originally posted by ishan_wh
From the sourcebook Slave Tribes of the 2nd edition campaign setting I´ll be posting all the human slaves that are not Templars, Preservers/ Defilers or Bards and Clerics. This is gonna be a long thread hehehe keep checking.
Complete
The Free
Bartras, the leader of the Free Level 8 Soldier (Leader)
Medium natural humanoid, human
Initiative +6 Senses Perception +5
HP 81, Bloodied 40
Speed 5
AC 21; Fort 21, Ref 17, Will 17
Longsword (standard; at-will) ✦ Weapon
+13 vs AC; 1d8 + 5 damage and the target is marked until the end of Bartras next turn.
Deft Slice (standard at will) ✦ Weapon
Requires longsword; affects a target marked by Bartras; +13 vs. AC; 1d8 + 6 damage, and the target is slowed (save
ends).
Tactical Switch (standard; recharge 4-5-6) ✦ Weapon
Bartras makes a melee basic attack. On a hit, the target slides 1 square, and Bartras or an ally within 10 squares of him shifts 1 square.
Freedom in the Field
Bartras gains a +1 bonus to melee attacks if it has an ally adjacent to the target.
Will of the Free
Bartras deals an extra 1d4 damage on all attacks against a target that is marked by him.
Alignment Good Languages Common, Balican
Skills: Athletics +13, Endurance +12
Str 19 (+8) Dex 14 (+6) Wis 12 (+5)
Con 17 (+7) Int 13 (+5) Cha 15 (+6)
Equipment obsidian longsword, kank scale armor
Bartras, grew up as a play slave in the house of a Balic patrician. The slave child learned much at the side of his master/playmate, participating in almost all of the lessons assigned to the patrician´s son. When Bartras was nine years old, it was decided that he would serve as a soldier slave in the patrician´s personal army. He was given over to the patrician´s sergeant to begin his military training. Bartras excelled at armed and unarmed combat, easily besting larger, stronger foes. He gained an appreciation for strategy and planning, paying extra attention to lessons concerning military tactics.
As Bartras came of age, he took his place among the best and highest ranking soldier slaves in his patrician´s militia. But Bartras was not content. Why should slaves have to settle at best for near equality and at worst for status as property to be used and abused as an owner pleased? There had to be more for Bartras, and for slaves throughout Athas. Something was missing, and the hole it left within the young soldier slave burned like his throat did when he was thirsty.
Years went by, and Bartras served the patrician´s family well. His undefined desires never interfered with his duties or his loyalty. They just left him feeling hollow and incomplete. Disaster struck while Bartras was accompanying his one-time playmate into the patrician´s fields outside of Balic´s protective walls. The noble´s son was making a routine check of his family´s holdings, and Bartras and his soldier slaves were along to protect him. The raiders struck without warning, ambushing the small party as it traveled the path toward the olive orchards. When the painfully quick skirmish ended, the soldiers and the noble´s son were dead. Bartras alone survived, though unconsciousness and bloody wounds made the raiders believe that he also was dead.
Bartras had a choice to make when he regained consciousness. He could return to Balic and explain to his patrician why he had failed to protect the noble´s son, or he could walk away into the desert and disappear. Either choice seemed to end in death, as far as the young man could see, but at least in the desert he could die free. Bartras struck out into the wastes. In the desert, death did not find the ex-slave. Instead, he wandered alone and soon discovered that the hollow feeling within him had been filled. It was freedom that he had craved, and now that he could go where he chose to go, do what he wanted to do, he felt almost complete. In the desert, it was more than just his body that Bartras let wander. He also freed his mind, letting it explore inner thoughts that he once shied away from. He realized that freedom was a constant battle, waged against the masters of Athas who took pleasure in enslaving the masses.
It took several years, but he eventually gathered enough followers (every one of them an escaped slave) to start his own tribe. The Free was born in the heat of the desert, and it quickly blossomed in a shower of raids against slave holders everywhere.
