I used AI to write a definitive account of the war between Free Tyr and the city-state of Urik. This is purely from the Crimson Legion novel.
We’ll break down the entire “War for Tyr” narrative into numbered sections, each section covering a distinct phase or event. For each numbered section, I’ll provide:
- Narrative: A concise, story-driven description of what happens.
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Objective Details:
- Troop Numbers: (Explicit or estimated)
- Movements: Where the forces move, described clearly.
- Locations: Specific places mentioned.
- Timing: Day numbers (with estimations and explanations where necessary).
Let’s begin.
1. The Urikite Invasion and Mobilization of Tyr
Narrative:
The war begins with the ominous news of a large Urikite army, under the command of King Hamanu, marching across the desert towards the city of Tyr. This army is a substantial force, including not only regular infantry but also elite half-giant shock troops, siege engines designed for breaching city walls, and a massive mobile fortress known as a war argosy. Halfling scouts range ahead, acting as the army’s eyes and ears. The campaign starts with the Urikite forces moving from their starting point, noted to be near a landmark called the Dragon’s Bowl.
In response to this imminent threat, King Tithian of Tyr, a ruler characterized more by his cunning and political maneuvering than by military strength, takes a seemingly decisive step. He frees the gladiators of Tyr’s arena—a significant population of hardened fighters—and forms them into a legion. Command of this newly formed legion is given to Rikus, a mul (human-dwarf crossbreed) gladiator known for his strength and combat skills. However, this legion is, from the outset, significantly smaller and less well-equipped than the invading Urikite force. Rikus is under no illusions about the challenges ahead.
Objective Details:
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Troop Numbers:
- Urikite Army (Initial): Large, specified as including at least 500 half-giants, plus a substantial number of infantry, siege engines, and a war argosy.
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Tyrian Legion (Initial): Approximately 2,000 warriors, primarily freed gladiators.
“There were humans, half elves, dwarves, half-giants, tareks, and other races, most of them gladiators who had fought in Tyr’s arena until being freed by King Tithian’s First Edict.”
"Tithian’s the one who would give me only two- thousand warriors.”
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Movements:
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Urikite Army: Linear march from Urik (near the Dragon’s Bowl) across the open desert towards Tyr.
"Honored King, I have just returned from hunting in the Dragon’s Bowl.” “That’s near Urik, is it not?” - Tyrian Legion: Rapid mobilization within Tyr, followed by a march out of the city to intercept the Urikites.
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Urikite Army: Linear march from Urik (near the Dragon’s Bowl) across the open desert towards Tyr.
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Locations:
- Origin (Urikites): Near the Dragon’s Bowl.
- Origin (Tyrians): The city of Tyr.
- Destination: Open desert between Urik and Tyr (specific ambush point to be determined).
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Timings:
* Day 1: Urikite army begins its march. News reaches Tyr.
* Day 1 or 2: Tithian frees gladiators, forms the legion, and Rikus is placed in command. The Tyrian legion marches out to intercept. The mobilization is presented as happening very quickly.
This is the first section, covering the initial mobilization and the very beginning of the conflict. We can continue with subsequent sections in the following turns.
Okay, let’s continue with the next phase of the war.
2. The First Ambush and Pursuit
Narrative:
Rikus, fully aware that his legion is outmatched in a straight fight, implements a strategy of aggressive interception. He leads his 2,000 Tyrian warriors to a carefully chosen location in the open desert. This location is described as having a steep slope and a sandstone bluff, providing the Tyrians with a crucial tactical advantage of high ground.
The Tyrians, concealed by the terrain, launch a surprise attack focused on the Urikite rear guard. The primary targets are the slow-moving and vulnerable siege engines, and the massive war argosy – key assets for any successful siege of Tyr. The attack is swift and brutal. The Tyrians charge downhill, using their momentum and the element of surprise to overwhelm the Urikite defenders.
