Aerokinesis
Aerokinesis involves the movement of air. Quick and agile, Air is governed by Intelligence, and those who use Air must be able to think of the many ways that the air will interact with the air around it; the proverbial butterfly that can set off a storm.
Air is frequently used for pressure or pushing. The difficulty of an effect is set either by its strength or its complexity.
Attacks with pure air are always 1d2 if Tiny, d3 if Small, d4 if Medium, d6 if Large, d8 if Huge, and d10 if Gargantuan, plus the equivalent strength.
1 - Push something with a gust of wind. Strength of 10.
2 - Direct air up or down, lifting or shoving it downward. Strength of 13.
3 - Surround something with air; spin it, move it, protect it with air. Strength of 16
4 - Remove the air from a place. Strength of 18/50.
5 - Create solid objects with air. Strength of 18/00
6 - Strength of 21
7 - Strength of 24
So, pushing something (say, an aerokinetic punch across the room) is only 1 in complexity, and would be 1d3 damage if Small… it if you increase it to a difficulty 7, you punch with the strength of 24, doing 1d3+12. If you wish to lift a small object, it requires a strength of 10, but it has a complexity, and thus difficulty, of 2.
Working with the motion of the wind always reduces the difficulty by 1; going directly against it increases the difficulty by 1.
Some Aerokinetic powers:
Aerokinetic Flight: 5 minute concentration (3), Personal Range (1), Concentration duration (3), Medium AoE (3, just your Medium-sized self), Difficulty of 5 (only 3 to move someone, but that’s also a strength of 16 and… that’s not gonna move me). Total cost of 15 (3+1+3+3+5), succeeds on a Int-5 check.
Wind Punch: Action Concentration (5), Touch Range (2), Instant Duration (1), Tiny AoE (1, just the surface of your fist), complexity 7 (because I want to hit like a half-giant). 5+2+1+1+7, 16 PSPs, Int-7 check.
Bubble of Air: 1 round concentration (4), Personal range (1), 1 turn duration (3), Large AoE (4; me and my friends), 3 Complexity (surround us with clean air). 4+1+3+4+3, or 15 PSPs, and Int-3 check.