Hey, I spent some time sorting out the 10 types of terrain and an additional 10 hazards.
Locations are the type of terrain which the world map will decide, however hazards are able to be drawn and could appear regardless of any location type.
All locations have some kind of STR DEX or CON save for a small chip damage and speed impediment.
All hazards are WIS skill checks (Survival) or (Nature).
I plan to turn these into playing cards with a couple more useful parts to make things easier.