The ambush is a significant success. The siege engines are destroyed, and the argosy is crippled and set ablaze, effectively removing a major threat to Tyr’s defenses. Urikite casualties are substantial, though the exact number is unquantified. Critically, however, the main body of the Urikite army, which was ahead of the rear guard and continuing its march towards Tyr, is not decisively engaged in this first battle.
Immediately following the successful ambush, a magical projection of King Tithian appears. He congratulates the legion and, importantly, claims the victory as part of his own plan, while also subtly directing Rikus to continue the attack. This introduces an element of deception and manipulation by Tithian.
Undeterred by the magical “assistance,” and the fact the main bulk of the army are still marching, the Urikites deploy a magical “black wall”—a barrier of darkness—to cover their movements as they regroup and continue their advance towards Tyr. Rikus, orders the legion to engage.
"Rikus looked to Agis, Sadira, and Neeva. “You three leave the battle and go back to keep Tithian in line.”
This leads to a second, fierce engagement near the black wall. The fighting is described as close-quarters and intense. The Tyrians, spurred on by their initial success, manage to break through the first line of Urikite defenders (half-giants), but the main Urikite force, though taking losses, manages a fighting retreat, still heading towards Tyr.
Rikus, motivated by a combination of strategic necessity and a personal vendetta against Maetan of Lubar, initiates a relentless pursuit of the retreating Urikite forces. This pursuit will define the next phase of the conflict.
Objective Details:
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Troop Numbers:
- Tyrian Legion: ~2,000 (losses in the ambush and second battle are not precisely quantified, but likely present).
- Urikite Army: Still substantial, despite losses. The main body remains intact.
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Movements:
- First Ambush: Tyrians charge downhill from a concealed position (bluff, slope). Urikites are in a marching column, with the rear guard (siege engines, argosy) targeted.
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The Black Wall: The Urikites deploy a magical black wall and continue moving.
"Rikus looked to Agis, Sadira, and Neeva. “You three leave the battle and go back to keep Tithian in line.”…“Finish the Urikites—and kill their commander,” Rikus answered, glancing at the hill. The wall of darkness had descended more than halfway. - Second Battle (near Black Wall): Close-quarters fighting. Urikites perform a fighting retreat, continuing their march towards Tyr.
- Pursuit: Tyrians begin a relentless pursuit of the retreating Urikites.
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Locations:
- First Ambush: Open desert, characterized by a steep slope and a sandstone bluff.
- Second Battle: Open desert, near the magically created “black wall.”
- Pursuit: Begins in the open desert.
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Timings:
- First Ambush: Day 2 or 3. (Estimation: Allowing for Tyrian mobilization and movement.)
- Second Battle (near Black Wall): Same day as the ambush, likely within hours. The text implies a rapid sequence of events.
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The Black Wall is erected after the first battle.
“The king looked up and saw that the day had grown as dark as his mood. A black haze of wind-borne silt hung over the city, reducing the crimson disk of the sun to a pink shadow of itself.” - Pursuit Begins: Immediately after the second battle.
This section covers the initial engagements, the Tyrian successes in disrupting the Urikite advance, and the beginning of the pursuit phase. It emphasizes the tactical decisions, the terrain, and the rapid sequence of events. It also sets the stage for the increasing desperation of the Tyrians as the pursuit continues.
Okay, let’s move on to the next phase, detailing the pursuit, the discovery of Kled, and the events leading to the entrapment.
3. The Grueling Pursuit and the Discovery of Kled
Narrative:
The successful, but costly, initial engagements give way to a relentless and exhausting pursuit. Rikus, driven by both his duty to protect Tyr and a burning desire for personal revenge against Maetan of Lubar, pushes his legion to its limits. The chase spans five grueling days across the harsh desert. This is not a static siege or a single, decisive battle, but a running series of skirmishes and a test of endurance. The Tyrians, already operating with limited resources, face increasing hardship as their water supplies dwindle to critical levels.