Bartras 2nd edition attributes
Str 15, Con 15, Dex 14, Int 13, Wis 12, Cha 15
Wild Talent: Daydream
Complete
Selanu, the thief Level 5 Skirmisher
Medium natural humanoid, human
Initiative +7 Senses Perception +9
HP 55, Bloodied 27
Speed 6
AC 19; Fort 16, Ref 20, Will 15
Club (standard; at-will) ✦Weapon
+10 vs AC; 1d6 + 6 damage
Dazing Strike (standard; encounter) ✦ Weapon
Requires mace; +10 vs. AC; 1d6 + 9 damage, and Selanu shifts 1 square, the target is dazed (save ends).
Kneel Foe (standard; at-will) ✦ Weapon
Requires mace; +10 vs. AC; 2d6 + 9 damage, and the target is knocked prone.
Combat Advantage
Selanu the thief deals an extra 2d6 damage on melee attacks against any target it has combat advantage against.
Ruthless Ruffian
Selanu the thief is proficient with the club and the mace, and can use those weapons with Sneak Attack or any rogue power that requires a light blade.
Alignment Unaligned Languages Common, Balican
Skills: Acrobatics +12, Perception +9, Stealth +12, Thievery +12
Str 17 (+5) Dex 20 (+7) Wis 14 (+4)
Con 15 (+4) Int 10 (+2) Cha 3 (-2)
Equipment bone club, carru leather armor
Selanu, once served as an artist slave in the templar court of Balic. Her specialty had been bone carving, but she developed a few additional skills to help her get around the court unseen. Her fledgling thieving talents found full expression under the tutelage of another artist slave who once made a living as a rogue (before his talents earned him a place as a slave).
After gaining her freedom due to the efforts of the Free, Selanu asked to join the tribe. She now puts her talents to work as a raider and as a thief when she is assigned to a trade caravan. She enjoys stealing additional goods and ceramic pieces while wandering a village in the guise of a merchant from some fictitious house on the other side of the Tyr region.
Selanu 2nd edition attributes
Str 16, Con 14, Dex 18, Int 10, Wis 14, Cha 3
Wild Talent: Graft Weapon
Complete
The Black Sand tribe
Zeburon, the leader of the Black Sand tribe Level 7 Elite Soldier (Leader)
Medium natural humanoid, human
Initiative +8 Senses Perception +6
HP 129, Bloodied 64
Speed 5
AC 22; Fort 23, Ref 19, Will 18
Saving Throws +2
Action Points 1
Longsword (standard; at-will) ✦ Weapon
+13 vs AC; 1d8 + 6 damage
Pinning Strike (standard; recharge 6) ✦ Weapon
+13 vs. AC; 2d8 + 6 damage, and the target is marked, immobilized, and takes ongoing 5 damage (save ends all).
No Mercy (standard; at-will) ✦ Weapon
Target must be bloodied; +13 vs. AC; 2d8 + 6 damage, and Zeburon’s allies gain a +2 bonus to attack rolls until the end of Zeburon’s next turn.
Strike of the Black Sand (standard; usable only while bloodied; inmediate reaction) ✦ Weapon
Requires longsword; +15 vs. AC; 3d8 + 7 damage. And Zeburon regains 20 hit points.
Vorpal Swing (standard; recharge 6) ✦ Weapon
Close burst 2; +17 vs. AC; 2d8 + 6 damage, and ongoing 10 damage (save ends).
Danger Sense
Zeburon innate psionic talent grants him a +2 psychic bonus to initiative and perception roles.
