Raajat or Borys stats

Im looking for either of these two guy’s stats. This thread sends me to a dead link so I don’t know if anyone every recorded it-

Some google has landed me here. Where is the Hallow Imprisonment spell located? https://web.archive.org/web/20150928182837/http://community.wizards.com/forum/dark-sun/threads/1965166

Yeah - that was linked by me. The link is dead. I don’t have a copy.

Hey Omen, below is what I have - I think I copied it from the link in the referenced thread but don’t take that for gospel truth:

Borys of Ebe, Dragon of Tyr
Though this reptilian creature is waist deep in silt, its slender head looms as far above a silt skimmer’s deck at the highest mast. It has a spiked crest of leathery skin running up the back of its serpentine spine. A menacing light glows in its tiny eyes, and wisps of red fume rose from the nostrils at the end of its slender snout.

Borys, the Dragon of Tyr (FY 10) CR 50
Male Champion of Rajaat stage X dragon psychic warrior 12/defiler 5/arch defiler 10/cerebremancer 7/Athasian dragon 10
LE Gargantuan dragon (augmented humanoid, psionic)
Init +6; Senses darkvision 60 ft.; Listen +17, Spot +17
Languages Common, Dwarven, Draxan; tongues
Aura tainted (50 ft.)

AC 67, touch 14, flatfooted 65
(-4 size, +2 Dex, +20 armor, +33 natural, +6 deflection)
hp 878 (44 HD); regeneration 10; DR 15/epic and metal
Immune disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability drain, ability damage, polymorphing, petrification; mind-affecting or scrying effects (personal mind blank)
Resist dispel psionics (dispelling buffer); SR 55, PR 55
Fort +36, Ref +19, Will +35

Speed 50 ft. (10 squares), burrow 30 ft., fly 200 ft. (poor)
Space 20 ft.; Reach 15 ft. (20 ft. with bite)
Melee 2 claws +40 each (2d8+10) and
bite +38 (4d6+21) and
tail +38 (2d8+31) and
2 wings +38 each (2d6+10)
Base Atk +23; Grp +56
Atk Options breath weapon, Deep Impact, dragon magic, Dragon Metamagic, Empower Power, frightful presence, Multipower, Multispell, Opportunity Power, Psionic Weapon, spontaneous casting (signature spells), Unconditional Power
Special Actions Body Fuel, casting time metamagic 2/day, energy storing, Epic Psionic Meditation, far reach, Fast Raze, genocidal focus (dwarfs), metamixture, metapotency, path of least resistance, psionic raze
Epic Spell/Day 4; Epic Spells Known (CL 31th, 1d20+31 to overcome SR):
defiler metamorphosis I, epic counterspell, epic mage armor, greater ruin (DC 36), Hollow imprisonment
Wizard Spells Prepared (CL 31th, 1d20+31 to overcome SR):
12th maximized meteor swarm (DC 35), quickened wish
11th empowered maximized quickened fireball (DC 29), maximized energy drain (DC 35)
10th maximized silent spell turning, empowered maximized circle of death (DC 32), quickened greater teleport
9th maximized silent chain lightning (DC 32), maximized delayed blast fireball (DC 33), energy drain (DC 35), quickened greater dispel magic, mage’s disjunction (DC 35), power word kill
8th create greater undead, empowered maximized silent cone of cold (DC 31), dimensional lock, mass charm monster (DC 34), quickened silent greater invisibility, horrid wilting (DC 34)
7th control undead (DC 33), empowered silent maximized fireball (29), finger of death (DC 33), forcecage, quickened silent dispel magic, spell turning
6th circle of death (DC 32), globe of invulnerability, eyebite (DC 32), mass suggestion (DC 32), shadow walk, repulsion (DC 32), true seeing
5th dominate person (DC 31), feeblemind (DC 31), magic jar (DC 31), maximized fireball (DC 29), teleport, quickened invisibility, silent greater invisibility
4th animate dead, confusion (DC 30), contagion (DC 30), detect scrying, empowered lightning bolt (DC 29), greater invisibility, touch the black (DC 30)
3rd dispel magic, fireball (DC 29) (2), haste, hold person (DC 29), lightning bolt (DC 29), suggestion (DC 29)
2nd bear’s endurance, command undead (DC 28), flaming sphere (DC 28) (2), invisibility, spectral hand, detect thoughts, see invisibility
1st burning hands (DC 27), charm person (DC 27), chill touch (DC 27), expeditious retreat, magic missile (2), protection from good, shield
0th detect magic (2), read magic (2)
Signature Spells 1st true strike; 2nd fog cloud; 3rd displacement (DC 29); 4th phantasmal killer (DC 30); 5th cloudkill (DC 31); 6th acid fog; 7th waves of exhaustion; 8th incendiary cloud (DC 34); 9th time stop
Power Points/Day 299; Psychic Warrior Powers Known (ML 25th):
6th dispelling buffer, personal mindblank, poison simulation
5th adapt body, catapsi (DC 24), psychofeedback
4th energy adaptation, psionic freedom of movement, steadfast perception
3rd claws of the vampire, evade burst, mental barrier
2nd animal affinity , body adjustment, body equilibrium, psionic lion’s charge
1st expansion, offensive prescience, offensive precognition, vigor

