Originally posted by ishan_wh:
Hey wanderer´s of the wastes…
It is I the forgotten templar of Urik… Jacek, no seriously… sorry people for being away for so long hehehe anyway I have been reading your posts here and on the forum of Athas. (got some trouble with my user though) Anyway I am going to start converting some easy human NPC´s that has core classes. Keep in mind that they will be incomplete since I´ll be waiting for Dark Sun class powers and feats hehehe I know it can take a while before the people of wotc and the proud members of Athas can start setting things straight with FOURTH!!
Before I start I want to thank you all for your collaboration and lets hope we can see Athas reborn in this New System. I´ll start this thread by converting Semponius of Asticles from the adventure accessory - Asticlian Gambit and some more NPC´s from this module.
Working for a better Athas.
PS:
I got the point distribution for the stats in a word archive. In case anybody wants to know how I distributed them.
Originally posted by ishan_wh:
Semponius of Asticles, leader
Level 6 Elite Soldier
Equipment: Bone Longsword, Leather armor (before the raid); Obsidian short sword (during the hunt)
=======================================================================
Tovril the Green, the vain noble
Level 7 Soldier
XP
Medium natural humanoid
Initiative +5
Senses Perception +1
HP 68; Bloodied 34
AC 17; Fortitude 18, Reflex 15, Will 11
Speed 6
Battleaxe (standard at will) Weapon
+8 vs AC; 1d10 + ? (crit 1d10 + ?).
Alignment Evil
Languages Common - Gulg
Skills Endurance +9, Streetwise +6
Str 16 (+6) Dex 14 (+5) Wis 7 (+1)
Con 12 (+4) Int 9 (+2) Cha 6 (+1)
Equipment: Bronze Battleaxe, Leather armor
=======================================================================
Sylos, merchant of House Kulik
Level 8 Skirmisher
XP
Medium natural humanoid
Initiative +6
Senses Perception +1
HP 77; Bloodied 33
AC 16; Fortitude 14, Reflex 18, Will 16
Speed 6
Dagger (standard at will) Weapon
+8 vs AC; 1d10 + ? (crit 1d10 + ?).
Alignment Evil
Languages Common - ?
Skills Bluff +11, Thievery +11
Str 10 (+3) Dex 16 (+6) Wis 15 (+5)
Con 13 (+4) Int 16 (+6) Cha 16 (+6)
Equipment: Obsidian Dagger (during the hunt)
=======================================================================
Ulya, slave tracker
Level 5 Soldier
XP
Medium natural humanoid
Initiative +6
Senses Perception +2
HP 53; Bloodied 26
AC 15; Fortitude 15, Reflex 15, Will 12
Speed 6
Dagger (standard at will) Weapon
+8 vs AC; 1d10 + ? (crit 1d10 + ?).
Alignment Unaligned
Languages Common - ?
Skills Athletics +8, Endurance +8, Perception +2
Str 14 (+3) Dex 18 (+5) Wis 12 (+2)
Con 13 (+2) Int 13 (+2) Cha 10 (+1)
Equipment:
=======================================================================
Iynara, the crodlu Rider
Level 12 Soldier
XP
Medium natural humanoid
Initiative +9
Senses Perception +7
HP 111; Bloodied 55
AC 15; Fortitude 21, Reflex 19, Will 19
Speed 6
Bastard Sword (standard at will) Weapon
- vs AC; 1d10 + ? (crit 1d10 + ?).
Alignment Evil
Languages Common - Gulg
Skills Athletics +14, X +
Str 19 (+9) Dex 19 (+9) Wis 15 (+7)
Con 15 (+7) Int 17 (+8) Cha 19 (+9)
Equipment: Obsidian Bastard Sword
=======================================================================
Taibela, Chief of Thieves
Human Female Skirmisher lv14, Evil
Atributes: Str 18 (+9), Con 16 (+8), Dex 20 (+10), Int 15 (+7), Wis 14 (+7), Cha 13 (+6)
HP: 128; Bloodied: 64
Speed: 6 squares
Saves: Fort: +19, Ref: +22, Will: +17
Bonus: +5
Skills: Acrobatics (+15), Thievery (+15), Stealth (+15)
Attack:
Powers:
- At Will: Deft Stike
- Encounter:
- Daily
- Utility:
=======================================================================
MORE COMING SOON!
