one level of Mystic Invocator would gain increased spellcasting ability as if he had gained a level of templar warlock (since the templar warlock invoker level is lower than his templar caster level). If your divine spellcasting and templar warlock invoking classes have equal caster or invoker levels, you can apply this benefit to any of your existing divine spellcasting or invoking classes. You do not, however, gain any other benefit a character of those classes would have gained.

Turn/Rebuke Undead : Your levels in this class stack with your other class levels for the purpose of determining your ability to turn or rebuke undead.

Secular Aptitude (Ex): Your levels in this class stack for purposes of calculating the competence bonus to secular authority checks.

Mitigate Corruption (Ex): Your levels in this class stack for this class feature.

Secret of Power: At 2nd level and every 2 levels thereafter, the mystic invocator chooses one secret of power from the table below. Her mystic invocator level plus charisma modifier determines the secrets of power from which she can choose. She can’t choose the same secret of power twice.

I return! With less time but a hankering for 3.x DS material.

Question on Twin Wells: once you choose at 1st level, you must increase either ML or CL and can’t deviate through progression?

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You get the benefit of both! I will change “or” to “and”. Both CL and ML increase in tandem.

Metapotency [Epic] [Psionic Enchantment]

Prerequisites: Ability to cast 9th level spells and manifest 6th level powers.

Benefit: You choose a metapsionic feat and a metamagic feat you possess that grant the same effect on numeric variables, e.g. Extend Spell and Extend Power, and gains synergistic bonuses. When applying either feat, its effects are multiplied by 1.5, e.g. the effect of extending a spell or power increases its duration by 150% percent. If applied to Empower Spell and Empower Power, metapotency increases the spell or power’s damage by 75%. Metapotency has no effect on Maximize Spell and Maximize Power. Metapotency can be selected more than once. Each time it is selected, it applies to a different pair of matching feats.

For the purposes of this Psionic Enchantment, does the Meta-mastery class feature qualify you for its use? Its wording is ‘you are considered to have’ both the metapsionic and metamagic versions of the feat. This PE now makes that more potent. I like it (I mean, 10 class levels to get there and an epic feat, so…), but just wanted to clarify intent.

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Yes - but it was not intended. That’s a carry over from Legends of Athas. I don’t think it hurts too much, even though that was not my original intention. So my ruling is yes - for purposes of qualifying for metapotency, having a metamagic feat means that you are considered to have its implicit metapsionic counterpart.

Great find, BTW.

This is what I do. :joy:

I’ll flesh out the stat block a little more slowly from the frame now that I know it’s achievable, but begin work on it. I’m going to assume elite array, and that skill ranks will be close enough (I don’t think Able Learner or Apprentice or some other ‘make this a class skill’ feat is required to achieve the right mix).

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Item Creator [Salient]

You have many item creation feats.

Prerequisites: Evolution score. Any item creation feat.

Benefit: You gain any eight item creation feats for which you qualify. These feats cannot be traded out for other feats or retrained in any manner.

Special: This feat can be selected multiple times, each time granting any eight item creation feats for which you qualify.

Similar question on this. This suddenly becomes the equivalent of 16 (ish) Feats.

Yes. And this was intended.

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Keep in mind that the floating feats Salient feat basically renders the item creation feats almost irrelevant. Item Creator seems very generous, but it isn’t really.

Floating Feats is the number 1 choice in my opinion (and so far on my list). Item Creator is definitively optional.

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I can see scenarios where Item Creator is useful. Floating Feats does not allow qualification for prestige classes. Item Creator could be useful for qualifying for prestige classes with onerous feat requirements like Master Arcane Artisan.

By the way, here is the latest version. I have altered the fluff. Now this class, called the “phrenomancer” exists alongside the cerebremancer as a cerebremancer variant class.

Athasian Cerebremancer potention revisions 05-06-2022.docx

Here is what should be my final version of this class. The mechanics have been simplified, partially because the Ultimate Magus progression is hard to program into a VTT, and because it’s pretty confusing. The fluff has been improved, and the mechanics better fit the flavour, setting the class apart from the regular cerebremancer.

Phrenomancer (cerebremancer variant class)

The Phrenomancer is a specialized variant of the Cerebremancer, a unique prestige class that blends the arcane and psionic arts into a versatile and powerful force. As a Phrenomancer, a character bridges the gap between arcane spellcasters and psions, combining the inherent talents of both disciplines to create a formidable wielder of arcane and mental powers.

