Rajaat (The Template):
―Fey (psionic, rhulisti): Rajaat is a fey creature with the psionic and rhulisti subtype.
―Str +4, Con +4, Int +4, Wis +4, +4 Cha (canceled by his own natural ugliness)
―Tower-Shaped: During the day, his strength increases by +10 and his constitution by +4. He gains a +6 bonus to AC during this time, and also gains DR 10/magic (in addition to his other damage reductions). He gains a slam attack that does damage for his size. Also, his wizard level increases by 8 during the day, as if he had gain those levels normally.
―Medium size: Rajaat has no special bonus or penalties due to his size.
―Rajaat’s base land speed is 40 feet.
―Darkvision out to 120 feet. Rajaat can also see four times as well as a human in shadowy illumination.
―Racial Hit Dice: Rajaat begins with 16 levels of fey, which provide 16d6 Hit Dice, a base attack bonus of +8, and base saving throw bonuses of Fort +5, Ref +10, and Will +10. He always has maximum hit points per die.
―Genocidal Focus: Spells and powers that deal damage do +4d6 bonus damage against humans. Any weapon Rajaat wields in combat is considered a dread weapon against humans. The weapon loses this dread ability if Rajaat ceases to use it. Against humans, the weapon’s effective enhancement bonus is +4 better than its normal enhancement bonus and it deals +4d6 points of bonus damage.
―Rajaat chooses one spell of each level 1st through 9th. These chosen spells become Rajaat’s signature spells. Rajaat can channel stored spell energy into signature spells that he did not prepare ahead of time. Rajaat can “lose” any prepared spell in order to cast one of these signature spells that is of the same spell level as the prepared spell or lower (just like a cleric can lose prepared spells in order to cast cure spells of the same level or lower.)
―Magic Master: Rajaat can choose to draw from any energy source by any means he desires. This means he can preserve or defile at will, and can draw power from the grey or the black (and later the Cerulean Storm)
―Sun Casting: During the daylight hours, Rajaat can choose whether to utilize energy from the sun when casting spells. If using sun energy, the terrain is considered abundant. Sun energy has no impact on the environment. If Rajaat spends a move action during his casting (or increases his casting time by a move action for those spells that last longer than a round), he may use the Still Spell, Silent Spell, Empower Spell, or Widen spell feats without an increased to the level of the spell slot. If he extends his casting to a full round (or increases the casting time by a round for spells that take longer than a round), he may use the Maximize Spell or Extend Spell feats without an increase to the level of the spell slot. Spells cast using sun casting end at sunset, no matter how long their durations are.
―Shadow Taint: One of Rajaat’s hands is enveloped in shadow. The hand functions as normal, but is cold to the touch and appears jet black. Rajaat gains a +1 bonus to Hide checks. Living creatures with an Int score of 3 or higher who see the shadow taint must make a Will save DC 11, or become shaken for 1d4 rounds. Black-touched creatures and creatures from the Black are immune to this effect.
―Chill Touch: Rajaat can use chill touch as the spell once per day per class level.
―Undead Presense: Rajaat can conceal his scent of the living. Mindless undead view Rajaat as a fellow undead; while intelligent undead cannot smell Rajaat’s living flesh, they can probably see that Rajaat is very much alive.
―Racial Skills: Rajaat’s fey levels give it skill points equal to 20 x (6 + Int modifier). Its class skills are Concentration, Diplomacy, Disguise, Hide, Knowledge (ancient history), Knowledge (history), Knowledge (nature), Knowledge (psionic), Listen, Move Silently, Psicraft, Search, Sense Motive, Spellcraft, Spot, and Survival. These skills always count as class skills. Rajaat has a +4 racial bonus on Hide, Listen, Move Silently, and Spot checks and a +2 racial bonus on Knowledge (nature) and Survival checks.
―Racial Feats: Rajaat’s fey levels give it 6 feats. Rajaat receives Alertness, Natural Spell, and Eschew Materials as bonus feats.
―+4 natural armor bonus.
―Special Qualities (see above): DR 10/cold iron, DR 10/epic, Energy Storing (as Champion of Rajaat), change shape, child of the Rebirth, immortal, land allegiance, lore, polyglot, unearthly grace, wild empathy, wild shape, the Way. immune to disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability drain, ability damage, polymorphing, petrification, or any other attack that alters its form. Immunities can voluntarily be lowered as a move action. Regeneration 10 (Cold and sonic effects deal normal damage to Rajaat. If Rajaat loses a limb or body part, the lost portion regrows in 3d6 minutes. Rajaat can reattach the severed member instantly by holding it to the stump) Spell Resistance 32, Power Resistance 32
―Automatic Languages: Rhulisti. Bonus Languages: Auran, Common, Dwarven, Halfling, Ignan, Elven, Pterran, Sylvan, Terran.
―Favored Class: Any.
―Level Adjustment: +32
Gains Orb of Energy Storing, as Champion of Rajaat (Legends of Athas).
Rajaat also has access to the Dark Lens during the Green Age.
Rajaat has no worshipers or templars. However, if he did have a temperate, he would grant the Knowledge, Magic, Decay, and Destruction domains.
This is Rajaat by the end of the cleansing wars. By this point, he is a level 16 Bard (Nature Bending) a level 17 Wizard, a level 16 psion, a level 10 life-shaper, a level 10 nature master, Level 10 Cerebremancer, a level 10 Arch Defiler, and a level 10 Archmage
Must know feats: Craft wonderous item, craft construct, path dexter, path sinister, brew potionfruit, mastercraft, Rhulisti heritage, blessing of Rajaat
Must know skills: 12 ranks knowledge (nature), Psicraft, Spellcraft
He knows at least the following wizard spells: horrid wilting, hypnotism, open the grey gate, animate dead, deeper darkness, greater dispel magic, wish, control weather, daylight, liveoak, hand of the sorcerer-king, alarm, break enchantment, locate object, nondetection, tongues, true seeing, bestow curse, black tentacles, cause fear, death mark, eyebite, halt undead, levitate, blight
Powers:
epic spell seeds: mythal
epic power seeds: mythal
this is just to help me make Rajaat. I’ll do a stat write-up later.