The landscape itself becomes an enemy. The text emphasizes the scorching heat, the lack of water, and the difficult terrain. The Tyrians are forced to march and fight under conditions that would break a less determined force.
It’s during this desperate search for water, with the legion on the verge of collapse, that they stumble upon the hidden dwarven village of Kled. This discovery is presented as almost accidental, a consequence of their dire need rather than any planned scouting. Kled is geographically concealed, nestled near foothills and a large sand dune, which explains why it has remained hidden from the Urikites. The presence of a water cistern within Kled makes it a strategically vital location.
Rikus, however, now faces a difficult choice, does he risk the lives of his solidiers to save the lives of those in the village? He takes a gamble, with the lives of those in his legion, and opts for a tricky solution.
Objective Details:
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Troop Numbers:
- Tyrian Legion: Likely below 2,000, due to casualties in the initial battles and the attrition of the pursuit. Exact number is unknown, but losses are accumulating.
- Urikite Army: Still a significant force, though its exact size is difficult to determine. They are retreating, but not routed.
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Movements:
- Pursuit: A five-day forced march across the open desert, characterized by running skirmishes. The direction is generally away from Tyr, following Maetan’s retreating forces.
- Discovery of Kled: The Tyrians, driven by thirst, stumble upon the village. This is not a planned maneuver, but a consequence of their desperate search for water.
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Locations:
- Pursuit Route: Harsh desert terrain.
- Kled: A hidden dwarven village, geographically concealed near foothills and a large sand dune. The presence of a cistern makes it strategically important.
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Timings:
- Pursuit: Days 3-7 or 4-8 (or possibly later, depending on the exact timing of the initial battles). This is a five-day period of continuous movement and fighting.
- Discovery of Kled: End of the five-day pursuit (Day 7 or 8, or later).
4. The Capture of Kled and Maetan’s Escape
Narrative:
Rikus and his troops are faced with a moral and strategic dilemma. He is on the offence, seeking to head off and destroy the Urikites. However, circumstances have made it so that he must take the water source from Kled, but they are occupied by innocent dwarves. Rikus, unwilling to slaughter the innocent dwarves of Kled, devises a plan. He orders his legion to feign surrender, hoping to get his warriors close enough to the Urikite defenders—and the vital water cistern—to seize control without unnecessary bloodshed.
The plan hinges on the Urikites’ willingness to accept the Tyrians as slaves, a plausible scenario given Urik’s reliance on slave labor. The “surrender” is a calculated risk, relying on deception and speed.
The plan is successful, but the element the risk did not prepare for enters the story.
The ruse works. The Tyrians are allowed into the village, and Rikus, along with his close companions, is brought near the cistern. A tense standoff ensues, with Rikus using the captured dwarves as leverage. However, Maetan, the primary target of the entire campaign, escapes. He utilizes “the Way” (a form of mental power/magic) to evade capture, demonstrating his skill and further frustrating Rikus’s efforts.
Objective Details:
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Troop Numbers:
- Tyrian Legion: Still dwindling, exact numbers unknown, but losses are mounting from attrition and skirmishes.
- Urikite Garrison (Kled): Described as a force capable of holding the village. Implied to be a few hundred. The exact number isn’t crucial, as the Tyrians outnumber them, even in their weakened state.
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Movements:
- Tyrian “Surrender”: A deliberate, slow approach to the village gates, feigning weakness and a desire to surrender.
- Capture of Cistern: Once inside, the Tyrians move quickly to seize control of the cistern and overpower the Urikite garrison. This is a swift, decisive action within the village confines.
- Maetan’s Escape: Maetan uses “the Way” to escape. The exact method isn’t detailed, but it’s implied to be some form of magical/mental evasion.
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Locations:
- Kled: The focus is on the village center and the cistern. The village layout (concentric rings of huts, low walls) becomes relevant to the fighting.
