Verisou NPC's from 2nd edition Sourcebooks Converted [3.5]

originally posted by ishan_wh

Hello people, I make this thread in order to fomment a better Athas for everybody. The NPC´s listed here are from the following books:

Veiled Alliance (Accessory), the Lost Oases section
Slave Tribes (Accessory), several of the main tribes NPC
Asticlian Gambit (Adventure), the main NPC of the adventure
Dragons’s Crown (Adventure), the main NPC of the adventure
Arcane Shadows (Adventure), the main NPC of the adventure
Forest Maker (Adventure), the main NPC of the adventure
Merchant House of Amketch (Adventure), the main NPC of the adventure
Black Flames (Adventure), the main NPC of the adventure
Road to Urik (Adventure), the main NPC of the adventure
AND MORE!

Any words (critics) are always welcome

Thanks to the fellow Threadster readers LOL

And thanks to the Athas.org TEAM

1 Like

originally posted by ishan_wh

GRAK´S POOL

Grak (2nd)
7th level Fighter, LN, AC: 7, MV: 6, HD: 7, HP: 24, Thac0: 14, # AT: 3/2, Dmg: 1d6+4 (Metal Morningstar) SZ: M, ML: 10; Str 14, Dex 15, Con 15, Int 17, Wis 12, Cha 10

Grak the half-elf employs many mercenaries, including one preserver-his own brother, Regg. The two stick by each other in a world that mistrusts them both.

Grak (3.5)
Male Half-Elf, Fighter lv7
Lawful Neutral
Str 14, Dex 15, Con 16, Int 17, Wis 12, Cha 10
Base Attack Bonus: +7/+2
Grapple: +9/+4
Ranged: +9/+4
Iron Morningstar: +11/+6 – Dmg: 1d8+4 - Critical: 20x2
AC: 15/ Touch: 12/ Flat Footed: 13
Fortitude: +9, Reflex: +4, Will: +3
HP: 77
Initiative: +2
Size: Medium
Reach: 5 ft.
Speed: 30 ft
Gear: Masterwork Iron Morningstar, Masterwork Studded Leather Armor
Languages: Common (S), Elven (S/W), Urikite (S), Nibenesse (S), Halfling (S)
CR: 7

Special Abilities:
Low light vision, Elven Blood
+2 Disguise when impersonating elves or humans.

Skills: 50
Bluff (2/4) +2, Climb (6) +8, Craft () +, Disguise (1/2) +1, Handle Animal (5) +7, Intimidate (6) +6, Jump (6) +8, Knowledge (Warcraft) (3) +6, Listen (1/2) +2, Literacy (1/2), Ride (4) +8, Search (1/2) +5, Sense Motive (2/4) +6, Spot (1/2) +2, Survival (1/2) +5

Feats: 7
Weapon Focus: Morningstar, Weapon Specialization: Morningstar, Dodge, Mobility, Leadership, Wastelander, Skill Focus: Sense Motive

Regg (2nd)
7th level Preserver-Diviner, LN, AC: 10, MV: 6, HD: 7, HP: 20, Thac0: 18, # AT: 1, Dmg: By spell, SZ: M, ML: 10; Str 14, Dex 15, Con 15, Int 17, Wis 12, Cha 10

Regg spends most of his days studying magic, sometimes via psionic communication with Alliance wizards in distant cities. In this way he learned the Alliance recognition signals. Out of boredom, rather than treachery, Regg passes reports of interesting or suspicious travelers to any Council member who asks. He enjoys talking with visitors and would gladly reveal his abilities to another preserver.

Regg 3.5
Male Half-Elf, Preserver-Diviner lv7
Lawful Neutral
Str 14, Dex 15, Con 15, Int 18, Wis 12, Cha 10
Base Attack Bonus: +3
Grapple: +5
Ranged: +5
Obsidian Dagger: +6 - Dmg: 1d4+2 - Critical: 19-20x2
AC: 12/ Touch: 12/ Flat Footed: 10
Fortitude: +4, Reflex: +4, Will: +8
HP: 38
Initiative: +6
Size: Medium
Reach: 5 ft.
Speed: 30 ft
Gear: Spell components, Masterwork Obsidian Dagger
Languages: Common (S), Elven (S/W), Urikite (S), Tyrian (S/W), Thri-Kreen (S), Dwarven (S)
CR: 7

Special Abilities:
Low light vision, Elven Blood
+2 to Disguise when impersonating elves or humans.
Summon Familiar, Scribe Scroll

Skills: 54
Bluff (5) +5, Concentration (7) +13, Craft () +, Decipher Script (3) +7, Disguise (3) +3, Handle Animal +2, Knowledge (Arcana) (5) +9, Knowledge (Nature) (2) +6, Knowledge (Astronomy) (2) +6, Knowledge (Geography) (2) +6, Knowledge (Psionics) (2) +6, Literacy (2/4), Listen (2/4) +4, Profession () +, Search (1/2) +6, Spellcraft (9) +15, Spot (1/2) +3, Survival (1/2) +4

Feats: 4
Improved Initiative, Combat Casting, Path Dexter, Empower Spell

Arcane Spell’s:
Lv 0- (4+D*) Arcane Mark, Prestidigitation, Mending, Message, Detect Magic, Read Magic, (D) Slave scent
Lv 1- (4+1*+D*) Magic Missile, Disguise Self, Shocking Grasp/ Kelgore´s Firebolt (PHB2), Unseen Servant, Alarm, Endure Elements, Sleep, Mage Armor, Identify, (D) Comprehend Languages
Lv 2- (3+1*+D*) Eye of the Storm, Scorching Ray, Boneharden, Acid Arrow, Daze Monster, Web, Bull’s Strength, (D) Detect Thoughts
Lv 3- (2+1*+D*) Dedication, Breathing, Fireball, Dispel Magic, Invisibility Sphere, Haste, (D) Clairaudience/Clairvoyance
Lv 4- (1+1*+D*) Sandspray, Wall of Fire, Locate Creature, Black Tentacles, Hallucinatory Terrain, (D) Arcane Eye
D*= Divination school spells
+1* = Intelligence spell bonus

Regg prefers hit and run tactics with his magic, he´s confident in the use of his stone dagger but seldom needs to wield it. He will use Sleep on humans trying to affect an area were there are many Dattos, if forced to flee he will cast Wall of Fire so the mercenaries of his brother can retreat, and will use Invisibility Sphere for him and Grak.

originally posted by ishan_wh

ADVENTURE ASTICLIAN GAMBIT

Semponius of Asticles (3.5)
Male Human, Fighter lv6
Neutral Good
Str 17, Dex 18, Con 11, Int 12, Wis 10, Cha 18
Base Attack Bonus: +6/+1
Grapple: +9/+4
Ranged: +10/+5
Obsidian Short Sword: +8/+3 - Dmg: 1d6+2 - Critical: 19-20x2
AC: 14/ Touch: 14/ Flat Footed: 10
Fortitude: +5, Reflex: +6, Will: +2
HP: 55
Initiative: +4
Size: Medium
Reach: 5ft.
Speed: 30ft
Language: Common (S), Tyrian (S/W)
Gear: Obsidian Short Sword
CR: 6

Skills: 36 pts.
Bluff (1/2) +5, Climb (5) +8, Diplomacy (2/4) +6, Handle Animal (5) +9, Intimidate (4) +8, Jump (6) +9, Knowledge (War) (1) +2, Literacy (1/2), Ride (3) +9, Survival (2/4) +2

Feats: 7
Weapon Focus: Longsword, Weapon Specialization: Longsword, Dodge, Mobility, Intimidating Strike (PHB 2), Spring attack, Freedom, Combat Reflexes

Abilities:
Elusive Attack (PHB 2)

