Someone on the Hackmaster discord asked if anyone had done Dark Sun for Hackmaster, so I figured I’d take random stabs in the dark at it.
Wizard magic:
Half-giants:
And, if you want a brief and free understanding of the system I’m talking about:
Hackmaster Basic
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Currently finished with
Dwarves
Elves
Half-elves
Half-giants
Halflings (rhul-thaun, not rhullisti)
Muls
Thri-Kreen
Was going to try Aarokocra, but decided against it unless someone clambers for them.
Some miscellaneous rules, notes on some classes.
How defiling and preserving works
Hacked Clerics of the Four Corners into Elemental Priests
Gladiators
Still need to do
Templars
Druids
Barbarians (who I might leave out and just replace with my Outdoorsman class)
Fighter/Psychics
Thief/Psychics
Mage/Psychics
And maybe toss a beastiary at it, with a few popular choices.
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I’ve done Templars and Druids. Decided to drop Barbarians. Working on the multiclass psychics, now, and debating whether to make more, including clerics, templars, and druids (who all cast spells differently)
Faster than expected, I think I have a good basic set of rules, at least on the character end. I might do more if there’s call for it.