Skilled in both magical and psionic abilities, Phrenomancers have spent countless hours honing their craft and seeking the balance between these two distinct fields of power. Through rigorous training, they have mastered the art of seamlessly transitioning between casting spells and manifesting psionic powers, allowing them to employ a diverse array of arcane and psionic energies against their foes.

Phrenomancers often come from diverse backgrounds, such as wizards or sorcerers who are fascinated by the mysteries of the mind, or psions who have discovered the untapped potential of the arcane arts. With an insatiable thirst for knowledge, these individuals push the boundaries of what is considered possible within their respective disciplines.

As a Phrenomancer advances in levels, they gain the ability to combine their arcane and psionic prowess in extraordinary ways. Their Twin Wells class feature allows them to enhance their caster or manifester levels, while their Meta-UMD and Meta-crafting abilities grant them access to the shared secrets of both arcane and psionic crafting. At higher levels, Phrenomancers can select bonus feats from both metamagic and metapsionic lists, further augmenting their already potent skills.

The path of the Phrenomancer is one of balance and discovery. As they continue their journey, they unlock the hidden potential within their minds, adeptly employing spells and powers in tandem to achieve the ultimate fusion of arcane and psionic might.

As a variant of the Cerebremancer class, opting to become a Phrenomancer means that one cannot pursue the Cerebremancer class, and vice versa. Once a character has taken levels in either class, they are ineligible to take levels in the other class at any point in their advancement.

Hit Die

d4.

Requirements

To qualify to become a Phrenomancer, a character must fulfill all the following criteria. Entry requirements for Phrenomancers vary depending on the chosen primary path: Arcane or Psionic.

Skills

Primary Path (Arcane): Knowledge (arcana) 8 ranks, Knowledge (psionics) 4 ranks

Primary Path (Psionic): Knowledge (psionics) 8 ranks, Knowledge (arcana) 4 ranks

Feats

Primary Path (Arcane): One metamagic feat and one magical crafting feat

Primary Path (Psionic): One metapsionic feat and one psionic crafting feat

Spells/ Psionics

Primary Path (Arcane): Able to cast 2nd-level arcane spells and manifest 1st-level psionic powers

Primary Path (Psionic): Able to manifest 2nd-level psionic powers and cast 1st-level arcane spells

Class Features

Class Skills

The Athasian Phrenomancer’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (arcana) (Int), Knowledge (psionics) (Int), Profession (Wis), Psicraft (Int), and Spellcraft (Int), Use Magic Device (Cha), Use Psionic Device (Cha).

Skill Points at Each Level

2 + Int modifier.

Primary and Secondary Path

Upon entering the Phrenomancer prestige class, choose a primary path (arcane or psionic) for which you meet the entry requirements; the other becomes your secondary path. Your primary path signifies your primary focus, while your secondary path complements your studies.

Spells per Day/Powers Known

At each level, you gain new spells per day, an increase in caster level, additional power points per day, access to new powers, and an increase in manifester level based on your primary and secondary path.

Primary Path Progression: If you chose arcane as your primary path, you gain new spells per day and an increase in caster level as if you had also attained a level in an arcane spellcasting class you belonged to before adding the prestige class. If you chose psionic as your primary path, you gain additional power points per day, access to new powers, and an increase in manifester level as if you had also gained a level in a manifesting class you belonged to previously.

Secondary Path Progression: At each level except 1st, 4th, and 7th, you gain new spells per day (and an increase in caster level) or new powers per day, access to new powers, and an increase in manifester level, as if you had also gained a level in the class corresponding to your secondary path.

You do not, however, gain any other benefit a character of either class would have gained (bonus metamagic, metapsionic, or item creation feats, psicrystal special abilities, and so on).

Twin Wells (Ex): At 1st level, your caster level or manifester for all arcane spells or psionic powers increases by 1. It increases again at 4th level, 7th level, and 10th level (to a maximum of +4).

Meta-UMD (Ex): At 2nd level, you receive a competence bonus to Use Magic Device of 1/4th your ranks (round down) in Use Psionic Device, and vice versa.

Bonus Feats: At 3rd level, you gain a crafting feat for which you meet the prerequisites, in line with your primary path. If your primary path is arcane, choose from the following list: Craft Wand, Craft Magical Arms and Armor, or Craft Wondrous Item. If your primary path is psionic, choose from the following list: Craft Dorje, Craft Psionic Arms and Armor, or Craft Universal Item.

At 8th level, you gain a metamagic feat (if your primary path is arcane) or a metapsionic feat (if your primary path is psionic) for which you meet the prerequisites. If your primary path is arcane, choose from the following list: Empower Spell, Enlarge Spell, Maximize Spell, Quicken Spell, or Widen Spell. If your primary path is psionic, choose from the following list: Empower Power, Enlarge Power, Maximize Power, Quicken Power, or Widen Power.

