There’s a lot of cool stuff in this suppliment. A generic supplement for deserts and arid terrains, it’s got an interesting mix of “yes this will totally help my Dark Sun campaign” and “No way this will fit.” Some of the highlights are an excellent terrain chapter. I do really like their touchstone system. It’s a cool way to bring some extra color and lore to Athas, and meddle with divine powers without wondering about gods or elementals.
However, I am going to focus on the monsters. There’s a bunch of really good ones, like ashen husk, oozes, golems, vermin, plants etc. However, there are some serious highlights to me.
Crawling Apocalypse- Long story short. During an apocalyptic series of wars, some desperate people made mummified giant squid. These ancient doomsday weapons are extremely rare, and vulnerable to those with the right command words. It can swim through sand like it where silt. It’s similar but different to silt horrors. “We’re inland! I thought silt horrors couldn’t get us here!”
Giant Ant Lion- Something needs to eat those antloids!
Saguaro Sentinel- It’s an treant made out of cacti. Why didn’t we have these guys already?
Cursed Cold One (Gelun)- This why I entitled this post aboue Ice Cubes. The gelun people are wonderfully weird. These humanoids are heat sinks. They are fine when in hot, arid environments. However, when the sun goes down they need to find ways to stay warm, or they are encased in giant blocks of ice. Frozen through and through. How they got so cursed is unknown. They drain warmth on attack, but also have ice stares.
What do you folks think?