Sylos, merchant of House Kulik (3.5)
Male Human, Expert lv4/ Dune Trader lv4
Lawful Good
Str 10, Dex 11, Con 12, Int 16, Wis 15, Cha 16
Base Attack Bonus: +6/+1
Grapple: +6/+1
Ranged: +6/+1
Obsidian Dagger: +6/+1 - Dmg: 1d4 - Critical: 19-20x2
AC: 10/ Touch: 10/ Flat Footed: 10
Fortitude: +4, Reflex: +2, Will: +10
HP: 47
Initiative: +0
Size: Medium
Reach: 5ft.
Speed: 30ft
Language: Common (S/W), Tyrian (S/W), Gulg (S/W)
Gear: Obsidian Dagger
CR: 6

Skills: 70* Expert pts/ Dune trader 48 pts
Appraise* (7) +12, Bluff* (7) +12, Decipher Script (2) +5, Diplomacy* (7) +10, Forgery (4) +7, Gather Information (5) +10, Handle Animal* (7) +10, Hide (5) +5, Intimidate (2) +5, Jump* (7) +7, Knowledge* (Local) (7) +10, Knowledge* (Nobility&Royalty) (3/6) +6, Literacy* (3), Listen (4) +8, Move Silently (5) +5, Open Lock (4) +, Profession* (Merchant) (5) +7, Ride (5) +7, Search (4) +7, Sense Motive* (7) +12, Sleight of Hand (4) +4, Spot (4) +8, Survival* (7) +11

Feats: 4
Trader, Wastelander, Skill Focus: Sense Motive, Alertness

Abilities:
Fast talk, Contact 2/ week, Distributive bargaining, Agent, Integrative bargaining

Kru ´ist, Thri Kreen Warrior (3.5)
Thri Kreen, Fighter lv4
Chaotic Neutral
Str 14, Dex 17, Con 13, Int 12, Wis 12, Cha 8
Base Attack Bonus: +5
Grapple: +7
Ranged: +8
Claw: +8 - Dmg: 1d6+4 - Critical: 20x2
AC: 19/ Touch: 13/ Flat Footed: 16
Fortitude: +5, Reflex: +7, Will: +5
HP: 56
Initiative: +3
Size: Medium
Reach: 5ft.
Speed: 40ft
Language: Thri Kreen (S), Elven (S)
Gear: Leather Armor
CR: 5

Skills: 27 pts.
Balance (5) +8, Climb (5) +7, Craft (Trapmaking) (1) +2, Handle Animal (1) +0, Hide (4) +7, Intimidate (2) +1, Jump (3) +35, Listen (3) +4, Spot (3) +4, Survival (1/2) +2

Feats: 6
Multiattack, Weapon Focus: Claws, Weapon Specialization: Claws, Improved Natural Armor, Two Weapon Defense, Improved Natural Attack; - Deflect Arrows

Abilities:
Darkvision 60 ft., Sleep Immunity, Leap, Monstrous Humanoid, Poison

Spunt, the Jester (3.5)
Male Halfling, Psion lv8
Chaotic Evil
Str 9, Dex 11, Con 12, Int 15, Wis 19, Cha 18
Base Attack Bonus: +5
Grapple: +4
Ranged: +5 (+6 - Thrown Weapons)
Jester´s Rod: +4 - Dmg: 1d4-1 - Critical: 20x2
AC: 11/ Touch: 11/ Flat Footed: 11
Fortitude: +2, Reflex: +2, Will: +10 (+12 spells)
HP: 38
Initiative: +4
Size: Small
Reach: 5ft.
Speed: 20ft
Language: Halfling (S), Common (S), Gulg (S/W)
Gear: Jester’s Rod (Light Mace)
CR: 8

Power Points/ Day: 58+8
Powers Known: 17
Maximun Power Level Known: 4th

Skills: 44 pts.
Bluff (4) +8, Concentration (10) +14, Climb +1, Diplomacy (2) +6/ +4*, Gather Information (2) +6, Hide +4, Jump (1/2) +2, Knowledge (Psionic) (5) +7, Knowledge (Nature) (1) +3, Knowledge (Nobility&Royalty) (1) +3, Listen +8, Literacy (1/2), Move Silently +2, Performance (Juggling) (2/4) +6, Profession (Buffoon) (1) +5, Psicraft (7) +11, Sense Motive (3) +7

  • Race Penalty

Feats: 5
Combat Manifestation, Improved Initiative, Quicken Power, Empower Power, Psionic Meditation

Abilities:
Discipline: Telepathy
+4 to all Wisdom checks that assess smell or taste.
+2 racial bonus on saving throw versus spells and spell-like effects.
+2 racial bonus on Climb, Jump, Move Silently.
+4 racial bonus on Hide
+4 racial bonus on Listen
-2 penalty to all Diplomacy skill checks when dealing with other races.

Powers:
Lv 1: Conceal Thoughts, Mind Thrust, Telempathic Projection, Wild Leap*, Mind Link
Lv 2: Ego Whip, Read Thoughts, Id Insinuation, Psionic Suggestion; Psionic Levitatex
Lv 3: Mind Trap, False Sensory Input, Psionic Blast, Hostile Empathic Transfer,
Lv 4: Mindwipe, Detonate
, Psionic Dominate, Hallucination*,

  • = Powers from DSC3
    *x = per Expanded Knowledge feat

Iynara, Noblewoman Crodlu Rider (3.5)
Female Human, Fighter lv12
Lawful Evil
Str 14, Dex 18, Con 14, Int 16, Wis 11, Cha 19
Base Attack Bonus: +12/+7/+2
Grapple: +14/+9/+4
Ranged: +16/+11/+6
Obsidian Bastard Sword: +15/+10/+5 - Dmg: 1d10+4 - Critical: 18-20x2
AC: 14/ Touch: 14/ Flat Footed: 10
Fortitude: +10, Reflex: +8, Will: +4
HP: 129
Initiative: +8
Size: Medium
Reach: 5ft.
Speed: 30ft
Language: Common (S), Gulg (S/W), (S/W), (S/W)
Gear: Masterwork Obsidian Bastard Sword
CR: 12

Skills: 90 pts.
Bluff (2/4) +6, Climb (12) +14, Craft (Mounts) (4) +7, Diplomacy (3/6) +7, Handle Animal (7) +11, Intimidate (5) +9, Jump (12) +14, Knowledge (War) (5) +8, Literacy (2/4), Ride (15) +24, Sense Motive (3/6) +3, Spot (3/6) +3, Survival (2/4) +2

Feats: 13
Exotic Weapon Proficiency: Bastard Sword, Weapon Focus: Bastard Sword, Weapon Specialization: Bastard Sword, Skill Focus: Ride, Mounted Combat, Ride by Attack, Dodge, Improved Initiative, Improved Critical, Greater Weapon Focus: Bastard Sword, Greater Weapon Specialization: Bastard Sword, Power Attack, Trample

Mogadisho, Warlord of Gulg (3.5)
Male Human, Templar lv11/ Templar Knight lv4
Neutral Evil
Str 19, Dex 17, Con 14, Int 11, Wis 10, Cha 17
Base Attack Bonus: +12/+7/+2
Grapple: +16/+11/+6
Ranged: +15/+10/+5
Bronze Bastard Sword: +18/+13/+8 - Dmg: 1d10+5 - Critical: 19-20x2
AC: 13/ Touch: 13/ Flat Footed: 10
Fortitude: +13, Reflex: +7, Will: +8
HP: 136
Initiative: +3
Size: Medium
Reach: 5ft.
Speed: 30ft
Language: Common (S), Gulg (S/W), Nibenesse (S/W)
Gear: Bronze Bastard Sword +1
CR: 15

