A few months ago I saw the movie Groundhog Day, about a man being stuck in a timeloop. I had seen the movie a long time ago, and seeing it again inspired me to come up with an epic spell that is similar to the events in the movie. I made it so that the strangeness of time travel won’t be a factor in this spell, so it can actually be used on a creature (generally to get rid of them non-violently). I could see Oronis casting an epic spell like this on someone.
Conjuration (Teleportation) (psionic enchantment)
Spellcraft DC: 20 DC
Components: V, S
Casting Time: 1 standard action
Target: Creature touched
Duration: Permanent (see text)
Saving Throw: Will negates (see text)
Spell Resistance: Yes
To develop: 180,000 Cp, 4 days, 7200 XP. Seed: transport (into the timestream). Seed: compel (to keep target from seeking to escape the time loop) (DC 19). Factors: force target into 24-hour loop in timestream (ad hoc 25 DC). 1-action casting time (+20 DC). +15 to DC of subject’s save (+30 DC). Permanent (x5 DC). Mitigating factors: psionic enchantment via expenditure of epic power slot (-19 DC). Burn 11000 XP (-110 DC).
This spell forces the creature affected into a 24-hour loop in time from which it cannot escape. If the character succeeds at a melee touch attack, the target must succeed at a Will saving throw (DC = the standard epic spell DC + 15). If he or she fails this saving throw, a creature affected by this spell lives the same 24-hour day every day.
The creature is free to make whatever choices it desires and is effectively unageing and immortal while in the time loop. If the creature dies in the time loop, the creature respawns when the time loop starts again, with all the creature’s memories of dying intact. While memories remain, experience points do not accrue while in the time loop. XP is reset every day to the number of XP the creature had when it entered the time loop.
The only exception to this is if the creature affected by this spell dies in the first 24 hours of this spell being cast. In that case, the creature is dead and the spell ends. When the first 24 hours elapses, the affected creature simply vanishes from the world that exists in normal time and is shunted into the timeloop.
The psionic power metafaculty can reveal the affected creature’s location within the timeloop.
The series of events that take place during the 24 hours of the timeloop are the true events. For example, let’s say the creature affected by the timeloop set fire to the Wandering Drake Inn in the first 24 hours but did not do so in subsequent days within the timeloop. When leaving the timeloop, the inn would have been burnt down at some point in the past.
While in the timeloop the affected creature is under magical compulsion not to take actions that could lead to an escape.
The creature affected by this spell may make an additional saving throw once a year in the time loop. If the creature somehow exits the time loop, the creature appears in the same approximate location as where it entered the time loop, with the passage of time equaling the amount of time that the creature spent in the time loop (for example, a creature that spent 10 years in the time loop will reappear 10 years later in normal time when it escapes).