originally posted by Pennarin
New spell: adapted from the Master Defiler PrC. Handy for those trips to the Obsidian Plains…
Tap the Life Force
Necromancy
Level: Wiz ?
Components: V, S, F
Casting Time: 1 hour
Range: Touch
Targets: 2 Hit Dice of creatures/level
Duration: 10 days; see text
Saving Throw: None; see text
Spell Resistance: Yes
The spell brands the essence of creatures so as to make it available in a special energy gathering process. Usually, defilers use this spell in conjunction with a mind-affecting spell to create a small group of docile slaves whose life force can be used in places completely devoid of plant life, such as the Obsidian Plains.
First, the creatures are subjected to an arcane process that brands their life force. Undead, non-corporeal creatures, and plants cannot be affected by tap the life force. The process is applied in the same manner as a coup de grace, so it is impossible to brand someone in normal combat without first subduing or incapacitating the opponent. Every day the brand is in place the creature gets a Fortitude save to negate the branding. A willing, charmed or dominated victim gets no saving throw. The wizard cannot have branded at any one time more than double its caster level in Hit Dice of creatures. The branding process confers no control over the creature(s). At the end of the spell’s duration, the life force ceases to be accessible to the defiler and he must cast the spell again to make a creature’s life force available for energy gathering.
Anytime within the ten days following the casting of the spell, the wizard can tap the life force of the creatures as part of the special energy gathering process, during which the orb must be touched (it can also be carried on staves or as a necklace). The range of the orb is equal to 10 ft. x the level of the spell being cast. The targeted creature(s) must make a Fortitude save (DC = user’s spellcaster level). If successful, the caster failed to draw energy with the orb. However if the target fails, it takes temporary Constitution damage equal to the level of the spell being cast (a metamagic feat cannot be applied to a spell at casting time using this method). If this reduces the target to 0 Constitution, it dissolves into defiler’s ash. Further, if the target didn’t have enough Constitution to equal the spell level, another target must be selected from within range and makes the Fortitude save, and if that target fails, the remainder of the spell levels needed to be drained are taken from the second target’s Constitution. A target that survives this attack becomes nauseated for one round as a result of his life essence being stolen from him.
While gathering energy using this special process, the defiling is limited to those creatures that are branded and is in no way applied to terrain. Raze feats are of no use to this type of energy gathering.
Arcane Focus: Obsidian Orb costing ? XP and ? Cp of raw materials. The orb is not destroyed during the casting and can be reused for other castings of the spell.