Skills: 82 pts.
Appraise (1) +1, Bluff (6) +9, Climb (3) +7, Concentration (12) +18, Craft () +, Diplomacy (10) +13, Forgery (2) +2, Gather Information (6) +9, Handle Animal (1) +4, Heal (2) +2, Intimidate (6) +9, Jump (3) +7, Knowledge (War) (5) +5, Knowledge (Religion) (1) +1, Literacy (2), Profession () +, Ride (4) +7, Sense Motive (9) +9, Speak Language (2), Spellcraft (7) +7

Feats: 8
Exotic Weapon Proficiency: Bastard Sword, Weapon Focus: Bastard Sword, Dodge, Mobility, Combat Casting, Power Attack, Leadership, Mounted Combat

Abilities:
Secular Authority, Sigil, Rebuke Undead, Detect Magic, Smite 1/day, Fearless Presence, Spellstoring 1/day

Templar Spells:
Lv0: 6 – 9k+a, Light, Mending, Read Magic, Guidance, Detect Poison, Resistance, Defiler Scent, Cure Minor Wounds, Inflict Minor Wounds; (a) Detect Magic
Lv1: 6+1*- 5k+a, Comprehend Languages, Cure Light Wounds, Deathwatch, Endure Elements, Shield of Faith; (a) Bless
Lv2: 6+1* - 5k+a, Cure Moderate Wounds, Death Knell, Silence, Bear’s Endurance, Resist Energy; (a) Hold Person
Lv3: 6+1* - 4k+a, Animate Dead, Locate Object, Magic Vestment, Sand Spray; (a) Dispel Magic
Lv4: 6 – 3k+a, Greater Magic Weapon, Wrath of the Soreceror King, Sending; (a) Command, Greater
Lv5: 4 – 2k+a, Elemental Strike, Spell Resistance; (a) Mark of Justice

  • Charisma Bonus

Templar Knight Spells:
Lv1: 1+1* Cause fear, Inflict Light Wounds
Lv2: 1+1* Bull’s strength, Resist Energy

  • Charisma Bonus

(COMMING SOON)
Habban-Puy, Fetish Keeper of Gulg (3.5)
Male Human, Wizard - Defiler lv10/ Royal Defiler lv5
Neutral Evil
Str 8, Dex 12, Con 15, Int 20, Wis 11, Cha 13

Elf of the Black Spear Tribe (3.5)
Female Elf, Fighter lv5
Chaotic Neutral
Str 12, Dex 14, Con 16, Int 12, Wis 10, Cha 13
Base Attack Bonus: +5
Grapple: +6
Ranged: +7
Bone Dagger: +6 - Dmg: 1d4+1 - Critical: 19-20x2
AC: 12/ Touch: 12/ Flat Footed: 10
Fortitude: +7, Reflex: +3, Will: +1
HP: 61
Initiative: +2
Size: Medium
Reach: 5ft.
Speed: 40ft
Language: Elf (S/W), Common (S),
Gear: Bone Dagger
CR: 5

Skills: 24 pts.
Climb (3) +4, Concentration (1/2) +4, Handle Animal (1) +2, Intimidate (3) +4, Jump (5) +6, Knowledge (War) +, Listen (1/2) +3, Literacy (1/2), Perform (Dancing) +3, Search (1/2) +4, Spot (1/2) +3, Survival (1/2) +1

Feats: 5
Weapon Focus: Elven Longblade, Weapon Specialization: Elven Longblade, Run, Dodge, Endurance

Abilities:
Low Light Vision, Elf Run, Heat/Cold Resistance

Sark, Halfling Hunter - Kawuli Tribe (3.5)
Male Halfling, Fighter lv6/ Ranger lv2
Lawful Neutral
Str 10, Dex 18, Con 15, Int 12, Wis 8, Cha 8
Base Attack Bonus: +8/+3
Grapple: +8/+3
Ranged: +12/+7
Obsidian Short Sword: +7/+2 - Dmg: 1d6-1 - Critical: 19-20x2
Short Bow: +13/+8 (+14/+9)* - Dmg: 1d6 (+3*) - Critical: 20x2
AC: 15/ Touch: 15/ Flat Footed: 11
Fortitude: +10, Reflex: +9, Will: +1
HP: 83
Initiative: +4
Size: Small
Reach: 5ft.
Speed: 20ft
Language: Halfling (S); Common (S),
Gear: Obsidian Short Sword, Short Bow
CR: 8

  • (AB: +14/+9; Dmg: +3) = Applies only at 30 ft or less, due to feats, Point Blank Shot and Weapon Specialization

Skills: 53 pts.
Climb (3) +5, Concentration (1) +3, Craft, Handle Animal (5) +4, Heal (1) +, Hide (5) +13/ +18*, Intimidate (1) +0, Jump (4) +6, Knowledge (Dungeoneering) () +, Knowledge (Geography) (2) +2, Knowledge (Nature) (5) +5, Knowledge (War) (1) +1, Listen (3) +9, Move Silently (5) +11, Profession () +, Ride (1) +7, Search (3) +3, Spot (4) +5, Survival (5) +4/ +6*, Swim (2) +2, Use Rope (2) +6
+18* due to Sniper Feat
+6* due to Survival Synergy

Feats: 7
Point Blank Shot, Precise Shot, Alertness, Sniper, Weapon Focus: Short Bow, Weapon Specialization: Short Bow, Dodge

  • Rapid Shot - Track

Abilities:
Favored Enemy (Humans), Wild Empathy, Combat Style: Archery,
+4 to all Wisdom checks that assess smell or taste.
+2 racial bonus on saving throw versus spells and spell-like effects.
-2 penalty to all Diplomacy skill checks when dealing with other races.

Ulya, Human slave tracker (3.5)
Female Human, Fighter lv5
Lawful Neutral
Str 14, Dex 17, Con 12, Int 13, Wis 10, Cha 10
Base Attack Bonus: +5
Grapple: +7
Ranged: +8
Obsidian Short Sword: +8 - Dmg: 1d6+1 - Critical: 19-20x2
AC: 13/ Touch: 13/ Flat Footed: 10
Fortitude: +5, Reflex: +4, Will: +1
HP: 51
Initiative: +3
Size: Medium
Reach: 5ft.
Speed: 30ft
Language: Common (S), Gulg (S)
Gear: Obsidian Short Sword
CR: 5

Skills: 32 pts.
Climb (5) +7, Craft (Trapmaking) (3) +4, Handle Animal (5) +5, Intimidate (3) +3, Jump (5) +7, Knowledge (War) (1) +2, Ride (4) +9, Survival (3/6) +6

Feats: 6
Track, Weapon Finesse, Skill Focus: Survival, Weapon Focus: Short Sword, Weapon Specialization: Short Sword, Dodge

Warakari, Redeye, Nobleman Hunter (3.5)
Male Human, Fighter lv10
Neutral Neutral
Str 15, Dex 14, Con 17, Int 12, Wis 15, Cha 14
Base Attack Bonus: +10/+5
Grapple: +12/+7
Ranged: +12/+7
Obsidian Short Sword: +14/+9 - Dmg: 1d6+4 - Critical: 19-20x2
Composite Short Bow: +13/+8 (+14/+9) - Dmg: 1d6+2(+3*) - Critical: 20x2
AC: 12/ Touch: 12/ Flat Footed: 10
Fortitude: +10, Reflex: +5, Will: +5
HP: 118
Initiative: +2
Size: Medium
Reach: 5ft.
Speed: 30ft
Language: Common (S), Gulg (S/W)
Gear: Masterwork Obsidian Short Sword, Masterwork Mighty +2 Composite Short Bow, Javelins x4
CR: 10