=======================================================================
Originally posted by Pennarin:
Hey there!
Didn’t you have a different avatar’s name before? Rings a bell a bit (lousy with names, sorry).
I would suggest to include powers for the NPCs, because powers are about 99% of the personality of an NPC…at least as far as stat blocks can have personality. Otherwise you’ll just produce ability scores, hit points, defenses, etc. Boring drone info.
Are you going to do stat blocks or only work on fleshing out the backgrounds, or both?
Originally posted by ishan_wh:
[quote]Hey there!
Didn’t you have a different avatar’s name before? Rings a bell a bit (lousy with names, sorry).
I would suggest to include powers for the NPCs, because powers are about 99% of the personality of an NPC…at least as far as stat blocks can have personality. Otherwise you’ll just produce ability scores, hit points, defenses, etc. Boring drone info.
Are you going to do stat blocks or only work on fleshing out the backgrounds, or both?[/quote]
Hey there… yes I´m gonna give some powers, not all of them since there must be some Dark Sun class powers. I´ll try to fit all that in the stat block format. I´ll try to fit the powers to the description of the NPC´s in the modules from 2nd Edition.
And by the way good memory Penn I just changed my avatar pic… I year ago I converted tons of npc´s 2nd edition module adventures to 3.5 DnD Edition, guess that now I´ll have to convert em to 4E hehehe
Thanks for the interest Pennarin - glad to help Athas… lol
Originally posted by Pennarin:
Note that only PCs have feats in 4e. See DMG 186-188. A non-combat NPC has a name and skill scores, and rituals if need be. A combat NPC (one that can possibly help the PCs in combat, or be their foe) reads just like a monster stat block from the MM.
Some powerful NPCs (i.e. not in the sense of levels, but in in-game importance) from the 4e adventures have had powers that perfectly mimicked PC feats…read here that one of the NPC’s powers was having a feat normally reserved for PCs. Those are usually BBEGs.
Originally posted by ishan_wh:
[quote]Note that only PCs have feats in 4e. See DMG 186-188. A non-combat NPC has a name and skill scores, and rituals if need be. A combat NPC (one that can possibly help the PCs in combat, or be their foe) reads just like a monster stat block from the MM.
Some powerful NPCs (i.e. not in the sense of levels, but in in-game importance) from the 4e adventures have had powers that perfectly mimicked PC feats…read here that one of the NPC’s powers was having a feat normally reserved for PCs. Those are usually BBEGs.[/quote]
Hey Penn thanks for the pages of the DMG heads up, gonna work on these three NPC´s from Asticlian Gambit Module. I just got my own books so I guess it will be a while before I learn how to do this kind of “new” npcs hehehe well let me know if I´m going in the right track I´ll keep reading the books lol and update this three as I can
Thanks to the community too
Originally posted by Pennarin:
Look up on the WotC adventures, and Dungeon/Dragon magazines, some have NPCs that read like monster blocks (so the DM can easily allow them to adventure with the party or allow the party to fight them), some have long background/personality descriptions…and virtually no stats besides a name and skill scores (no level either!). So when making NPCs the rule is for you to make them as complete or lite as you want.
Originally posted by ishan_wh:
Thanks again Penn will do that I got the neccessary information to flesh em up a lot an leave them ready to be encountered, fought and even slayed hehehehe will continue to work on this too.
Working for a better Athas
PS
Wich Dungeon/ Dragon magazine do you recommend me to check.
Originally posted by ishan_wh:
Hey Penn I was wondering:
- Do the human bonus (+1 to all saves) apply for the NPC human “monsters” as well?
