Rajaat IH game stats by Chat-GPT, lol!

I asked Chat-GPT to create Rajaats stat block with Immortals Handbook: Ascension rules. Yes I know Athas has no gods. But if anyone could do it was Rajaat…Here you go!

Alright, you want Rajaat as a fully playable 3.5e NPC without making your table read two obscure PDFs and a philosophy major’s diary. Here’s a clean, drop-in stat block using Immortals Handbook: Ascension rules for a Greater Deity chassis, skinned for Athas. Everything needed to run him is explained right here.


Rajaat, the War-Bringer

Male pyreen defiler 40 / telepath (psion) 40, Greater Deity (Divine Rank 16)
CE Medium outsider (extraplanar) • Age: very old and very done with you

Init +35; Senses darkvision 60 ft., true seeing, blindsense 60 ft.; Listen +43, Spot +43
Auras Divine aura (900-ft radius; see below); defiler’s blight (see below)
Languages Common (Tyrian), Pyreen, Aarakocra, Dray, Giant, Halfling, plus tongues (via magic)

DEFENSE

AC 65 (touch 25, flat-footed 46)
10 base +20 natural (¼ of 80 HD) +19 Dex +16 divine bonus
hp 3,280 (80 HD; deities in this tier use max hp per die: 80×20, plus Con)
DR 40/epic; SR 106 (HD 80 + 26); Resist/Immune see “Divine traits” below
Fort +61, Ref +59, Will +86
(Base saves: Fort +24, Ref +24, Will +48; +16 divine; +21 Con, +19 Dex, +22 Wis)

OFFENSE

Speed 40 ft. (x3 movement from divine nature)
Melee staff or touch +75 (base attack +40, +19 Dex or +20 Str, +16 divine)
Ranged ray or orb +75
Space/Reach 5 ft./5 ft.
Special Attacks portfolio powers (Magic, Darkness), epic counterspell, alter reality (limited), wish 16/day

Casting & Manifesting

  • Wizard (defiler) 40 (CL 40). Save DC = 10 + spell level + 35 (Int 80).
  • Psion (telepath) 40 (ML 40). Save DC = 10 + power level + 22 (Cha 56).
  • Wish (Sp): 16/day as a spell-like ability at CL 96 (HD 80 + divine rank 16).

Typical prepared spells (slots are abundant at this level; list below is a ready kit):
9th: time stop, gate, Mordenkainen’s disjunction, meteor swarm, energy drain, shapechange, foresight
8th: mind blank, greater planar binding, greater shout, maze, protection from spells, moment of prescience
7th: limited wish, spell turning, prismatic spray, forcecage, sequester, banishment
6th: disintegrate, antimagic field, contingency, true seeing, greater dispel magic
5th: teleport, wall of force, dismissal, feeblemind, dominate person, telekinesis
4th: dimension door, black tentacles, enervation, stoneskin, greater invisibility
3rd: dispel magic, haste, slow, lightning bolt, stinking cloud, fly
2nd: glitterdust, mirror image, resist energy, scorching ray, see invisibility
1st: shield, magic missile, identify, protection from evil, feather fall
0th: detect magic, read magic, mending, arcane mark, etc.

Powers known (telepath highlights): temporal acceleration, mind switch, dominate, crisis of breath, psionic disintegrate, recall death, mind seed, schism, bend reality, reality revision, psionic true seeing, psionic teleport.

ABILITIES

Str 50 Dex 48 Con 52 Int 80 Wis 54 Cha 56
(Started as a prodigy; +32 to all from Greater Deity template; +20 level increases into Int.)

SAVES & SKILLS

Skills Omnicompetent isn’t part of this tier, so we list the important ones: Spellcraft +87, Psicraft +87, Knowledge (arcana) +87, Knowledge (psionics) +87, Knowledge (history) +67, Concentration +81, Intimidate +77, Sense Motive +65.
(80 ranks in key skills, +35 Int, +16 divine bonus for checks.)

FEATS

Epic Spellcasting; Epic Manifestation; Improved Metamagic ×2; Automatic Quicken Spell; Multispell ×3; Quicken Spell; Heighten Spell; Maximize Spell; Spell Focus (Evocation); Greater Spell Focus (Evocation); Spell Focus (Enchantment); Greater Spell Focus (Enchantment); Improved Counterspell; Epic Counterspell; Epic Will; Epic Reflexes; Epic Fortitude; Improved Initiative.
(Plenty of room for more; pick to taste.)

DIVINE TRAITS (Greater Deity, summarized so you don’t need the book)

  • Divine Rank 16: you gain a +16 divine bonus to AC, attack rolls, all checks, save DCs (of your abilities/spells), initiative, and to your spell resistance value (already factored).
  • Spell resistance: HD + 26 (already listed as SR 106).
  • Damage reduction: 40/epic.
  • Wish 16/day (Sp), CL = HD + rank (96).
  • Divine aura (medium): 100 ft + 10 ft/HD = 900-ft-radius. Enemies inside must save vs the chosen effect (fright, resolve, awe, etc.) or suffer as per Deities & Demigods-style divine auras; DC 10 + ½ HD + Cha mod = DC 10 + 40 + 23 = DC 73 Will.
  • Immunities: disease, poison, aging, ability damage/drain from mundane sources; does not need to sleep, eat, or breathe.