  • (Short Bow AB: +14/+9; Dmg: +3) = Applies only at 30 ft or less, due to feat, Point Blank Shot

Skills: 52 pts.
Climb (8) +10, Craft (Trapmaking) (1) +2, Handle Animal (5) +7, Intimidate (8) +10, Jump (8) +10, Knowledge (War) (4) +5, Literacy (1/2), Ride (4) +8, Listen (2/4) +4, Move Silently (2/4) +4, Sense Motive (2/4) +4, Survival (1/2) +3

Feats: 11
Weapon Focus: Short Sword, Weapon Specialization: Short Sword, Point Blank Shot, Precise Shot, Dodge, Power Attack, Rapid Shot, Mobility, Track, Greater Weapon Focus: Short Sword, Spring Attack

Tovril, the Green (3.5)
Male Human, Fighter lv7
Chaotic Evil
Str 13, Dex 14, Con 11, Int 9, Wis 7, Cha 6
Base Attack Bonus: +7/+2
Grapple: +8/+3
Ranged: +9/+4
Bronze Battleaxe: +10/+5 - Dmg: 1d8+3 - Critical: 20x3
AC: 12/ Touch: 12/ Flat Footed: 10
Fortitude: +5, Reflex: +4, Will: +0
HP: 63
Initiative: +6
Size: Medium
Reach: 5ft.
Speed: 30ft
Language: Common (S), Gulg (S/W)
Gear: Masterwork Bronze Battleaxe,
CR: 7

Skills: 20 pts.
Climb (3) +4, Craft, Handle Animal (5) +3, Intimidate (2) +0, Jump (3) +4, Knowledge (War) -1, Literacy (1/2), Ride (3) +7, Speak Language (1/2)

Feats: 8
Weapon Focus: Battleaxe, Weapon Specialization: Battleaxe, Dodge, Mobility, Improved Initiative, Power Attack, Mounted Combat, Ride by Attack

Durrus, Human slave (3.5)
Male Human, Fighter lv8
Lawful Neutral
Str 17, Dex 12, Con 15, Int 9, Wis 10, Cha 8
Base Attack Bonus: +8/+3
Grapple: +11/+6
Ranged: +9/+4
Club: +16/+11 - Dmg: 1d6+5 - Critical: 20x2
AC: 11/ Touch: 11/ Flat Footed: 10
Fortitude: +8, Reflex: +3, Will: +2
HP: 81
Initiative: +1
Size: Medium
Reach: 5ft.
Speed: 30ft
Language: Common (S)
Gear: Club
CR: 8

Skills: 22 pts.
Climb (5) +8, Craft, Handle Animal (5) +4, Intimidate (3) +2, Jump (5) +8, Knowledge (War) () +, Listen +2, Ride (2) +5, Spot +2, Survival (1/2) +1

Feats: 9
Weapon Focus: Club, Weapon Specialization: Club, Endurance, Power Attack, Greater Weapon Focus: Club, Alertness, Diehard, Quick Draw, Improved Bull Rush

Margos, Dwarf slave (3.5)
Male Dwarf, Gladiator lv10
True Neutral
Str 20, Dex 14, Con 17, Int 9, Wis 9, Cha 5
Base Attack Bonus: +10/+5
Grapple: +15/+10
Ranged: +12/+7
Club: +15/+10 - Dmg: 1d6+5 - Critical: 20x2
AC: 12/ Touch: 12/ Flat Footed: 10
Fortitude: +10, Reflex: +5, Will: +3
HP: 136
Initiative: +2
Size: Medium
Reach: 5ft.
Speed: 20ft
Language: Dwarven (S), Common (S)
Gear: Club
CR: 10

Skills: 36 pts.
Balance (5) +9, Bluff (5) +2, Climb (5) +10, Craft (Weapon smith) (2) +1, Intimidate (3) +2, Jump (5) +12, Perform (1) -2, Sense Motive (3) +2, Tumble (7) +11,

Feats: 4
Weapon Focus: Thanak, Dodge, Mobility, Disciplined; - Improved Feint, - Unarmed Strike; - Exotic Weapon Proficiency: Thanak, - Exotic Weapon Proficiency: Mekillot Sap, - Exotic Weapon Proficiency: Free Crusher

Abilities:
Darkvision 60 ft., Stability,
Dwarven Focus: Freedom
Mercy, Arena Guile +5, Uncanny Dodge, Armor Optimization: Chitin Armor, Armor Optimization: Hide Armor, No mercy, Insightful Feint +2, Improved Uncanny Dodge

originally posted by ishan_wh

The Community could do with 3.5 stats of all the NPCs from the adventures. Keep going. :wink:

Sure thing Jon, Im currently working on the Asticlian Gambit major NPC, just need to finish skill points, powers and spells… thats the reason of this thread I also worked with Yanick on the vehicles listed in Athasian Emporium… Let me know anything, thats my main mail…

Working for a better Athas.

TOO GRIMORG:
As for the Amketch stats, you want the Major NPC stats?
Here they are already converted (still missing some touches):

Marius Amketch (3.5)
Male Human, Rogue lv8/ Dune Trader lv3
Lawful Neutral
Str 14, Dex 14, Con 10, Int 15, Wis 16, Cha 15
Base Attack Bonus: +8/+3
Grapple: +10/+5
Ranged: +10/+5
Steel Longsword: +12/+7 - Dmg: 1d8+3 - Critical: 19-20x2
AC: 16/ Touch: 12/ Flat Footed: 14
Saves: Fortitude: +3, Reflex: +9, Will: +8
HP: 57
Initiative: +2
Size: Medium
Reach: 5ft.
Speed: 30ft
Language: Common (S/W), Balican (S/W), Elven (S),
Gear: Steel Longsword +1, Leather Armor +2
CR: 11

Skills: 154 pts.
Appraise (5) +9*, Balance (6) +10*, Bluff (10) +14*, Climb (6) +8, Craft () +, Decipher Script (3) +5, Diplomacy (7) +11*, Disable Device (2) +4, Disguise (3) +7*, Escape Artist (7) +9, Forgery (4) +6, Gather Information (6) +10*, Hide (7) +9, Intimidate (6) +10*, Jump (6) +10*, Knowledge (Local - Balic) (5) +7, Literacy (2/4), Listen (6) +9, Move Silently (7) +9, Open Lock (2) +4, Perform () () +, Profession (Merchant) (2) +5, Ride (4) +6, Search (5) +7, Sense Motive (14) +19, Sleight of Hand (3) +7*, Spot (6) +9, Speak Language (), Survival (2/4) +5, Tumble (7) +11, Use Magic Device (2) +4, Use Psionic Device (2) +4, Use Rope (3) +7*

  • Feat and/ or Skill Synergy

Feats: 5
Martial Weapon Proficiency: Longsword, Weapon Focus: Longsword, Trader, Skill Focus: Sense Motive, Dodge

Abilities:
Sneak Attack 4d6, Trapfinding, Trap Sense +2, Evasion, Uncanny Dodge, Improved Uncanny Dodge; Fast talk, Contact 2/ week, Distributive bargaining, Agent


Tsarana (3.5)
Female Human, Psion - Telepath lv6
True Neutral
Str 9, Dex 13, Con 15, Int 16, Wis 18, Cha 12
Base Attack Bonus: +3
Grapple: +2
Ranged: +4
Quarterstaff: +2 - Dmg: 1d6-1 - Critical: 20x2
Light Crossbow: +4 - Dmg: 1d8 - Critical: 19-20x2
AC: 14/ Touch: 11/ Flat Footed: 13
Saves. Fortitude: +4, Reflex: +3, Will: +9
HP: 33
Initiative: +5
Size: Medium
Reach: 5ft.
Speed: 30ft
Language: Common (S), Balican (S/W), Gith (S)
Gear: Masterwork Studded Leather Armor, Quarterstaff, Masterwork Light Crossbow, Bolts x20
CR: 6