- Also how is the rule for inferior materials on Dark Sun 4e? Any ideas so I can also ponder on it hehehe
Well let me know Pennarin and thanks for helping me hehe
Working for a better Athas.
Originally posted by outlaw68:
Sorry, i am not trying to speak for Penn, but i believe i may be able to help.
in general Human NPC’s don;t get that bonus, they just stick to the monster creation rules in the DMG, unless you are doing a major NPC… in that case the DMG basically leaves it up to you weather you build it on the monster stat block (the suggested method) or do up an entire build as a PC would…
And as for the inferior material, in my conversion (which is finally nearly finished - YAY) i really just use the rules straight out of the original Dark Sun box set, they seem to fit quite well, and they aren’t that unbalancing (As long as you keep in mind Athas is supposed to be a much harder world to survive in - one of the reasons behind Character Trees)… but this one is just my opinion.
Originally posted by Pennarin:
Outlaw is right on the NPCs. If a race has darkvision, the NPC will. If it it’s a dwarf and has racial features, or its a tiefling and has a racial power, it will have. Little things like +1 to Will aren’t normally applied. BBEGs, since they may be more like the PCs, can be made to have powers that really are PC feats, and you may - as a DM - apply racial bonuses to the standard monster stats you use. So a BBEG human wizard made more like a PC would be more powerful than its regular counterpart “monster” human wizard of the same level. It’s up for the DM. Mundane NPCs never apply those bonuses. Check for yourself on human, dwarf, etc, entries in the MM.
There’s either inferior materials or superior materials. Either stone/bone/wood is inferior and penalizes, or metal/drake ivory/etc is superior and grants a bonus.
Sundering is no longer a clear, easy option in 4e, so the fact these materials in 3e offered less or more AC, hardness, or hps to a weapon/armor/shield is no longer relevant in combat situations.
A straight -1/+1 bonus to attack or damage might still work, but I will investigate on the boards and come back to you on this.
Originally posted by ishan_wh:
Thanks Penn for the search of the inferior materials, how goes by the way?
Outlaw you were right about the saves, it helps speed things up a bit when you don´t have to fill all the blanks. So I´m gonna add some powers to all those NPC, I´m doubtful since they are all humans I´ll be putting them the extra At Will power from human, but; heres the catch I´ll wait for DS 4E At will powers if any lol…
Let me know what you guys think/ any ideas are welcome as well
Thanks again.
Working for a better Athas.
PS:
About the feats; Iynara in the module is a Crodlu fighter, how does this work with the monster human npc soldier/fighter (according to page 186 DMG) Let me know on this asap pls
Originally posted by outlaw68:
[quote]Thanks Penn for the search of the inferior materials, how goes by the way?
Outlaw you were right about the saves, it helps speed things up a bit when you don´t have to fill all the blanks. So I´m gonna add some powers to all those NPC, I´m doubtful since they are all humans I´ll be putting them the extra At Will power from human, but; heres the catch I´ll wait for DS 4E At will powers if any lol…
Let me know what you guys think/ any ideas are welcome as well
Thanks again.
Working for a better Athas.
PS:
About the feats; Iynara in the module is a Crodlu fighter, how does this work with the monster human npc soldier/fighter (according to page 186 DMG) Let me know on this asap pls[/quote]
No worries on the saves… i am happy to help out where i can (I have been doing a lot of dark sun conversions too… so far I have converted about half of the books…)
With the Iynara/Monsters with levels thing… i would start by stating out the basic monster, then just adding the fighter template presented in the DMG, making an elite monster. I would also be inclined to add a few levels to further separate from a standard monster.
Originally posted by Pennarin:
People have very little to say on inferior materials. I might repost on multiple subforums to get other types of people to respond to it.
Originally posted by ishan_wh:
Hey Penn thanks for your support on this matter hehehe so Im adding some powers to these NPC´s got the piece of paper somewhere lol
BTW I got some short information on these npc´s as well but first I´m gonna check those drafts so that they are well polished and then I´m going to post them let me know how goes the powers for the core classes of dark sun I know it might be a while so lets get to it.