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Timings:
- Capture of Kled: Same day as discovery (Day 7 or 8, or later). The entire sequence of events (feigned surrender, seizure of the cistern, Maetan’s escape) likely happens within a few hours. The emphasis is on the speed and deception of the Tyrian maneuver.
This section covers the critical decision at Kled, the successful (but ultimately incomplete) capture of the village, and Maetan’s escape, setting the stage for the next phase: the entrapment in the Crater of Bones. It highlights Rikus’s evolving tactical thinking, his willingness to take risks, and the ongoing frustration of being outmaneuvered by Maetan. The fast paced sequence of events highlights the dire circumstances.
Okay, let’s continue, covering the events that lead to the Tyrian legion being trapped in the Crater of Bones, and their subsequent escape:
5. The Lure to the Crater of Bones
Narrative:
With the water secured at Kled, Rikus’s immediate concern shifts back to pursuing and eliminating Maetan. The Tyrian legion, though weakened by days of desert marching and fighting, resumes its pursuit. However, Maetan, a skilled strategist, is not simply retreating; he’s laying a trap.
The terrain becomes a key factor. The Tyrians are led into a narrow canyon, a geographically restrictive area that limits their maneuverability and makes them vulnerable. This canyon is the approach to the Crater of Bones, a natural amphitheater surrounded by steep cliffs—a perfect killing ground. The text suggests this is a deliberate lure by Maetan, using his knowledge of the landscape to his advantage. He is drawing the Tyrians into a position where they can be decisively defeated.
It’s important to note that the Tyrians enter the canyon willingly, driven by their pursuit of Maetan. They are not forced into the canyon in a literal, physical sense, but rather strategically outmaneuvered. Rikus, focused on catching Maetan, doesn’t recognize the danger until it’s too late.
Objective Details:
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Troop Numbers:
- Tyrian Legion: Still dwindling, exact numbers unknown. Losses continue to accrue, but the core of the legion remains intact.
- Urikite Army: Positioned to block the exit of the canyon, exact numbers unknown, but sufficient to present a significant threat.
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Movements:
- Tyrian Advance: The legion moves into the narrow canyon, following what they believe to be Maetan’s retreating forces. This is a deliberate pursuit, not a forced march.
- Urikite Positioning: The Urikites are already in position at the far end of the canyon, blocking the exit and preparing the trap.
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Locations:
- Canyon: A narrow, geographically restrictive passage. This is the key terrain feature that creates the trap.
- Crater of Bones: A natural amphitheater surrounded by steep cliffs, forming a dead-end. This is the killing ground Maetan intends to use.
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Timings:
- Entry into Canyon: Likely less than a day’s march from Kled. The emphasis is on the continuous pursuit, with the Tyrians trying to maintain contact with Maetan. (Day 8 or 9, or later).
6. Entrapment and Discovery of Kemalok
Narrative:
Once inside the canyon, the Tyrians find themselves effectively trapped. The steep cliffs surrounding the Crater of Bones make escape extremely difficult, and the Urikite army blocks the only obvious exit. The situation is dire, and the legion is now on the defensive, facing the prospect of a siege or a suicidal frontal assault.
It’s during this period of entrapment that Rikus, possibly while scouting for escape routes or alternative water sources, discovers a hidden entrance to the ancient dwarven city of Kemalok. This city is located underground, beneath the Crater of Bones, and is accessed through a concealed tunnel.
The discovery of Kemalok introduces a significant supernatural element to the story. Rikus encounters the city’s wraith guardians, the spirits of the long-dead dwarven inhabitants. He is subjected to mental attacks and learns of the city’s tragic history.
Crucially, Rikus also obtains two powerful magical artifacts: the Scourge of Rkard (a sword) and the Belt of Rank (which provides protection). These items will play a significant role in the battles to come. However, the discovery also comes with a price: Rikus becomes afflicted by the wraith Tamar, whose essence becomes bound to a gem now embedded in his chest. This creates a constant internal struggle for Rikus and adds a layer of complexity to his character and motivations.
