Hit Dice: d8
To qualify to become a Jazst, a character must fulfill all of the criteria.
Base Attack Bonus: +4
Skills: Perform (Acrobatics) 8 ranks, Perform (Dancing) 8 ranks, Perform (Juggling) 8 ranks, Tumbling 8 ranks
Feats: Endurance, Run, and Weapon Focus (small or tiny slashing weapon)
Class Skills: Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Escape Artist (Dex), Jump (Str), Perform (Cha), Profession (Wis), Sense Motive (Wis), Speak Language (Sign language), Tumbling (Dex), Use Rope (Dex). See Chapter 4: Skills in the Player’s Handbook for skill descriptions.
Skill Points at Each Additional Level: 4 + Int modifier
Weapon and Armor Proficiency: Jazst receive no additional weapon or armor proficiencies. Note that armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble. Also swim checks suffer a -1 penalty for every 5 pounds of armor, equipment, or loot carried.
Principle of the Razor: This is an attack that kills one’s opponents very slowly. As long as the Jazst uses a tiny or small slashing weapon, the wounds on the target are cut long and deep and become hard to heal and very painful, any damage taken from this attack heals as half as normal. These wounds are also able to make the opponent lose muscle coordination, without killing him outright.
The Jazst receives this ability at 1st level, and each successful hit deals 1 point of Dexterity damage if the target fails a Fortitude save at DC 10 + the Jazst’s class level, + Strength modifier. This penalty increases to a max of +2 at 7th level. These penalties last for 2 rounds, plus 1 round per class level of the Jazst.
Dance of the Whirling Blades: At 3rd level Jazst learn The Dance of the Whirling Blades. This deadly dance is a special attack used by jazst. The attack is executed with great skill, requiring that she use a standard action for preparation, treat this as a charge attack that provokes an attack of opportunity. The maneuver gives the jazst’s an extra attack in that round on top of her normal attack she gets for charging, which are both at -2 penalty. Note that this and the Principle of the Razor attack stack.
This attack has some disadvantages however. The dance lowers a jazst’s AC by a -4 circumstance penalty during the round of the attack. The jazst must make successful Dexterity and Constitution ability saves at DC 15 immediately following The Dance of the Whirling Blades. Failure of the Dexterity ability save means she has become dizzy or off balance and falls (damaging nothing but her pride). She recovers at the end of the round, but may take no other action. A failed Constitution ability save means that the jazst is fatigued as per the fatigue rules. Doing this maneuver again, while fatigued, causes the Jazst to become exhausted as per the exhaustion rules. The Dance of the Whirling Blades is always a great crowd pleaser.
Starting at 6th level the Jazst receives an extra attack, which she can do on top of her normal attacks she gets for performing this maneuver if she chooses, but all three attacks are at -5 penalty. At 9th level the jazst no longer provokes an attack of opportunity when performing this maneuver.
Bonus Feats: The Jazst receives bonus feats at levels 2nd, 5th, 8th, and 10th.
The Jazst can pick those bonus feats from the following list: Dodge (Mobility, Spring Attack), Exotic Weapon Proficiency, Expertise (Improved Disarm, Improved Trip, Whirlwind Attack), Improved Initiative, Quick Draw, Two-Weapon Fighting (Improved Two-Weapon Fighting). Weapon Finesse, and Weapon Focus. Note that some of these can be taken more than once.
Weapon Specialization: At 4th level, a Jazst that has Weapon Focus in any tiny or small slashing weapon can gain Weapon Specialization in that weapon.
Death Blow: At 10th level, the Jazst can perform a Death Blow on a round following The Dance of the Whirling Blades as long as she made her ability saves. The target is thrown off balance leaving him vulnerable, the next successful attack on the opponent from the jazst must make a Fortitude save at DC 10 + the Jazst’s class level + Intelligence modifier, or be slain.
Level BaB F R W Special
1 +0 +0 +2 +0 Principle of the Razor +1, Weapon Finesse
2 +1 +0 +3 +0 Bonus Feat
3 +2 +1 +3 +1 Dance of the Whirling Blades
4 +3 +1 +4 +1 Weapon Specialization
5 +3 +1 +4 +1 Bonus Feat
6 +4 +2 +5 +2 Dance of the Whirling Blades (extra attack)
7 +5 +2 +5 +2 Principle of the Razor +2
8 +6/+1 +2 +6 +2 Bonus Feat
9 +6/+1 +3 +6 +3 Dance of the Whirling Blades (doesn’t provoke an AoO)
10 +7/+2 +3 +7 +3 Bonus Feat, Death Blow