Thanks again to all the people on this thread here lol
Originally posted by ishan_wh:
These are the backgrounds of some of the NPC´s of the Asticlian aventure, I´ll add some descriptions based on the drawings of the npc as well. This short paragraphs tell something about the people the characters will meet during the adventure.
Sark
A dirty, grim looking halfling sits in one filthy corner of the cell. “So more fodder for the tree hugging nobles eh? You’re bound for the Red Moon Hunt as well, are you? Well we’re trapped in the same sandpit, so we might as well make most of it. I’ve been well fed for the hunt, so have no fear. The name’s Sark” Sark is a rather proud halfling from the Kawuli tribe.
Iynara
A young, ambitious noble woman with a talent for the hunt, Iynara rides a specially trained crodlu through the forest. A woman with little patience that prefers to attack all out, slaying as many as she possibly can.
Sylos
A portly human in the remains of what was once rich finery, he introduces himself “I am Sylos of House Kulik, for some reason the Queen accused me of smuggling spell components… I don’t stand a chance in this vile hunt of hers, help me escape and I’ll pay each of you in silver, deal?." Sylos is no warrior and he will slow down the rest of the group, but if he survives he will remain true to his part of the bargain.
More Comming Soon!!
Originally posted by ishan_wh:
Hello my athasian friends…
I wanted to get your attention, since I´m gonna make this thread a little bit more [SIZE=6]BIG[/SIZE], I´ll be using it to add all the NPC´s I can. I wanted to start with Tithian of Mericles, but so far there isn´t a full conversion for the Templar 4E or the Psion (since Tithian developed some psionics during the course of his grand adventure). I´m gonna post here the attributes found on the Veiled Alliance accessorie, also I´m gonna upload three of the four best half elves that Athas has to offer.
As described in the 2E accessory
Tithian of Mericles
Human Male, Templar Level 17, Lawful Neutral
Str 9, Con 13, Dex 14, Int 18, Wis 15, Cha 16
Originally posted by Pennarin:
Fanatically loyal to the Black Sand Raiders’ sorcerer, the defiler Fevil, Hespulto is a twisted and sadistic man. He bears the constant grin of those who enjoy themselves, and laughs at inopportune times, such as when attacked or injured, and his wild eyes show the promise of insanity.
A consummate defiler, Hespulto is far more tainted by defiling than his master could ever be, for Hespulto was captured by a tribe of belgois who tortured him and hate of his flesh for the pleasures it provided. Hespulto’s way of coping during his stay in their midst, before he was rescued by Fevil in a raid on the tribe, was to adopt the vile creatures’ destructive ways, to become like his captors. That period did more than scar his flesh, it made him the person he is today - hungry for pain, death, and destruction.
HESPULTO
Level 6 Elite Controller
XP 500
Medium natural humanoid, half-elf
Initiative +6 Senses Perception +5; low-light vision
HP 148; Bloodied 74
AC 20; Fort 17, Ref 18, Will 18
Saving Throws +2
Speed 6
Action Points 1
Staff (standard; at-will) ◦
Weapon
+11 vs. AC; 1d6 + 4 damage.
Blackfire (standard; at-will) ◦
Defile, Fire, Necrotic
Ranged 10; +10 vs. Reflex; 1d10 + 4 fire and necrotic damage.
Blastback (standard; recharge 5 6) ◦
Defile, Fire, Necrotic
Ranged 10; +10 vs. Reflex; 1d10 + 4 fire and necrotic damage, and the target is pushed 3 squares.
Bloodied Rafale (standard, when bloodied; at-will) ◦
Defile, Fire, Necrotic
Hespulto makes two blackfire attacks.
:area: Dust Swirl (standard; recharge 5 6) ◦
Defile, Force
Area burst 1 within 10; +8 vs. Reflex; 2d8 + 4 force damage, and the target is blinded until the end of Hespulto’s next turn. Aftereffect: Any allies (Hespulto included) adjacent to the burst shift 1 square.