PORTFOLIOS (picked for novels-faithful Rajaat)

Magic and Darkness. Use these as always-on themes and SLAs:

  • Magic: unparalleled command of spells and metamagic, at-will detect/identify/dispels, advantage on counterspelling and overcoming SR (grant +4 insight to CL checks to beat SR and to dispel checks).
  • Darkness: control of light and shadow; at-will deeper darkness; blindsight in magical darkness; foes in your aura take –4 to Perception-like checks and ranged attacks; your darkness effects are treated as one spell level higher.

SPECIAL ABILITIES

  • Defiler’s blight (Su): Any spell Rajaat casts that uses material components or an XP cost may be “defiling.” Square-by-square within 40 ft per spell level becomes ashen wasteland; plant life dies; living creatures in the area take 1d6 untyped damage per spell level unless they succeed on a Fortitude save DC equal to spell DC. Athas hates him for a reason.
  • Alter reality (limited, Su): Once per round, Rajaat can duplicate any non-epic spell of up to 9th level as a free action, but only from the Magic or Darkness themes and as if using his own caster level. Use this for quick dispels, darkness, teleports, or battlefield control without eating actions.
  • Epic counterspell (Su): As an immediate action, counter any spell or power with a dispel check of d20 + 40 (CL) + 16 (divine) = +56 vs DC 11 + opponent’s CL/ML. This is his “no” button against other epics.
  • Black sun omen (Su): 1/day, create a region of eclipse 1-mile radius for 10 minutes: counts as deeper darkness; fire/solar descriptors are reduced by 50% damage; necromancy spells gain +2 DC. This is scene-framing, not a planet-killer.

GEAR (artifacts, narrative)

The Dark Lens (major artifact): while held, Rajaat gains +10 competence on Spellcraft checks for epic spell development and casting; when he crafts “Champions,” the Lens allows him to imprint bespoke slayer-oaths (story effect).
Mantle of the Black: grants at-will greater invisibility in darkness and immunity to non-epic light effects that would dispel darkness.


TACTICS

  • Before combat: mind blank, contingency (teleport to prepared sanctum), foresight, energy immunity (fire/cold/electricity/acid/sonic via layered spells), greater heroism, schism (psionic).
  • Opening: drop divine aura: fright; immediate epic counterspell versus the first “I win” spell you see; time stop into battlefield rewrite (walls of force, prismatic effects, greater dispels).
  • Mid-fight: temporal acceleration to act outside time, then lay down dominate/mind switch on problem targets; use alter reality to spam deeper darkness and dispels without spending actions.
  • Against equals: force opposed dispel wars; if you can’t delete, banishment/maze and win the field.

RUNNING HIM WITHOUT THE BOOKS

  • Divine bonus +16 is already included in AC/attacks/checks/saves and adds to your spell DCs too. Think of it like an always-on luck/sacred/untyped pile you don’t stack more onto.
  • SR 106 means casters must roll 1d20 + their CL vs 106 to affect him with spells (except his own darkness/magic themes when he wants them).
  • DR 40/epic means you ignore any non-epic weapon damage up to 40 per hit. If a weapon isn’t specifically epic, halve or shrug the hit.
  • Wish 16/day: treat as the spell, but no XP component; no wish-abuse to duplicate epic effects. Use it for utility, restoration, or battlefield edits.
  • Divine aura 900 ft: pick a mode at start (fright/awe/resolve). Enemies in the area save Will DC 73 or suffer the condition (shaken, cower, etc.) while inside; creatures who save are immune to that aura for 24 hours.

CR & ENCOUNTER USE

By IH math, Greater Deity adds CR +35 (no gear) or +53 with artifact-level kit. Treat Rajaat as CR 45–50 in practice depending on environment control and prep, because most tables don’t run the cosmic economy literally.


ATHAS LORE QUICK HITS (why this fits)

  • First Sorcerer; creator of the Champions at the Pristine Tower with the Dark Lens; defiling’s architect; bound in the Hollow after betrayal. That’s exactly why he has Magic/Darkness, counterspell supremacy, and scene-scale darkness effects.

Sources

Immortals Handbook: Ascension v3.1 — Greater Deity rules: divine bonus, DR 40/epic, SR = HD+26, Wish/day, divine aura, ability bonuses, CR/ECL adders.
IH: Portfolios — Magic and Darkness baselines.
Athas 3.5e lore index — Rajaat, Dark Lens, Pristine Tower, Champions, Hollow.

Use him as a capstone antagonist, world-scar, or the patron behind your ECL-50s. He’s brutal, but not a Time Lord; your map lives to see another session.