Athasian creatures (5e, new format)

Erdlu

Medium Beast, Unaligned

AC 12 (natural armor) Initiative +0 (10)
Hit Points 9 (2d8)
Speed 50 ft.

Stat Mod Save Stat Mod Save
STR 10 +0 +0 INT 2 -4 -4
DEX 11 +0 +2 WIS 14 +2 +2
CON 11 +0 +0 CHA 7 -2 -2
Senses Passive Perception 12
Languages None
Challenge 1/8 (25 XP; PB +2)

Actions

Kick. Melee Attack Roll: +2, reach 5 ft. Hit: 3 (1d6) Slashing damage.


Kank
Large Beast, Unaligned
AC 15 (natural) Initiative +1 (11)
Hit Points 13 (2d10+2)
Speed 40 ft.

Stat Mod Save Stat Mod Save
STR 15 +2 +2 INT 1 -5 -5
DEX 12 +1 +1 WIS 12 +1 +1
CON 13 +1 +3 CHA 6 -2 -2

Senses passive Perception 11
Languages -
Challenge 1/4 (50 XP)

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6+2) Piercing damage.


Kank, Soldier
Large Beast, Unaligned
AC 15 (natural) Initiative +1 (11)
Hit Points 22 (3d10+6)
Speed 40 ft.

Stat Mod Save Stat Mod Save
STR 17 +3 +3 INT 1 -5 -5
DEX 12 +1 +1 WIS 12 +1 +1
CON 15 +2 +4 CHA 6 -2 -2

Senses passive Perception 11
Languages -
Challenge 1/2 (100 XP)

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8+2) Piercing damage and 3 (1d6) Poison damage.


Inix
Large Beast, Unaligned

AC 15 (natural) Initiative +0 (10)
Hit Points 59 (7d10+21)
Speed 40 ft.

Stat Mod Save Stat Mod Save
STR 18 +4 +4 INT 1 -5 -5
DEX 11 +0 +0 WIS 11 +0 +0
CON 16 +3 +5 CHA 4 -3 -3

Senses passive Perception 10
Languages -
Challenge 1 (200 XP; PB +2)

Actions
Tail. Melee Attack Roll: +6, reach 10 ft.. Hit: 7 (1d6+4) bludgeoning damage.


Mekillot

Huge Beast, Unaligned

AC 13 (natural) Initiative -1 (9)

Hit Points 105 (10d12+40)

Speed 30 ft.

Stat Mod Save Stat Mod Save
STR 19 +4 +6 INT 1 -5 -5
DEX 8 -1 -1 WIS 11 +0 +0
CON 18 +4 +6 CHA 4 -3 -3

Senses passive Perception 10

Languages -

Challenge 3 (700 XP; PB +2)

Actions

Sticky Tongue. Melee Attack Roll: +6, reach 30 ft.. Hit: 7 (1d6+4) Bludgeoning damage, and if the target is a Large or smaller creature, it has the Grappled condition (escape DC 15). The tongue can be damaged, freeing a creature it has Grappled when destroyed (AC 13, HP 15, Immunity to Psychic damage). Damaging the tongue deals no damage to the mekillot, and a destroyed tongue regrows when the mekillot next takes a short or long rest.

Pull. The mekillot pulls one creature Grappled by it up to 30 feet straight toward it.

Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8+4) Piercing damage.


Jozhal
Small Monstrosity, Typically Chaotic Neutral

AC 17 (natural, Intellect Fortress) Initiative +0 (10)
Hit Points 36 (8d6+8)
Speed 30 ft.

Stat Mod Save Stat Mod Save
STR 8 -1 -1 INT 15 +2 +4
DEX 14 +2 +2 WIS 15 +2 +4
CON 12 +1 +1 CHA 11 +0 +0

Skills Arcana +4, Investigation +4, Perception +4, Stealth +6
Senses passive Perception 14
Languages Primordial
Challenge 1 (200 XP; PB +2)

Traits

Intellect Fortress. The Jozhal’s AC includes its Intelligence modifier.

Patron Element. The Jozhal’s magic is linked to a patron element. The Jozhal has Resistance to one type of damage based on its patron element: Lightning (Air), Acid (Earth), Fire (Fire), or Cold (Water). The Jozhal’s Elemental Strike ability also deals this damage type.