Skills: 54 pts.
Bluff (6) +7, Concentration (9) +15, Craft () +, Diplomacy (3) +6, Gather Information (5) +8, Knowledge (Psionics) (5) +8, Knowledge (Geography) (5) +8, Knowledge (Local) (5) +8, Literacy (1/2), Profession () +, Psicraft (7) +12, Sense Motive (5) +9, Survival (1/2) +5/+7*

  • Knowledge Geography Synergy

Feats: 6
Improved Initiative, Combat Manifestation, Light Armor Proficiency, Point Blank Shot, Psionic Shot, Expanded Knowledge

Abilities:
Discipline: Telepathy
Power Points/ Day: 35+9
Powers Known: 13+1*
Maximum Power Level Known: 3rd

  • Expanded Knowledge Feat

Powers List:
Lv1 – Mindlink, Detect Psionics, Empty Mind, Mind Thrust, Aura Reading, Wild Leap
Lv2 – Suggestion Psionic, Ego Whip, Mental Disruption, Hush; Energy Missile*
Lv3 – False Sensory Input, Psionic Blast, Empathic Transfer Hostile

  • Expanded Knowledge Feat

Holtet Phen (3.5)
Male Half Giant, Gladiator lv7
Lawful Neutral - Chaotic Evil
Str 22, Dex 14, Con 20, Int 10, Wis 8, Cha 11
Base Attack Bonus: +7/+2
Grapple: +13/+8
Ranged: +9/+4
Bone Battleaxe: +13/+8 - Dmg: 2d6+5 - Critical: 20x3
AC: 18/ Touch: 11/ Flat Footed: 16
Saves: Fortitude: +13, Reflex: +4, Will: +1
HP: 123
Initiative: +2
Size: Large
Reach: 10ft.
Speed: 30ft/ 40ft
Language: Common (S)
Gear: Bone Battleaxe, Masterwork Braxat Hide Armor, Masterwork Buckler
CR: 10

Skills: 34 pts.
Balance (5) +9, Bluff (3) +3, Climb (3) +9, Intimidate (1) +1, Jump (5) +13, Listen (4) +3, Perform () +, Sense Motive (4) +3, Spot (4) +3, Tumble (5) +9

Feats: 4
Weapon Focus: Battleaxe, Improved Natural Armor, Dodge, Power Attack; - Exotic Weapon Proficiency: Thanak, - Exotic Weapon Proficiency: Bastard Sword, - Improved Unarmed Strike, - Improved Feint

Abilities:
Giant type, Axis alignment, Darkvision 60ft., Mercy, Arena Guile +3, Uncanny Dodge, Armor Optimization (Hide Armor), No Mercy, Insightful Feint +2


Kugrisht, Gith Chieftain (3.5)
Male Gith, Fighter lv7
Chaotic Evil
Str 15, Dex 16, Con 14, Int 12, Wis 10, Cha 9
Base Attack Bonus: +7/+2
Grapple: +9/+4
Ranged: +10/+5
Claws: +9/+7/+9 - Dmg: 1d6+4/ 1d6+2 - Critical: 20x2
AC: 20/ Touch: 13/ Flat Footed: 17
Saves: Fortitude: +7, Reflex: +5, Will: +2
HP: 73
Initiative: +3
Size: Medium
Reach: 5ft.
Speed: 30ft
Language: Gith (S), Common (S)
Gear: Obsidian Spear, Claws, Masterwork Chitin Armor
CR: 8

Skills: 36 pts.
Climb (5) +7, Craft () +, Handle Animal (1) +0, Hide (2/4) +9, Intimidate (5) +4, Jump (5) +17, Knowledge (War) (2) +3, Move Silently (2/4) +9, Ride (2) +5, Sense Motive (2/4) +2, Survival (2/4) +2

Feats: 7
Weapon Focus: Claws, Weapon Specialization: Claws, Improved Natural Armor, Weapon Finesse, Improved Natural Attack, Dodge, Two Weapon Fighting,

Abilities:
Natural Weaponry, Natural Armor, +10 Bonus to Jump, Rake


Bezrak Sandfist (3.5)
Male Human, Fighter lv6/ Psion - X lv8
Neutral Evil
Str 14, Dex 12, Con 16, Int 16, Wis 17, Cha 10
Base Attack Bonus: +10/+5
Grapple: +12/+7
Ranged: +11/+6
Iron Short Sword: +14/+9 - Dmg: 1d6+5 - Critical: 19-20x2
AC: 16/ Touch: 13/ Flat Footed: 15
Fortitude: +10, Reflex: +5, Will: +13
HP: COMING SOON
Initiative: +5
Size: Medium
Reach: 5ft.
Speed: 30ft
Language: Common (S), Balican (S/W), X (S), X (S),
Gear: Iron Short Sword +1, Masterwork Inix Hide, Ring of Protection +2
CR: 14

Skills: 102 pts. COMING SOON

Feats: 12
Weapon Focus: Short Sword, Weapon Specialization: Short Sword, Improved Initiative, Combat Manifestation, Expanded Knowledge, Psionic Weapon, Quicken Power, Iron Will, X, X, X, X

Abilities:
Discipline:
Power Points/ Day: 58+12*
Powers Known: 17+1*
Maximun Power Level Known: 4th

  • +12 x Intelligence Bonus
  • Expanded Knowledge Feat

Powers List:
Lv1 –
Lv2 –
Lv3 –
Lv4 –

Agristes (3.5)
Male Human, Rogue lv7/ Dune Trader lv3
Lawful Evil
Str 10, Dex 19, Con 10, Int 17, Wis 15, Cha 13
Base Attack Bonus: +7/+2
Grapple: +7/+2
Ranged: +11/+6
Iron Dagger: +13/+8 - Dmg: 1d4+2 - Critical: 19-20x2
Off Hand: Wrist Razor +11 - Dmg: 1d6 - Critical: 19-20x2
AC: 20/ Touch: 19/ Flat Footed: 15
Fortitude: +3, Reflex: +9, Will: +8
HP: COMING SOON
Initiative: +4
Size: Medium
Reach: 5ft.
Speed: 30ft
Language: Common (S/W), Balican (S/W), X (S/W), X (S/W)
Gear: Iron Dagger +2, Masterwork Wrist Razor, Bracers of Defense +5
CR: 10

Skills: 116 pts. COMING SOON

Feats: 5
Exotic Weapon Proficiency: Wrist Razor, Weapon Finesse, Trader, Two Weapon Fighting, Two Weapon Defense

Abilities:
Sneak Attack 4d6, Trapfinding, Trap Sense +2, Evasion, Uncanny Dodge; Fast talk, Contact 2/ week, Distributive bargaining, Agent

Aljara (3.5)
COMING SOON

Tethrades (3.5)
Male Human, Wizard-Defiler lv8
Neutral Evil
Str 12, Dex 16, Con 16, Int 19, Wis 13, Cha 14
Base Attack Bonus: +4
Grapple: +5
Ranged: +7
Quarterstaff +6 - Dmg: 1d6 +2 - Critical: 20x2
AC: 14/ Touch: 14/ Flat Footed: 11
Fortitude: +5, Reflex: +5, Will: +7
HP: 51
Initiative: +7
Size: Medium
Reach: 5ft.
Speed: 30ft
Language: Common (S), Balican (S/W), (S), (S), (S),
Gear: Quarterstaff +1, Ring of Protection +1, Fruit of Fire breath, Fruit of Extra Healing, Wand of Lightning (14 charges)
CR: 8