You are considered to have the meta-crafting or meta-mastery ability for the bonus feats that you select. For example, at 3rd level, if you select Craft Wondrous Item as your bonus crafting feat and your primary path is arcane, you are considered to have Craft Universal Item (like the meta-crafting class feature) for that feat only.

Meta-crafting (Ex): At 5th level: if you have a magical crafting feat, then you are also considered to have its implicit psionic crafting counterpart, and vice versa. For example, if you have the Craft Wand feat, then you are considered to have the Craft Dorje feat. The benefits of this class feature apply if you later gain a qualifying magical or psionic crafting feat. Apply the text of the respective feat when adjudicating costs - psionic crafting to powers, and magical crafting to spells. If a magical or psionic crafting feat does not have an implicit counterpart, like Forge Ring, no additional benefit is gained.

You can use these virtual feats to qualify for other feats or meet requirements, but virtual feats do not count for the total number of feats. For example, if a prestige class requires 3 magical crafting feats, and you have 3 psionic crafting feats and are considered to have 3 corresponding magical crafting feats through the virtual feat mechanic, you do not meet the requirement, as you do not actually possess the 3 magical crafting feats. However, if a prestige class specifically calls for a feat like ‘Craft Universal Item,’ and you have ‘Craft Wondrous Item’ as a feat, then you are considered qualified for the prestige class in that respect due to the virtual feat.

Arcane Crafting Implicit Counterparts Psionic Crafting Implicit Counterparts
Scribe Scroll Imprint Stone
Brew Potion Scribe Tattoo
Craft Wondrous Item Craft Universal Item
Craft Magic Arms and Armor Craft Psionic Arms and Armor
Craft Wand Craft Dorje
Craft Rod Craft Cognizance Crystal
Craft Staff Craft Psicrown
Craft Construct Craft Psionic Construct

Meta-mastery (Ex): At 10th level: if you have a metamagic feat, then you are also considered to have its implicit metapsionic counterpart, and vice versa. For example, if you have empower spell, then you are considered to have the empower power feat. The benefits of this class feature apply if you later gain a qualifying metapsionic or metamagic feat. Apply the text of the respective feat when adjudicating costs - metapsionic to powers, and metamagic to spells. If a metapsionic or metamagic feat does not have an implicit counterpart, like burrowing power or heighten spell, no additional benefit is gained. You can use these virtual feats to qualify for other feats or meet requirements, but virtual feats do not count for the total number of feats. For example, if prestige class requirements call for 3 metamagic feats, and you have 3 metapsionic feats and are considered to have 3 corresponding metamagic feats through the virtual feat mechanic, you do not meet the requirement, as you do not actually possess the 3 metamagic feats. However, if a prestige class specifically calls for a feat like ‘Empower Power,’ and you have ‘Empower Spell’ as a feat, then you are considered qualified for the prestige class in that respect due to the virtual feat.

Metamagic Implicit Counterparts Metapsionic Implicit Counterparts
Empower Spell Empower Power
Enlarge Spell Enlarge Power
Extend Spell Extend Power
Chain Spell Chain Power
Maximize Spell Maximize Power
Quicken Spell Quicken Power
Split Psionic Ray Split Ray
Twin Power Twin Spell
Widen Power Widen Spell
Persistent Spell Persistent Power
Level BAB Fort Ref Will SPECIAL Spellcasting/manifesting
1st +0 +0 +0 +2 Twin wells +1, focus progression +1 level of primary path class
2nd +1 +0 +0 +3 meta-UMD +1 level of primary path class, +1 level of secondary path class
3rd +2 +1 +1 +3 Bonus crafting feat +1 level of primary path class, +1 level of secondary path class
4th +2 +1 +1 +4 Twin wells +2 +1 level of primary path class
5th +2 +1 +1 +4 Meta-crafting, +1 level of primary path class, +1 level of secondary path class
6th +3 +2 +2 +5 +1 level of primary path class, +1 level of secondary path class
7th +3 +2 +2 +5 Twin wells +3 +1 level of primary path class
8th +4 +2 +2 +6 Bonus metamagic feat or metapsionic feat +1 level of primary path class, +1 level of secondary path class
9th +4 +3 +3 +6 +1 level of primary path class, +1 level of secondary path class
10th +5 +3 +3 +7 Meta-mastery, twin wells +4, +1 level of primary path class, +1 level of secondary path class

Here is a link to the document.