The Wastewalker (Medium natural humanoid [reptile]) • Level 14 Elite Controller (leader) (2000 xps)
Initiative: +7
Sun Aura: Aura 3; an enemy that starts its turn within the aura takes 10 radiant damage.
HP: 135; Bloodied: 67
AC: 29; Fortitude: 26; Reflex 25; Will 27
Saving Throws: +2
Speed 6
Action Points: 1
Spear (standard; weapon) • At-Will
Attack: Melee 1 (one creature); +19 vs. AC
Hit: 2d8+6 damage and the target is pushed 1 square.
Sun Curse (standard; fire) • At-Will
Attack: Ranged 5 (one creature); +18 vs. Reflex
Hit: 2d8+6 fire damage and the target is dazed until the end of the Wastewalker’s next turn.
Sun Lens (standard; fire) • Encounter
Attack: Area burst 1 within 10 squares (all enemies in burst); +18 vs. Fortitude
Hit: 3d10+5 fire damage and ongoing 5 fire (save ends).
Effect: Each ally shifts out of the burst.
Elemental Eruption (immediate reaction; thunder) • Encounter
Trigger: When the Wastewalker is first bloodied.
Attack: Close burst 2 (all creatures in burst); +18 vs. Reflex
Hit: 3d10+5 thunder damage and the target falls prone.
Sun’s Favor (minor) • At-Will
Effect: Use one extra standard action per turn.
I halved this Elite’s HPs (i.e. HPs as a Standard) but gave him an extra standard action per round to help speed up combat with him so he can kill and be killed quicker.