Skills: X pts. COMING SOON

Feats: 5 COMING SOON
Improved Initiative, Combat Casting, Fast Raze, Silent Spell, X

Abilities:
Scribe Scroll, Summon Familiar

Spell List COMING SOON
Lv0 – 4: Resistance, Detect Magic, Read Magic, Mending, Message, Prestidigitation, Flare, Disrupt Undead
Lv1 – 4+1*: Mage Armor, Magic Missile, Identify, Burning Hands
Lv2 – 3+1*: Scorching Ray, Mirror Image,
Lv3 – 3+1*: Fireball, Haste, Dispel Magic, Invisibility Sphere
Lv4 – 2+1*:

  • +1 x Intelligence bonus

GONNA FINSH THEM SOON
Thanks for everybodys patience

originally posted by ishan_wh

URIK´S VEILED ALLIANCE

Thania (3.5)
Female Half Elf, Wizard - Preserver lv8/ Veiled One lv4
Lawful Neutral
Str 14, Dex 14, Con 13, Int 18, Wis 14, Cha 18
Base Attack Bonus: +6/+1
Grapple: +8/+3
Ranged: +8/+3
Steel Dagger: +9/+4 - Dmg: 1d4+3 - Critical: 19-20x2
AC: 12/ Touch: 12/ Flat Footed: 10
Fortitude: +4, Reflex: +5, Will: +13
HP: 51
Initiative: +6
Size: Medium
Reach: 5ft.
Speed: 30ft
Language: Common (S), Elven (S) Urikite (S/W), Tyrian (S/W), Dwarven (S), X (S)
Gear: Steel Dagger +1,
CR: 12

Skills: 90 pts.

Feats: 7
Improved Initiative, Combat Casting, Skill Focus: Heal, Disciplined, Still Spell, Empower Spell, X

Abilities:
Scribe Scroll, Summon Familiar; Spell Archive, Subdual Magic, Alliance Secret: Headstrong; Low light vision, Elven Blood;
+2 Disguise when impersonating elves or humans.
+2 Survival and Handle Animal
+1 Listen, Spot, Search

Spell List COMING SOON
Lv0 – 4: Detect Magic, Read Magic,
Lv1 – 4+1*: Mage Armor,
Lv2 – 4+1*:
Lv3 – 4+1*: Fireball
Lv4 – 3+1*:
Lv5 – 3:
Lv6 – 2:

  • +1 x Intelligence bonus

Lodo Gansky (3.5)
Male Dwarf, Fighter lv9
Lawful Good
Str 19, Dex 13, Con 20, Int 16, Wis 15, Cha 14
Base Attack Bonus: +9/+4
Grapple: +13/+8
Ranged: +10/+5
Obsidian Heavy Mace: +15/+10 - Dmg: 1d8+6 - Critical: 20x2
AC: 11/ Touch: 11/ Flat Footed: 10
Fortitude: +11/+13*, Reflex: +4, Will: +6/+8* (+13* vs poison/ +8* vs spells)
HP: 125
Initiative: +1
Size: Medium
Reach: 5ft.
Speed: 20ft
Language: Common (S), Dwarven(S/W), Urikite (S), X (S), X (S)
Gear: Masterwork Obsidian Heavy Mace, Ring of Sustenance
CR: 9

Skills: 60 pts.
Climb (8) +12, Craft (Pottery) (7) +13, Craft (Weaponsmith) (11) +17, Handle Animal (5) +7, Intimidate (5) +7, Jump (8) +12, Knowledge (War) (3) +6, Literacy (1/2), Ride (5) +8, Survival (3/6) +5

Feats: 9
Weapon Focus: Heavy Mace, Weapon Specialization: Heavy Mace, Endurance, Dodge, Disciplined, Skill Focus: Craft, Combat Expertise, Power Attack, Metalsmith

Abilities:
Stability, Darkvision 60 ft.
Dwarven Focus: Help the Alliance

originally posted by ishan_wh

VILLAGES OF THE WASTES

ERU´S REST

Kereth, the Swift (3.5)
Male Half Elf, Ranger lv3
Chaotic Good
Str 12, Dex 17, Con 15, Int 12, Wis 16, Cha 15
Base Attack Bonus: +3
Grapple: +4
Ranged: +6
Short Spear: +2 - Dmg: 1d6+1 - Critical: 20x2
Off Hand Short Sword: +3 - Dmg: 1d6 - Critical: 19-20x2
AC: 17/ Touch: 13/ Flat Footed: 13
Fortitude: +5, Reflex: +6, Will: +4
HP: 30
Initiative: +3
Size: Medium
Reach: 5ft.
Speed: 30ft
Language: Common (S), Elven (S), Tyrian (S)
Gear: Masterwork Studded Leather Armor, Short Spear, Obsidian Short Sword
CR: 3

Skills: 42 pts.
Climb (4) +5, Concentration (1) +3, Craft (Trapmaking) (1) +2, Handle Animal (5) +9, Heal (2) +5, Hide (5) +8, Jump (4) +5, Knowledge (Dungeoneering) () +, Knowledge (Geography) (1) +2, Knowledge (Nature) (1) +2, Listen (2) +6, Move Silently (5) +8, Ride (2) +7, Search (2) +5, Spot (2) +6, Survival (4) +9, Use Rope (1) +4

Feats: 2
Weapon Finesse, Two Weapon Defense; - Two Weapon Fighting, - Track, - Endurance

Abilities:
Low light vision, Elven Blood; Favored Terrain: Sandy Wastes, Wild Empathy, Combat Style: Two Weapon Combat
+2 Disguise when impersonating elves or humans.

MENKA´S GATE

Menka (3.5)
Male Human, Rogue lv9
Lawful Neutral
Str 12, Dex 14, Con 16, Int 17, Wis 12, Cha 18
Base Attack Bonus: +6/+1
Grapple: +7/+2
Ranged: +8/+3
Obsidian Short Sword: +8/+3 - Dmg: 1d6+1 - Critical: 19-20x2
AC: 14/ Touch: 12/ Flat Footed: 12
Fortitude: +6, Reflex: +8, Will: +4
HP: ??
Initiative: +2
Size: Medium
Reach: 5ft.
Speed: 30ft
Language: Common (S), Urikite (S), Gith (S), X (S)
Gear: Masterwork Obsidian Short Sword, Leather Armor
CR: 9

Skills: X pts.

Feats: 5
Weapon Finesse, Trader, X, X, X,

Abilities:
Sneak Attack 5d6, Trapfinding, Trap Sense +3, Evasion, Uncanny Dodge, Improved Uncanny Dodge,

originally posted by ishan_wh

BLACK FLAMES

Phabum (3.5)
Male Human, Druid lv7
Chaotic Good
Str 14, Dex 17, Con 15, Int 16, Wis 19, Cha 16
Base Attack Bonus: +5
Grapple: +7
Ranged: +8
Steel Scimitar: +9 - Dmg: 1d6+2 - Critical: 18-20x2
AC: 15/ Touch: 15/ Flat Footed: 12
Fortitude: +7, Reflex: +5, Will: +9
HP: 63
Initiative: +3
Size: Medium
Reach: 5ft./
Speed: 30ft
Language: Common (S), Aarakocra (S), Belgoi (S), Elven (S), Halfling (S), Thri Kreen (S)
Gear: Masterwork Steel Scimitar, Cloak of Protection +2
CR: 7

Skills: 80 pts.
Climb (2/4) +4, Concentration (9) +15, Craft, Handle Animal (5) +8, Heal (4) +8, Hide (6) +9, Jump (2/4) +4, Knowledge (Nature) (5) +8, Listen (4) +8, Move Silently (5) +8, Profession () +, Ride (2) +7, Spellcraft (7) +10, Speak Language (2/4), Sense Motive (3/6) +7, Spot (4) +8, Survival (7) +13/+15*, Swim (4) +2
*+15 = Knowledge Nature Synergy

