Hello all!
I’m gearing up to start a Dark Sun campaign using AD&D 2nd Edition, beginning with the classic “A Little Knowledge” adventure from the first boxed set. I’ve run into a bit of a snag while preparing, specifically regarding how magic-user and priest classes handle material components and spellbooks. As many of you know, the PCs start out enslaved in this adventure and have virtually nothing besides a breech cloth.
This raises a few questions for spellcasting classes:
- Material Components: I’m considering allowing characters to gather necessary components from their surroundings once they’re free, but I’m unsure if this feels too hand-wavy considering it’s a literal desert and some things may be hard to find
- Spellbooks: Without any spellbooks, it’s challenging to figure out how mages can prepare and cast spells effectively. I’m thinking of having them find a spellbook in the caravan wreckage and just letting them pick what’s in it (essentially giving them their starting spellbook)
How do you all handle these issues in your campaigns? Do you ignore them, find creative workarounds, or stick strictly to the rules?