Objective Details:
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Troop Numbers:
- Tyrian Legion: Trapped within the Crater of Bones. Numbers continue to dwindle due to lack of supplies and possible skirmishes.
- Urikite Army: Blocking the canyon exit, numbers unknown.
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Movements:
- Tyrians: Limited movement within the confines of the Crater. Scouting for escape routes.
- Rikus: Enters Kemalok through a hidden tunnel.
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Locations:
- Crater of Bones: The main area of entrapment.
- Kemalok: An underground dwarven city, accessed from within the Crater.
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Timings:
- Discovery of Kemalok: Likely within a day or two of being trapped (Day 9 or 10, or later). The exact timing is less important than the fact that it occurs during the entrapment.
7. Escape from the Crater
Narrative:
The Tyrians, realizing the hopelessness of their situation, devise a plan to escape the Crater of Bones. They cannot break through the Urikite blockade, so they choose a more difficult but potentially achievable route: scaling the cliffs.
Over a period of several days, they use makeshift tools (created by melting down any non-essential metal items) to carve a long series of steps into the cliff face. This is a laborious and time-consuming process, highlighting their desperation and resourcefulness. It also demonstrates that they are trapped for a significant period, not just a few hours.
The escape is presented as a collective effort, with the entire legion working together to create the stairway. This emphasizes their unity and determination in the face of adversity.
Objective Details:
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Troop Numbers:
- Tyrian Legion: Still trapped, numbers likely further reduced due to the passage of time and lack of supplies.
- Urikite Army: Maintaining their blockade at the canyon exit.
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Movements:
- Tyrians: Vertical movement up the carved steps. This is a slow and arduous process.
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Locations:
- Crater of Bones: The focus is on the cliffs surrounding the crater.
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Timings:
- Escape: Days 10-14 (or later). The text explicitly states that the escape takes several days. This is a crucial point for establishing the timeline and the duration of the entrapment.
This set of sections covers the strategic trap, the discovery of Kemalok (and its consequences), and the eventual, arduous escape from the Crater of Bones. It emphasizes the geographical factors, the passage of time, and the desperate measures taken by the Tyrians. The several days that they are trapped is a very important point.
Okay, let’s continue the narrative, covering the march to Makla, the attack, and the subsequent events:
8. March to Makla and Renewed Pursuit
Narrative:
After their harrowing escape from the Crater of Bones, the Tyrian legion, though weakened and demoralized, is not broken. Rikus, despite his personal struggles and the growing influence of the wraith Tamar, remains determined to pursue and defeat Maetan.
The legion’s next target is Makla, a Urikite supply village situated at the base of an ash-covered mountain near the volcanic “Smoking Crown” region. This location suggests a strategic objective: disrupting Urikite supply lines and potentially finding Maetan.
The march to Makla is presented as a significant undertaking. It’s at least a full day and night of travel from the Crater of Bones, further testing the Tyrians’ endurance. This march occurs after the escape, emphasizing that the legion is still operational and capable of offensive action, even after their ordeal.
Objective Details:
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Troop Numbers:
- Tyrian Legion: Numbers are significantly reduced from the original 2,000, due to casualties in previous battles, the entrapment, and the escape. Exact figures are unknown, but the legion is clearly weakened.
- Urikite Forces: Concentrated at Makla (garrison size unknown) and still blocking the canyon leading to the Crater. Maetan’s main force is presumed to be with him, wherever he is.
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Movements:
- Tyrian Legion: March from the vicinity of the Crater of Bones to Makla. This is a deliberate offensive move, aimed at a specific target.
- Route: Likely through mountainous terrain, given the proximity to the Smoking Crown.
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Locations:
- Smoking Crown: Volcanic mountain range, a significant geographical feature.
- Makla: Urikite supply village, located at the base of a mountain.
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Timings:
- March to Makla: At least one full day and night of travel after escaping the Crater. This places these events on Days 11-15 (or later), depending on how long they were trapped.