Feats: 4
Weapon Focus: Scimitar, Track, Wastelander, Combat Casting

Abilities:
Animal Companion, Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Nature’s speech, Wild Shape (3/day)

Druid Spell:
Lv0 – 6; Create Water, Defiler Scent, Detect Magic, Guidance, Light, Purify Food&Drink
Lv1 - 4+1*; Cure Light Wounds, Entangle, Detect Undead, Plant Renewal, Produce Flame*
Lv2 - 3+1*; Clear Water, Hold Animal, Barkskin, Bull’s Stregth*
Lv3 - 2+1*; Searing Light, Plant Growth, Cure Moderate Wounds*
Lv4 1+1*, Elemental Strike, Dispel Magic*

  • per Wisdom Bonus

orginally posted by ishan_wh

ROAD TO URIK

Puram of Urik (3.5)
Male Half Elf, Templar lv8/ Egoist - Psion lv8
Lawful Evil
Str 15, Dex 14, Con 14, Int 15, Wis 15, Cha 16
Base Attack Bonus: +10/+5
Grapple: +12/+7
Ranged: +12/+7
Club: +13/+8 - Dmg 1d6+2 - Critical 20x3
AC: 16/ Touch: 12/ Flat Footed: 14
Fortitude: +10, Reflex: +6, Will: +15
HP: 111
Initiative: +6
Size: Medium
Reach: 5ft.
Speed: 30ft
Language: Common (S), Elven (S), Urikite (S/W), Tyrian (S/W)
Gear: Bracers of Armor +4, Masterwork Club, Dust of sneezing and choking.
CR: 16

Skills: 60 templar pts; Psion 32 pts
Appraise (1) +3, Autohypnosis (5) +9, Balance (3) +5, Bluff (9) +12, Concentration (11) +20, Craft, Diplomacy (7) +12, Forgery (1) +3, Gather Information (4) +9, Handle Animal +5, Heal (3) +5, Intimidate (4) +9, Knowledge (Local) (5) +7, Knowledge (Psionics) (5) +9, Knowledge (Arcana) (5) +7, Knowledge (Nobility&Royalty) (2) +4, Listen (1/2) +4, Literacy (2), Profession: () +, Search (1/2) +4, Sense Motive (7) +9, Speak Language (), Spellcraft (4) +8, Spot (1/2) +4, Survival (1/2) +5, Psicraft (6) +10

Feats: 8
Improved Initiative, Combat Manifestation, Combat Casting, Disciplined, Dodge, Quicken Power, Expanded Knowledge, Psionic Weapon

  • Martial Weapon Proficiency: Longsword, - Martial Weapon Proficiency: Short Bow

Power Points per Day: 58+8
Powers Known: 17+1*
Maximum Power Level Known: 4th
*= Expanded Knowledge Feat

Templar Spell’s:
Lv0: 6 - 8K+a; Cure Minor Wounds, Defiler Scent, Detect Poison, Guidance, Light, Mending, Read Magic, Resistance; (a) Detect Magic
Lv1: 6+1*- 5K+a; Cure Light Wounds, Comprehend Languages, Detect Secret Doors, Doom, Endure Elements; (a) Bless
Lv2: 6+1* - 3K+a; Cat’s Grace, Lesser Restoration, Silence; (a) Hold Person Lv3: 5+1* - 2K+a; Speak with Dead, Remove Disease; (a) Dispel Magic
Lv4: 3 – 1K+a; Cure Critical Wounds; (a) Command, Greater * Per Charisma Bonus

Psion Powers:
COMING SOON

Abilities:
Low light vision, Elven Blood, Discipline: Psychometabolism;
+2 Disguise when impersonating elves or humans


Templar Rhac (3.5)
Male Human, Templar lv7
Lawful Evil
Str 12, Dex 14, Con 14, Int 16, Wis 13, Cha 19
Base Attack Bonus: +5
Grapple: +6
Ranged: +7
Steel Longsword: +8 - Dmg: 1d8+1 - Critical: 19-20x2
AC: 12/ Touch: 12/ Flat Footed: 10
Fortitude: +7, Reflex: +4, Will: +6
HP: 63
Initiative: +2
Size: Medium
Reach: 5ft.
Speed: 40ft
Language: Common (S/W), Tyrian (S/W), Urikite (S/W), Elven (S)
Gear: Masterwork Steel Longsword, Ring of Spellstoring (Conjure fire elemental, Flamestrike), Boots of striding and springing
CR: 3 ½

Skills: 80 pts.
Appraise (2) +5, Bluff (10) +14, Climb (1/2) + 2, Concentration (6) +12, Craft () +, Diplomacy (10) +19, Forgery (4) +7, Gather Information (5) +11, Heal (3) +4, Intimidate (6) +12, Jump (2/4) +8, Knowledge (Local - Tyr) (5) +8, Literacy (3), Listen (1/2) +2, Profession () +, Sense Motive (8) +9, Speak Language (), Spellcraft (6) +9, Spot (2/4) +3

Feats: 4
Weapon Focus: Longsword, Combat Casting, Skill Focus: Diplomacy, Dodge

  • Martial Weapon Proficiency: Longsword, - Martial Weapon Proficiency: Carrikal

Abilities:
Secular Authority, Sigil, Rebuke Undead


Senator Vildeen of Tyrthani (3.5)
Male Human, Fighter lv4
Lawful Neutral
Str 11, Dex 9, Con 9, Int 13, Wis 14, Cha 18
Base Attack Bonus: +4
Grapple: +4
Ranged: +3
Longsword: +6 - Dmg: 1d8+2 - Critical: 19-20x2
AC: 14/ Touch: 14/ Flat Footed: 15
Fortitude: +3, Reflex: +0, Will: +3
HP: 34
Initiative: -1
Size: Medium
Reach: 5ft.
Speed: 30ft
Language: Common (S), Tyrian (S/W)
Gear: Masterwork Iron Longsword, Ring of Protection +5, Cloak of Fire and Smoke, Rod of Negation
CR: 4

Feats: 6
Weapon Focus: Longsword, Weapon Specialization: Longsword, Combat Expertise, Persuasive, Negotiator, Skill Focus: Bluff

Skills: 28 pts
Bluff (2/4) +11, Climb (1) +1, Craft, Diplomacy (2/4) +8, Handle Animal (1) +5, Gather Information (2/4) +6, Intimidate (4) +10, Jump (1) +1, Knowledge (War) (1) +2, Literacy (1/2) Ride (2) +1, Sense Motive (2/4) +6


Master Sintha (3.5)
Male Human, Rogue lv7
True Neutral
Str 13, Dex 16, Con 13, Int 18, Wis 12, Cha 16
Base Attack Bonus: +5
Grapple: +6
Ranged: +8
Iron Dagger: +9 - Dmg 1d4+1 - Critical: 19-20x2
AC: 13, Touch: 13, Flat Footed: 10
Saves: Fortitude: +3, Reflex: +8, Will: +3
HP: 42
Initiative: +3
Size: Medium
Reach: 5ft.
Speed: 30ft
Language: Common (S/W), Tyrian (S/W), Urikite (S/W), Dwarven (S), Elven (S/W)
Gear: Masterwork Iron Dagger
CR: 7

