[Psionic PRC] Tattooist

Originally posted by bengeldorn

I was just looking in the ExPHB and the idea of this class came into my mind. Although I think it’s overpowered as it is now, you should get the basic idea of this class, and could help me to make it more balanced. Maybe it was even done something similiar by someone else. If that’s the case, then please give me a link so I can take a look at that one.

Enough for the introduction…here we go…

Tattooist
Tattooer is a prevalent profession in the city-states, that mainly is used to mark sklaves. The Tattooist is a master of his trade and besides regular tattoos able to create tattoos of the Way. Adventurers patronize tattooist befor their journeys and psions often ornate their bodies with the psionic tattoos with powers they don’t know by themselves. Being a tattooist is eminently respectable an true master are able to create tattoos that even common psions aren’t able to create.
Anyone who is trained in the Way can become a tattooist. Being a tattooist is a stable profession with the ability to give ones fancy full scope.
NPC tatooist can be found in any city-state as well as in some villages selling their service or being in the duty of templars or nobles. Sometimes tattooists travel through the table lands to discover new powers and inspirarion.

Hit Points: d4

Requirements
To qualify to become an tattooist, a charakter must fulfill the following criteria.
Skills: Profession (tattooer) 6 ranks
Feats: Scribe Tattoo, Skill Focus (profession (tattooer))
Psionics: Able to manifest 2nd-level powers.

Class Skills
The tattoist’s class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Profession (tattooer) (Wis), Forgery (Int), Knowledge (psionics) (Int), and Psicraft (Int).

Skill Points: 2 + Int modifier
Level BAB Fort Ref Wil Special Powers Known

1 +0 +0 +0 +2 Scribe Crawling Tattoo +1 level of existing manifesting class

2 +1 +0 +0 +3 +1 level of existing manifesting class

3 +1 +1 +1 +3 Improved Scribe Tattoo +1 level of existing manifesting class

4 +2 +1 +1 +4 +1 level of existing manifesting class

5 +2 +1 +1 +4 Scribe Major Tattoo +1 level of existing manifesting class

Weapon and Armor Proficiency: Tattooists gain no proficiency with any weapon or armor.

Powers Known: At every level, the character gains additional power points per day and acces to new powers as if she had also gained a level in whatever manifesting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained (bonus feats, metapsionic or item creation feats, psicrystal special abilities, and so on). This essentiallly means that she adds the level of tattooist to the level of whatever manifesting class the charakter has, then determines power points per day, powers known, and manifesting level accordingly.
If a chartacter had more than one manifesting class before she became a tattooist, she must decide which class she adds the new level of tattooist for the purpose of determining power points per day, powers known, and manifesting level.

Scribe Crawling Tattoo (Ex): At 1st level, a tattoist is able to scibe crawling tattoos with the Scribe Tattoo feat. Scribing crawling tattoos follows the same rules as scribing psionic tattoos, including the time to create and XP costs.

Improved Scribe Tattoo (Ex): A 3rd level tattooist must spend only 1/33 (instead of 1/25) of it base price in XP and uses up raw materials costing only 1/3 (instead of 1/2) of the tattoo’s base price.

Scribe Major Tattoo (Ex): A tattooist of the 5th level is able to create a psionic or crawling tattoo of any power of 4th level or lower that she knows.

originally posted by bengeldorn

Based on the Master Alchemist of Magic of Faerun, Pennarin and I tried to design a 10-level PrC instead. Thanks Pennarin for the help!
Please feel free to make comments.

Tattooist
Tattoo crafter is a common profession in the city-states, its members mainly employed to mark slaves or to indicate rank in the military or templarate. The tattooist is a master of his trade which, besides crafting regular tattoos, is able to create psionic tattoos. Adventurers patronize tattooists before their journeys and psions often ornate their bodies with psionic tattoos containing powers they do not have access to. Being a tattoo crafter is a respectable craft, and masters of that trade have reputations reaching well beyond the confines of their city, with tattooists first among them. Their trade attracts all kind of patrons, especially considering their ability to create tattoos no common psion can.
Anyone who is trained in the Way can become a tattooist. Player characters with this class trade their craft traveling from place to place, counting on the stunning creations that adorn their skin to attract patrons, while most NPC tattooists are found owning tattoo parlors in the cities or trade villagers. Sometimes NPC tattooists go on pilgrimages through the land in search of new powers and the inspiration to achieve ever greater pieces of art.
Hit Points: d4.

Requirements
To qualify to become a tattooist, a character must fulfill all the following criteria.
Skills: Profession (tattooist) 10 ranks, Psicraft 10 ranks.
Feats: Scribe Tattoo, Skill Focus (Profession [tattooist]).
Psionics: Able to manifest 4th-level powers.