Maniacal Laughter (immediate reaction, when first bloodied) ◦
Fear
Close burst 5; +8 vs. Will; deafened creatures are immune; the target takes a -2 penalty to all defenses until the end of Hespulto’s next turn.
Opportunistic Sorcery (free, when missed by an attack; encounter)
Dust swirl recharges, and Hespulto uses it immediately.
Alignment Chaotic Evil Languages Belgoi, Common, Elven
Skills Arcana +11, Intimidate +10
Str 13 (+4) Dex 17 (+6) Wis 14 (+5)
Con 18 (+7) Int 16 (+6) Cha 16 (+6)
Equipment quarterstaff, robes
Originally posted by ishan_wh:
WOW!
I´m still really really green lol, but really Penn thanks for Hespulto I think he can be a great antagonist for anybody. Nice background I really enjoyed the belgois chewing his flesh, does Hespulto comes from a city in particular?
Will keep working on this.
Thanks
Originally posted by Pennarin:
What is known about Hespulto is contained in Arcane Shadows (perhaps in Dragon Crown too, haven’t checked). We know nothing else besides what I wrote.
The belgoi period is my touch - explains the dysfunctionality of the character, why he looks so insane in Baxa’s depiction in Arcane Shadows. He saw evil and was changed by it. A bit like Joss Whedon’s reavers in the tv series Firefly.
Plus, I liked the belgoi’s description that no other living thing on Athas, perhaps other than a defiler, is as destructive as a belgoi. A tidbit that deserved to be included in some story.
According to Kamelion, Hespulto is destined to be killed by PCs…and come back as an ashen to exert revenge.
Originally posted by ishan_wh:
Hey everybody, thanks to Penn I can start finishing some npcs for good lol, will be posting them over the course of this week. If anybody wants to add something, like a correction to the MONSTER NPC I have already made, feel free to tell me. Cause I´m not very good with the 4E rules just yet hehe
Well is always good to be able to count with the support of the commnunity.
Working for a better Athas.
Originally posted by dragonbreath_ven:
Hi ishan_wh, keep the good work, I wish to retake my Darksun campaign the following year, last time I DM’ed Arcane Shadows in 2E, and now I’ve just buyed my core books and will start reading again in my free time. Sorry if I don’t help much as I have years without play but at least I wanted to tell you that it’s an important work your doing here, I had the fortune to buy every DS supplement that was printed and I want to use it all (before some unknow fungis from outer space eat my books).
Do you plan yo publish your final convertions anyware besides this post? maybe athas.org or a personal blog?
Thanks,
Originally posted by ishan_wh:
[quote]Hi ishan_wh, keep the good work, I wish to retake my Darksun campaign the following year, last time I DM’ed Arcane Shadows in 2E, and now I’ve just buyed my core books and will start reading again in my free time. Sorry if I don’t help much as I have years without play but at least I wanted to tell you that it’s an important work your doing here, I had the fortune to buy every DS supplement that was printed and I want to use it all (before some unknow fungis from outer space eat my books).
Do you plan yo publish your final convertions anyware besides this post? maybe athas.org or a personal blog?
Thanks,[/quote]
Hey thanks for the support… and I do want to post them in athas.org but first I do want to finish this npc´s and be sure that they are well made. Until then I´ll keep working on humans only because there are some athasian features that the other races have.
thanks again to all who keep this thread alive hehehe
Working for a better Athas
Originally posted by ishan_wh:
Hey everybody been a little bit busy, so thanks to the example Penn gave us I can start re working again. So keep your eyes open cause you might just yet see many of these NPC´s again in 4E.
Would like to see some “official” races, for example:
- Dwarven focus
- Elvish desert endurance
Cause this skills are the only ones that can be added/ enhanced in the 4E Dark Sun, this are some thoughts of mine, that could accelerate the process of shaping the inhabitants of Athas.
Lets keep working on this matter.