Alignment Chaotic Evil Languages Common, Urikite
Skills:
Str 20 (+8) Dex 16 (+6) Wis 12 (+4)
Con 17 (+6) Int 14 (+5) Cha 14 (+5)
Equipment bone longsword, chitin scale mail, iron helm, iron gauntlets
Zeburon, a human gladiator from Urik became leader of the Black Sand Raiders in much the same way as all of its members joined the tribe: he survived the tests of the caverns beneath the Black Sand ruins. While he is the leader of the tribe, which he rules through the strength of his iron-gloved fists, he follows the advice of the defiler, Fevil. The ex-gladiator approaches all situations from the perspective of the arena. Everything is a game, but a deadly game. The winner of the game lives to fight again, while the loser simply dies. He sees all opponents in these terms, believing that if he does not kill them first, they will surely kill him. He rules the raiders in the same way. If any of his followers question his orders, he swiftly kills them and asks if anyone else cares to disagree.
Zeburon does not talk about his encounters beneath the ruins, but he proudly wears the trophies he won in the depths. The iron helm covers his entire head. His eyes sparkle malevolently from within the shadows of the thin, menacing slit that cuts across the helm´s front. Strange designs etched into its sides mark it as something from another age. The designs may be magical in nature, but so far there have been no special powers attributed to the helm or its matching gloves. The gloves are iron gauntlets that fit snugly over Zeburon´s hands. He wears no other armor or clothing, save a breechcloth, sandals, and a short black cloak. He wields a sword of sharpened bone.
The ex-gladiator is quite mad, but that does not hamper his ability to lead. Of course, he leads his tribe down his own dark paths of madness. Zeburon craves battle and has a fierce blood lust that must constantly be sated. He hates all those who are not slaves, for they turned him into what he has become. He hates all slaves, for that was what he learned in the arena. Consequently, Zeburon hates everyone and everything. Someday that hatred will consume him, but until then he satisfies some of his foul urges through the actions of the Black Sand Raiders.
Zeburon 2nd edition attributes
Str 17, Con 16, Dex 16, Int 14, Wis 12, Cha 14
Wild Talent: Danger Sense
Sortar´s Army
Sortar, the leader of the army Level 10 Soldier (Leader)
Medium natural humanoid, human
Initiative +8 Senses Perception +6
HP 98, Bloodied 49
Speed 6
AC 21; Fort 24, Ref 19, Will 18
Longsword (standard; at-will) ✦ Weapon
- 16 vs AC; 1d8 + 7 damage
Double Cut (standard; at-will) ✦ Weapon
Sortar makes two longsword attacks, dealing an extra 2d8 damage on a hit against a target.
Formation Strike (standard; at-will) ✦ Weapon
+16 vs. AC; 1d8 + 7 damage, and Sortar shifts 1 square provided it ends in a space adjacent to an ally.
POW
Alignment Unaligned Languages Common, Balican
Skills: Athletics +15, Endurance +13, Intimidate +12
Str 22 (+11) Dex 16 (+8) Wis 13 (+6)
Con 18 (+9) Int 15 (+7) Cha 14 (+7)
Equipment bone longsword, mekillot hide armor
Sortar, was born a slave in the City-State of Balic. His combat skills earned him a place as a soldier slave, during this period of his life that he came to understand the mission he was destined to undertake. The tales of slave revolts in client villages inspired him to seek his own freedom. Shortly thereafter, he began gathering a tribe of followers to serve as his army against the city-states. Some call Sortar´s quest a fool´s dream but they do not call it that when he is close enough to hear.
The huge and powerfully built human has dedicated himself and his tribe to a war they cannot hope to win. Sortar´s Army has made its main course of action to battle and destroy whatever belongs to the templars and nobles. This includes caravans, client villages, and outposts across the Tyr region.
Recently the fearsome warlord has become very close to an ex-templar named Caletta. Some say they are even in
love- or at least that he is. But while he has become very fond of her and even loves her in his own way, there is little room in his life for a true commitment, other than the one he has already made to his private little war.
Sortar is obsessed with his war. His thrill for combat and his hatred of the templars and nobles have combined to drive him in reckless attempts, heroic, and often crazy feats that no sane man would try. As a result, he is respected and loved by his followers, and a little feared.
Sortar´s bone long sword never leaves his side, and wears a burn out-hardened mekillot hide armor.