Feats: 4
Weapon Finesse, Trader, Combat Expertise, Improved Feint

Skills: 130 pts
Appraise (2) +8*, Balance (5) +10*, Bluff (10) +15*, Climb (5) +6, Craft () +, Decipher Script (5) +9, Diplomacy (7) +12*, Disable Device (4) +8, Disguise (4) +7, Escape Artist (5) +8, Forgery (2) +6, Gather Information (5) +10*, Hide (7) +10, Intimidate (5) +10*, Jump (5) +8*, Knowledge (Local - Tyr) (5) +9, Literacy (3/6), Listen (4) +5, Move Silently (7) +10, Open Lock (3) +6, Search (5) +9, Sense Motive (7) +8, Sleight of Hand (4) +7, Spot (7) +8, Tumble (7) +12*, Use Magic Device (1) +4, Use Psionic Device (1) +4, Use Rope (2) +5

  • Synergy/ Feat

Abilities:
Sneak Attack 4d6, Trapfinding, Trap Sense +2, Evasion, Uncanny Dodge


Quick Wenzer (3.5)
Male Human, Gladiator lv7
Chaotic Good
Str 14, Dex 20, Con 15, Int 14, Wis 9, Cha 14
Base Attack Bonus: +7/+2
Grapple: +9/+4
Ranged: +12/+7
Bone Impaler: +11/+6 - Dmg: 1d6+2 - Critical: 20x4
AC: 18/ Touch: 15/ Flat Footed: 13/ Armor Check Penalty: -1
Fortitude: +7, Reflex: +7, Will: +1
HP: 91
Initiative: +5
Size: Medium
Reach: 5ft.
Speed: 20ft / 30ft
Language: Common (S), Tyrian (S), Dwarf (S)
Gear: Masterwork Bone Impaler, Masterwork Mekillot Hide
CR: 7

Skills: 70 pts.
Balance (7) +14, Bluff (8) +10, Climb (6) +8, Craft, Hide (1/2) +6, Intimidate (6) +10, Jump (7) +11, Listen (2/4) +1, Perform (3) +5, Move Silently (2/4) +7, Ride (1/2) +6, Sense Motive (7) +6, Spot (2/4) +1, Tumble (10) +17

Feats: 4
Weapon Focus: Impaler, Dodge, Combat Expertise, Freedom

  • Exotic Weapon Proficiency: Wrist Razor; - Unarmed Strike; - Improved Feint; - Exotic Weapon Proficiency: Bastard Sword

Abilities:
Mercy, Arena Guile +3, Uncanny Dodge, Armor Optimization (Hide Armor), Insightful Feint +2, No Mercy

AND MORE

originally posted by ishan_wh

ASTICLIAN GAMBIT PART II

Marika, Templar of Nibenay (3.5)
Female Human, Templar lv10/ Wife of Nibenay lv2
Neutral Evil
Str 10, Dex 17, Con 11, Int 16, Wis 17, Cha 15
Base Attack Bonus: +8/+3
Grapple:+8/+3
Ranged: +11/+6
Obsidian Light Mace: +13/+8 - Dmg: 1d6 - Critical: 20x2
AC: 13/ Touch: 13/ Flat Footed: 10
Fortitude: +10, Reflex: +6, Will: +13
HP: 67
Initiative: +7
Size:Medium
Reach: 5ft.
Speed: 30ft
Language: Common (S), Nibenesse (S/W), Gulg (S/W), Tyrian (S/W)
Gear: Masterwork Obsidian Mace
CR: 12

Skills: 116 pts.
Appraise (2) +5, Bluff (10) +12*, Climb (6) +6, Concentration (14) +18, Decipher Script (6) +9, Diplomacy (8) +12*, Forgery (3) +6, Gather Information (4) +8*, Heal (3) +6, Intimidate (5) +9*, Jump (7) +7, Knowledge (Religion) (8) +11, (War) (5/10) +8, Knowledge (Local) (5) +8, Literacy (3), Sense Motive (7) +10, Spot (1/2) +4, Spellcraft (7) +10, Survival (6) +9

  • per Synergy Bonus

Feats: 6
Weapon Focus: Light Mace, Weapon Finesse, Combat Casting, Improved Initiative, Maximize Spell, Spell Penetration

Abilities:
Secular Authority, Sigil, Rebuke Undead; Scholar, Shadow’s King guidance

Spells per Day
Lv 0 – 6
Lv 1 - 6+1*
Lv 2 - 6+1*
Lv 3 - 6
Lv 4 - 6
Lv 5 - 5
Lv 6 - 3

  • +1 per Charisma Bonus

Spells Known
Level 0: 9K+a -Read Magic, Mending, Light, Resistance, Defiler Scent, Guidance, Detect Poison, Cure Minor Wounds, Inflict Minor Wounds; (a) Detect Magic
Level 1:5K+a, Black Cairn, Inflict Light Wounds, Divine Favor, Endure Elements, Remove Fear; (a) Bless
Level 2: 5K+a, Bear’s Endurance, Cure Moderate Wounds, Death Knell, Resist Energy, Undetectable Alignment; (a) Hold Person
Level 3: 4K+a, Animate Dead, Prayer, Sand Spray, Remove Disease; (a) Dispel Magic
Level 4: 3K+a, Divine Power, Neutralize Poison, Cure Critical Wounds; (a) Command, Greater
Level 5: 2K+a, Elemental Strike, Spell Resistance; (a) Mark of Justice
Level 6: K+a, Braxatskin; (a) Dispelling, Greater

Habban-Puy, Fetish Keeper of Gulg (3.5)
Male Human, Wizard - Defiler lv10/ Royal Defiler lv5
Neutral Evil
Str 10, Dex 12, Con 15, Int 20, Wis 12, Cha 13
Base Attack Bonus: +7/+2
Grapple: +7/+2
Ranged: +8/+3
Bone Dagger of Venom: +10/+5 - Dmg: 1d4+3 - Critical: 19-20x2
AC:10/ Touch: 11/ Flat Footed: 10
Fortitude: +6, Reflex: +5, Will: +12
HP: 78
Initiative: +5
Size: Medium
Reach: 5ft.
Speed: 30ft
Language: Common (S/W), Gulg (S/W), Halfling (S/W), Elven (S/W), Urikite (S/W), Tyrian (S/W)
Gear: Bone Dagger of Venom +3
CR:15

Skills: 144 pts.
Bluff (14) +15, Concentration (18) +24, Decipher Script (8) +13, Diplomacy (4/6) +7*, Disguise (9) +12*, Gather Information (7) +10*, Intimidate (3/5) +6*, Knowledge (Arcana) (6) +11, Knowledge (Local) (5) +10, Knowledge (Planes) (5) +10, Knowledge (Nature) (5) +10, Knowledge (Ancient History) (8) +13, Literacy (6), Listen (3/6) +4, Search (2/4) +7, Sense Motive (8) +9, Spot (3/6) +4, Spellcraft (18) +25*

  • per Synergy Bonus

Feats: 10
Improved Initiative, Combat Casting, Empower Spell, Fast Raze, Efficient Raze, Destructive Raze, Agonizing Radius, Heighten Spell, Spell Penetration, Quicken Spell

Abilities:
Scribe Scroll, Summon Familiar; King’s Library, Secular Authority, Inspire Fear

Spells per Day
Lv 0 – 4
Lv 1 - 4+2*
Lv 2 - 4+1*
Lv 3 - 4+1
Lv 4 - 4+1
Lv 5 - 4+1
Lv 6 - 3
Lv 8 - 2
Lv 7 - 1

  • +1 per Intelligence Bonus

Spells Known
Level 0: 9K+a -Read Magic, Mending, Light, Resistance, Defiler Scent, Guidance, Detect Poison, Cure Minor Wounds, Inflict Minor Wounds; (a) Detect Magic
Level 0: Read Magic, Detect Magic, Message, Slave Scent
Level 1: Mage Armor, Burning Hands, Magic Missile, Obscuring Mist, Comprehend Languages, Detect Secret Doors;
Level 2: Darkness, Flaming Sphere, Invisibility, