I finished touch ups to wording and getting the hazards and terrain into print and play formatting.
Terrain is always chosen based off of where the party is on the over world map. For Hazards draw when you would think is appropriate. Also punish the party based off of its levels of failure for the hazards. (Hazards are harsh, but always bring a few more ways to inhibit the players before they make it to combat.)
Enjoy the world of Athas, with a bit more travel flavor now.