Sortar 2nd edition attributes
Str 20, Con 16, Dex 16, Int 15, Wis 13, Cha 14
Complete
Caletta Level 7 Soldier
Medium natural humanoid, human
Initiative +6 Senses Perception +6
HP 71, Bloodied 35
Speed 6
AC 19; Fort 21, Ref 18, Will 18
Gythka (standard; at-will) ✦ Weapon
Reach 2; +11 vs AC; 2d4 + 5 damage
Press the Attack (standard; at-will) ✦ Weapon
Reach 2; targets an enemy marked by Caletta; +11 vs. AC; 2d4 + 5 damage, and the target is knocked prone.
Gythka Slash (standard; at-will)
Caletta makes gythka attacks, each against a different target.
Inflict Pain (standard; recharge 5-6) ✦ Psychic, Weapon
Reach 2; +11 vs. AC; 2d4 + 5 plus 1d6 psychic damage, plus an extra 3d6 + 4 psychic damage if the target is bloodied.
Alignment Evil Languages Common, Nibenesse
Skills: Athletics +12,
Str 18 (+7) Dex 17 (+6) Wis 16 (+6)
Con 15 (+5) Int 18 (+7) Cha 18 (+7)
Equipment gythka, carru leather armor
Caletta, once was a Templar wife of Nibenay but circumstances made her a fighter. She served her master well in his walled sub-city, even submitting to his occasional carnal desires. Her love of evil was surpassed only by her love of power; serving Nibenay provided her with plenty of power and the opportunity to use it for evil. She reveled in physical power, commanding large numbers of lesser templars and slaves. She also reveled in priestly power, using all of the energy that Nibenay provided with wild abandon. She thought her course in life was set, but then everything changed. A minor misunderstanding (at least from Caletta´s point of view) led to a major mistake as far as the sorcerer-king was concerned. Caletta´s slaves brought back only a dozen agafari trees from the Crescent Forest instead of the score Nibenay had demanded. For their mistake, the entire slave work detail was slain. Caletta the templar overseer in charge of the detail, suffered a worse fate. She was stripped of her templar powers and station, then assigned to another work detail bound for the forest. She was made a slave.
Caletta learned to hate the sorcerer-king and her sister templars over the two years she spent as a slave. Every day she toiled in the forest, cutting down trees and hauling wood. Every night she returned to the city-state where a crowded slave pen and a barely life-sustaining meal waited for her. She contemplated ways to get back at them all, but every dream ended when the gate on the pen slammed shut behind her. One day while laboring in the forest, an opportunity for escape presented itself. Caletta took it greedily. Her chance to leave slavery behind came when a thri-kreen hunting pack appeared in the forest. The mantis warriors decided to prey upon the slaves and their templar guards. In the heat of battle, Caletta ran. The only thing she took with her (besides the clothes on her back) was a gythka from a fallen thri-kreen. She has used the polearm with the wicked blades as her personal weapon ever since, in tribute to the thri-kreen who inadvertently helped her gain freedom.
In the wilderness, the combat training she received in her first years as a templar came back to serve her. Without clerical magic to aid her, she had to rely on her own combat skills to protect her. While survival was her major concern, Caletta allowed the dreams of revenge against Nibenay and his templars to once again occupy her thoughts. She would later find realization of these dreams-at least in some small part as a member of Sortar´s Army.
Caletta´s one-time status as a templar made it hard for her to find a place outside of the city-states, but she knew that the only place for her within the walls of civilization was in the slave pens-or worse. When she thought all of her options were used up, Caletta met Sortar´s tribe. It was by the grace of the powerful warlord that Caletta found acceptance in the tribe. Now the two are lovers, at least in the physical sense, though many say she is simply using
Sortar´s feelings to achieve her own ends. To some extent that is true, but she also feels a special bond to the man that goes beyond her personal schemes and that bothers her…
Caletta 2nd edition attributes
Str 15, Con 15, Dex 17, Int 17, Wis 16, Cha 18
Wild Talent: Inflict Pain
- Gythka: Template weapon used - Glaive