Abilities Str 52, Dex 15, Con 39, Int 44, Wis 29, Cha 12
SQ ageless, genocidal focus (dwarfs), immortality, metamagic raze, painful radius, psionic enchantment (psionic raze, path of least resistance, metapotency, metamixture, far reach), summon familiar, swallow obsidian orbs
Epic Feats Automatic Quicken Spell, Dragon Metamagic, Epic Psionic Meditation, Epic Spellcasting, Extended Dragon Metamagic, Improved Metamagic, Improved Spell Capacity (10th), Improved Spell Capacity (11th), Improved Spell Capacity (12th), MultispellB
Feats Agonizing Radius, Body FuelB, Deep Impact, Destructive RazeB, Efficient RazeB, Empower PowerB, Empower SpellB, Fast RazeB, Great Fortitude, Improved Initiative, Maximize Spell, Multiattack, Opportunity PowerB, Psionic BodyB, Quicken Spell, Psionic WeaponB, Silent Spell, Scribe ScrollB, Unconditional Power
Skills Autohypnosis 8 (+19), Bluff 40 (+41), Climb 10 (+31), Concentration 47 (+61), Decipher Script 10 (+27), Diplomacy 0 (+3 (+5 to deal with troops)), Disguise 0 (+1 (+3 to act in character)), Intimidate 10 (+13), Jump 10 (+31), Knowledge (arcana) 47 (+64), Knowledge (history) 30 (+47), Knowledge (psionics) 24 (+41), Knowledge (warcraft) 25 (+42), Listen 8 (+17), Literacy (Common, Dwarven, Draxan), Psicraft 10 (+29), Ride 8 (+10), Spellcraft 47 (+66), Speak Language (Draxan), Spot 8 (+17)
Possessions combat gear plus ring of epic psionics IX, ring of protection +6, headband of epic intellect +12 (640,000 gp), 5-inch orb of energy storing (swallowed)
Spellbook spells prepared plus 0th all; 1st identify, mage armor, sleep; 2nd protection from arrows, resist energy; 3rd deep slumber, nondetection; 4th stoneskin, mass enlarge person, polymorph; 5th dismissal, overland flight; 6th flesh to stone, freezing sphere; 7th limited wish, mass hold person; 8th moment of prescience, prismatic wall; 9th dominate monster, foresight

Tainted Aura (Su) People feel uncomfortable and wary, and animals whimper is his presence. Borys suffers a -5 circumstance penalty to Bluff, Diplomacy, Gather Information and Handle Animal checks and receives a +10 bonus to Intimidate checks. DS3 XX
Breath Weapon 60 ft. cone, once every 1d4 rounds, damage 22d12 half fire and half piercing, Ref DC 44 half. LoA 45
Dragon Magic (Su) All spells considered to be in abundant terrain type, 5 Con damage, Fort DC 26. LoA 10
Frightful Presence 600-foot radius, 44 HD or fewer, Will DC 33 negates. LoA 45
Genocidal Focus (Dwarfs) (Su) Spells and powers deal +4d6 damage. A weapon’s effective enhancement bonus is +4 better than its normal and it deals +4d6 points of damage. LoA 100
Casting Time Metamagic Borys can spontaneously apply a metamagic feat he knows for a spell without increasing the spell’s level or requiring a higher level spell slot, but doubles the spell’s casting time. DS3 XX
Energy Storing (Su) Borys can store life energy from nearby creatures as a full-round action that provokes an attack of opportunity. Creatures within 220 ft. gain one negative level. LoA 101
Far Reach Borys can use touch spells and powers on targets up to 30 feet away. LoA 10
Metamixture Borys can apply Opportunity Power feat to spells. Treat the spell as a psionic power of equivalent level for purposes of determining the power point cost. Borys can spend up to 25 power points. LoA 10
Metapotency When applying either Empower Spell or Empower Power feats, its effects are multiplied by 1.5. LoA 11
Path of Least Resistance Borys uses the lower of targets’ spell resistance and power resistance if he knows both the psionic and arcane equivalent of a power or spell. LoA 11
Psionic Raze When casting a spell, Borys can opt for his defiling radius to drain 1 power point per level of the spell slot expended from all creatures caught in the defiling radius. Using psionic raze costs 1 power point per two spell slot levels, rounded up. LoA 11
Regeneration (Ex) Cold and sonic effects deal normal damage to Borys. If Borys loses a limb or body part, the lost portion regrows in 3d6 minutes. Borys can reattach the severed member instantly by holding it to the stump. LoA 101

Hook “Destiny? There is no such thing as destiny, except what a being chooses for himself!”
Borys of Ebe, the 13th Champion of Rajaat, was the Butcher of Dwarves. He orchestrated the rebellion against Rajaat and became the leader of the Champions. Borys convinced his followers to use the Dark Lens to transform him into the Dragon. As the Dragon, Borys watched over Rajaat’s prison in the city-state of Ur Draxa until Rikus killed him with one of Rajaat’s swords, the Scourge of Rkard, on Free Year 1.rys had the following ability scores before gaining the Champion of Rajaat template, ability level increases, wishes, the dragon metamorphosis, and equipment bonuses: Str 15, Dex 10, Con 14, Int 13, Wis 13, Cha 8.
Strategies and Tactics
Borys uses his first round of combat to cast an area greater dispel magic and empowered maximized circle of death using dragon magic to quicken both spells before he manifests psionic lion’s charge fully augmented and charges using a full attack action to quickly dispatch any survivors. Borys will use its breath weapon only as a last resort; for it is so destructive that nothing usually remains afterwards. If its opponents prove too strong, he won’t hesitate to fly and cast spells from a distance, or even to use quickened greater teleport in order to retreat in order to heal itself using body adjustment and vigor before returning to the fray.
Edit: Apologies for the formatting…I copied direct from my word document copy on my phone.