Originally posted by Tectuktitlay:
[quote]Would like to see some “official” races, for example:
- Dwarven focus
- Elvish desert endurance[/quote]
I addressed both races , and how I think the dwarven focus and desert-running abilities of those two races should be handled, as well as my take on the other core races of Athas
Originally posted by ishan_wh:
I´m back, long vacation hehehe so I have played a DnD 4E adventure I got to say it was great the combats scenes are far more dynamic and fast very nice job. But the role playing flavor still depends solely on the players so now that I have a clearer picture of the powers and how the system works I can continue to work on these NPC´s … also thanks to Pennarin for the Hesphulto NPC/ Monster
Working for a better Athas
Originally posted by Pennarin:
Welcome back, Ishan
Originally posted by ishan_wh:
Hey my friends… is good to be back with renewed energies heheh… so now that I got the 3 core books. (they finally arrived) I have a clearer picture on how to make these NPC´s, by rule standards they are monsters but they will have the NPC creation rules of page 186 of DMG plus the Elite monster feature.
“I think thats how you made Hesphulto right Penn?”
I was thinking on a power for Semponious, something like
Sand Slash - Encounter
Semponius feints a felling step leaving his defense open only to come back by kicking sand to the oponents face.
Hit Str vs Ref
2W + str mod, plus oponent is dazed until the end of Semponious next turn.
I just came up with it right so feel free to give me TONS of opinions please.
Glad to be back.
Working for a better Athas.
PS
i´ll start correcting the NPC´s here, with the Elite module hehe
Originally posted by Pennarin:
NPC rules are not necessary to make monsters.
NPC rules are, as the name implies, meant to be for those NPCs you might get help from in combat or who you might face in combat.
Otherwise, you inventna monster from A to Z.
Originally posted by ishan_wh:
Thanks for the comment Penn, my doubt is in the example that you gave of Hesphulto. Hes got AC 20, like 6 powers, strong powers which by the creation came from the Elite module and also the 140´s HP hehehe
So my question for you is:
Did you made Hesphulto with a combination of NPC creation rules plus the Elite module Rules?
Thats all, cause I dont want to make this NPC too powerful for the setting. Another example is the Jarlaxle found in the Forgotten Realms Campaign Guide. Any thoughts on that buddy.
Originally posted by Pennarin:
No, I made Hespulto using monster rules.
For the purposes of this thread, NPCs ought to be converted using the NPC rules, or virtually no rules at all (i.e. barebones, like I mentionned earlier).
Hespulto, despite being an “NPC” comes from an adventure module where he’s meant to be in a fight to the death with the PCs…hence he ceases to be a potential NPC and is relegated solely into the realm of the monsters.
Minthur, Semponius, etc, are not meant to be battered by mauls or pumped full of arrows by the PCs…hence NPC.
Originally posted by ishan_wh:
Thanks for the clarification my friend i´ll ponder/ work on this hehehe…
Working for a better Athas
Originally posted by Pennarin:
In Forgotten Realms’ first adventure, Scepter Tower of Spellguard (for PCs of 2-4th levels), the PCs have competition in the form of another adventuring group. I think those stat blocks were made using NPC rules, because the powers read a lot like actual Player’s Handbook powers.
So the PCs are not limited to fighting that adventuring group, they can join them, race against them without exchanging blows, etc…hence they should not be made into monsters but into NPCs…thus use the NPC-building rules.
That might be the best example I know.
Originally posted by ishan_wh:
[SIZE=6]Complete[/SIZE]
Semponius of Asticles Level 6 Soldier (Leader)
Medium natural humanoid, human
Initiative +7 Senses Perception +3
HP 61, Bloodied 30 see also wastelander fury
Speed 6
AC 23; Fort 23, Ref 22, Will 22
Longsword (standard; at-will) ✦Weapon
+13 vs AC; 1d8+8 damage
Wastelander Fury (free, when first bloodied; encounter) ✦ Weapon
Semponius makes a melee basic attack with a +4 bonus to the attack roll and deals an extra 1d6 damage on a hit.
Desert Strike (standard; encounter) ✦ Weapon ✦ Recharge 6
Semponius makes a longsword attack. If the attack hits, it makes a secondary attack against the same target.