[SIZE=4][FONT=Papyrus]Class Skills:[/FONT][/SIZE]
The tattooist’s class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (Int), Profession (tattooist) (Wis), Forgery (Int), Knowledge (psionics) (Int), and Psicraft (Int).
Skill Points: 2 + Int modifier.

Class Fort Ref Will

Level BAB Save Save Save Special Powers Known

1st +0 +0 +0 +2 Exceptional scribing +1, —

improved scribe tattoo

2nd +1 +0 +0 +3 Create crawling tattoo +1 level of existing manifesting class

3rd +1 +1 +1 +3 Exceptional scribing +2, +1 level of existing manifesting class

scribe tattoo (4th)

4th +2 +1 +1 +4 Scribe tattoo (5th) +1 level of existing manifesting class

5th +2 +1 +1 +4 Exceptional scribing +3, +1 level of existing manifesting class

scribe 2/day

6th +3 +2 +2 +5 Scribe tattoo (6th) +1 level of existing manifesting class

7th +3 +2 +2 +5 Exceptional scribing +4, +1 level of existing manifesting class

scribe tattoo (7th)

8th +4 +2 +2 +6 Scribe 3/day +1 level of existing manifesting class

9th +4 +3 +3 +6 Exceptional scribing +5, +1 level of existing manifesting class

scribe tattoo (8th)

10th +5 +3 +3 +7 Scribe tattoo (9th) +1 level of existing manifesting class

Class features
Weapon and Armor Proficiency: Tattooists gain no proficiency with any weapon or armor.

Exceptional Scribing (Ex): At 1st level and every two levels thereafter, psionic tattoos and crawling tattoos the tattooist creates receive a +1 resistance bonus to saves against dispelling attempts.

Improved Scribe Tattoo (Ex): A tattooist creating a psionic tattoo spends only 1/33 (instead of 1/25) of the tattoo’s base price in XP and uses up raw materials costing only 1/3 (instead of 1/2) of the tattoo’s base price.

Create Crawling Tattoo: By 2nd level a tattooist is able to create crawling tattoos as if she had the Craft Universal Item feat. Crawling tattoos containing powers higher than 3rd-level can be created with this ability if the tattooist has the corresponding Scribe Tattoo class feature. For example, a crawling tattoo containing a 4th-level power can only be created if the tattooist has the Scribe Tattoo (4th) class feature. Crawling tattoos containing powers higher than 3rd-level are priced as follows.

Power Level Market Price

4th 1,400 Cp

5th 2,250 Cp

6th 3,300 Cp

7th 4,550 Cp

8th 3,750 Cp

9th 7,650 Cp

Scribe Tattoo (4th): Beginning at 3rd level, the tattooist’s advanced study of tattooing and psionic allows her to scribe tattoos of 4th-level powers. To determine the market price of such a psionic tattoo, use the pricing formula for psionic tattoos in the Expanded Psionics Handbook after price modifications for the Improved Scribe Tattoo class feature.

Scribe Tattoo (5th): As Scribe Tattoo (4th), except that the tattooist can scribe tattoos of 5th-level powers.

Scribe 2/day: The tattooist has perfected the art of scribing tattoos. As such, she can scribe two tattoos (totaling no more than 1,000 Cp market value) in one day (an 8-hour period) instead of one.

Scribe Tattoo (6th): As Scribe Tattoo (4th), except that the tattooist can scribe tattoos of 6th-level powers.

Scribe Tattoo (7th): As Scribe Tattoo (4th), except that the tattooist can scribe tattoos of 7th-level powers.

Scribe 3/day: As Scribe 2/day, except that the tattooist may scribe three tattoos in one day.

Scribe Tattoo (8th): As Scribe Tattoo (4th), except that the tattooist can scribe tattoos of 8th-level powers.

Scribe Tattoo (9th): As Scribe Tattoo (4th), except that the tattooist can scribe tattoos of 9th-level powers.

originally posted by Pennarin

Bengeldorn, somehow your class features have been mixed up…

The first 4 class features should read like this (remove what is in red and add what is in blue):

Weapon and Armor Proficiency: Tattooists gain no proficiency with any weapon or armor.

Exceptional Scribing (Ex): At 1st level and every two levels thereafter, psionic tattoos and crawling tattoos the tattooist creates receive a +1 resistance bonus to saves against dispelling attempts.

Improved Scribe Tattoo (Ex): At 3rd level, A tattooist creating a psionic tattoo spends only 1/33 (instead of 1/25) of the tattoo’s base price in XP and uses up raw materials costing only 1/3 (instead of 1/2) of the tattoo’s base price.

Create Special Tattoo (Ex): A tattooist creating a psionic tattoo spends only 1/33 (instead of 1/25) of the tattoo’s base price in XP and uses up raw materials costing only 1/3 (instead of 1/2) of the tattoo’s base price.