Astrologers play an important role in the societies of their cities. Noble families often employ their expertise to plan harvests and other projects, while caravan masters hire their services as navigators.
Draj, Nibenay
You get a +3 bonus on all Knowledge (nature) and a +5 bonus to Survival checks made to avoid getting lost when able to see the sun, moon or stars.
+3 bonus to Knowledge (nature) and +5 bonus to Survival checks
Core r7
General
Astrologer
Astrologers play an important role in the societies of their cities. Noble families often employ their expertise to plan harvests and other projects, while caravan masters hire their services as navigators.
Draj, Nibenay
You gain a +2 bonus to Knowledge (astronomy) checks and +4 bonus to Survival checks made to avoid getting lost when able to see the sun, moon or stars.
The City-State of Draj
Regional
Mekillothead
Your people are an obstinate folk known for stubbornness and ill temperedness.
Draj, mul
You get a +1 bonus to Will saves and a +3 bonus to Intimidate checks.
+1 bonus to Will saves and +3 bonus to Intimidate checks
Core r7
General
Mekillothead
Your people are an obstinate folk known for stubbornness and ill temperedness.
Draj, mul
You get a +1 bonus to Will saves and a +2 bonus to Intimidate checks.
Id always go with the higher bonuses for feats due to the specificity required for its use. These feats are really good at low levels, but at high levels they’re not as useful as the your skill check difficulty continues to grow and these bonus remain static, unlike say Skill focus.
That’s a crazy rule. Ignoring supplements in deference to the Core rules prevents updates or fixes and necessitates even more updates to the Core rules - and we’ve seen how hard it is to get a new version of the Core rules released…
There are three main rules that govern the 3.5 ruleset with respect to primacy in conflict.
When two rules conflict, core version and / or first published is assumed to be correct.
…and specific overrides general.
Updates to core rules must be in errata format.
Ome of the reasons why they had those rules was because WotC developers were not allowed to reference (for the most part) any books other than core when writing rules. Which is silly in my opinion, but there it is.
Another reason is the rule that updates to core must be given in errata form. Which WotC promptly proceeded to ignore whenever they felt like it. rolls eyes
So, when a rule with the same name or similar effect was released, and one was in a core book, core version automatically “wins” and is correct.
If the rule covered a more specific case, then it wins instead.
Any update to existing rules should be tagged as errata.
Thus by the established procedures of 3.5 the core version of that feat is automatically the correct version, UNLESS the CSoD version is tagged as errata, or covers a more specific case than the general case covered by the core feat.
Please note that while what I am saying holds true for 3.5 material, if we would take control of 3.5 through the Dark Sun material, as I have suggested elsewhere, this could be addressed. Obviously, we would need an active Council or Senate member who could update the site for us, or get one of us elevated to a position of trust and authority so we could do it ourselves.
This is not the first time this happened either (I’m looking at you Cosmopolitan feat).
Those are fair points @nijineko, but Athas.org is necessarily bound by those rules unless we/they have declared they are (and they may, or probably have).
An errata (or 3ven a suggested errata) wouldn’t hurt, while we wait for a Core Rules update.