Secondary Attack: +10 vs. Reflex; the target is slowed (save ends).
Desertfield Tactics
Semponius gains a +1 bonus to melee attacks if it has an ally adjacent to the target.
Alignment Good Languages Common, Tyrian
Skills: Athletics +14, Endurance +12
Str 17 (+6) Dex 18 (+7) Wis 11 (+3)
Con 13 (+4) Int 12 (+4) Cha 18 (+7)
Equipment leather armor, obsidian longsword
Semponius of Asticles is a good looking, well built man with patriarch features and sand colored long hair that falls just below his shoulders and also has blue eyes. Semponius is an adventurer with a jolly nature, wearing a light brown cloak with a hood. A skilled fighter who knows best to keep his stone long sword ready and her leather armor prepared. Semponius wears gray trousers and shirt with soft leather boots.
This is the newly version of Semponius (now that I can grasp a better concept of the rules of the NPC and the game itself) please feel free to add your comments and opinions, thanks.
Working for a better Athas
More to come on this format
Originally posted by Pennarin:
So Semponius is statted as a monster? Might just change the names of those abilities, they sound appropriate for a ranger, and I imagine Semponius is a nobleman?
Originally posted by ishan_wh:
Hey! yep, Semponius is a Nobleman, but the information on him from the Asticlian Gambit supplement depicts him as a raider, a smart raider, it is unclear why Semponius lives like this, the only hints given are that he´s a chatty kind of guy, so my guess is that he is a free spirit man, kinda of like the late Agis, but Semponius seems more irresponsable towards his noble heritage.
So any thoughts on the names for his two powers?, Glad to be back and doing this
Working for a better Athas.
PS:
Check Semponius I think he´s ready for action, hehehe
Originally posted by ishan_wh:
Will be updating this second page shortly with finished NPC´s, I believe that the Semponius NPC is now completed. Please let me know your comments.
Originally posted by ishan_wh:
[SIZE=6]Complete[/SIZE]
Tovril, the green the vain noble Level 7 Soldier
Medium natural humanoid, human
Initiative +5 Senses Perception +1
HP 68, Bloodied 34
Speed 6
AC 20; Fort 22, Ref 19, Will 15
Battleaxe (standard; at-will) ✦Weapon
+9 vs AC; 1d10+4 damage
Aristocrat Revenge (free, when first bloodied; encounter) ✦ Weapon
Tovril makes a melee basic attack with a +4 bonus to the attack roll and deals an extra 1d6 damage on a hit.
Last Stand (standard, usable only while bloodied; encounter) ✦ Healing, Weapon
Tovril makes a melee basic attack and regains 18 hit points.
Nobleman Tactics
Tovril gains a +1 bonus to all his defenses if it has one ally adjacent to himself.
Alignment Evil Languages Common, Gulg
Skills: Endurance +12, Heal +6
Str 16 (+6) Dex 14 (+5) Wis 7 (+1)
Con 12 (+4) Int 9 (+2) Cha 6 (+1)
Equipment leather armor, bronze battleaxe
Tovril, the green, is an unskilled would-be noble leads a small army of slaves with the hopes that his sheer number of kills will offset his utter lack of skill. In Gulg, Tovril is considered a buffoon because of his unorthodox hunting procedures. So far Tovril has been in nine hunts, and has yet to attain the nobility.
Tovril is a large man with a round and healthy belly, a large dark beard and serious expression of a not good looking man. Wearing a top hat with two large feathers, Tovril is protected by a short leather coat and a loincloth and instead of sandals he wears a small pair of boots.
Tovril, the green combat tactics, four halflings trackers precede Tovril, searching for prey, who then report back to their master if they sight any fleeing slaves. Tovril then sends his eight muls forward to deal with the slaves while he watches from the safety of his Inix. If cornered or in a loosing position Tovril will retreat by swinging his bronze battleaxe, if his mount falls Tovril will run while protected by his slaves.