Spellcasting. The Jozhal can cast the following spells, using Wisdom as its spellcasting ability (save DC 12, spell attack bonus +4).

At Will – Detect Magic, Mage Hand, Message
1/Day – Cure Wounds, Dispel Magic, Misty Step

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6+2) Piercing damage.

Elemental Strike. Ranged Attack Roll: +4, range 60. Hit: 9 (2d8) Lightning, Acid, Fire, or Cold damage (see Patron Element).


Silk Wyrm
Large Monstrosity, Unaligned

AC 16 (natural) Initiative +1 (11)
Hit Points 76 (9d10+27)
Speed 40 ft., Fly 40 ft.

Stat Mod Save Stat Mod Save
STR 17 +3 +3 INT 6 -2 -2
DEX 14 +2 +4 WIS 12 +1 +1
CON 16 +3 +3 CHA 8 -1 -1

Skills Stealth +4
Senses Darkvision 60 ft., assive Perception 11
Languages None
Challenge 3 (700 XP; PB +2)

Actions
Bite. Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6+3) Piercing damage and 5 (1d10) Poison damage.

Spit Silk. Dexterity Saving Throw: DC 13, one creature the silk wyrm can see within 30 feet. Failure: The target has the Restrained condition until the silk binding is destroyed (AC 10; HP 5; Vulnerability to Fire damage; Immunity to Poison and Psychic damage).

Drink Blood. Constitution Saving Throw, DC 13, one creature within 10 feet that has the Restrained or Incapacitated condition. Failure: 10 (2d6+3) Piercing damage and 9 (2d8) Necrotic damage.

Bonus Actions
Shadow Stealth. While in Dim Light or Darkness, the silk wyrm takes the Hide action.


Tembo

Medium Monstrosity, Typically Chaotic Evil

AC 15 (intellect fortress) Initiative +3 (13)

Hit Points 51 (6d8+24)

Speed 40 ft.

Stat Mod Save Stat Mod Save
STR 13 +1 +1 INT 15 +2 +4
DEX 17 +3 +5 WIS 14 +2 +2
CON 18 +4 +4 CHA 8 -1 -1

Skills Stealth +3
Senses Darkvision 60 ft., passive Perception 12
Languages understands all languages but can’t speak
Challenge 2 (450 XP; PB +2)

Traits

Intellect Fortress. The tembo’s AC includes its Intelligence modifier.

Actions

Multiattack. The tembo makes two attacks. It can replace one attack with a use of Life Drain.

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6+3) Piercing damage.

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6+3) Slashing damage.

Life Drain. Constitution Saving Throw: DC 13, one creature within 5 feet. Failure: 7 (2d6) Necrotic damage, and the target’s Hit Point maximum decreases by an amount equal to the damage taken.

Bonus Actions

Evasive Skitter. The tembo moves up to half its speed without provoking an attack of opportunity.

Shadow Stealth. While in Dim Light or Darkness, the tembo takes the Hide action.

Klar
Large Monstrosity, Unaligned

AC 18 (natural) Initiative +1
Hit Points 119 (14d10+42)
Speed 30 ft., Climb 30 ft.

Stat Mod Save Stat Mod Save
STR 19 +4 +4 INT 2 -4 -4
DEX 13 +1 +1 WIS 16 +3 +3
CON 17 +3 +3 CHA 7 -2 -2

Skills Perception +5
Senses passive Perception 15
Languages None
Challenge 5 (1,800 XP; PB +3)

Actions

Multiattack. The klar makes one Claw and one Bite attack. It can replace one or both attacks with Mental Bolt.

Claw. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6+4) slashing damage. If the target is a Large or smaller creature, it has the Prone condition.

Bite. Melee Attack Roll: +7 to hit, reach 5 ft. Hit: 13 (2d8+4) Piercing damage.

Mental Bolt. Ranged Attack Roll: +6, range 60. Hit: 11 (2d10) Psychic damage.


Mounts
Ordinary kanks (soldier kanks are not used) and inix can serve as mounts.

Kank
Speed 40 ft.
Carrying Capacity 400 lb.

Inix
Speed 40 ft.
Carrying Capacity 750 lb.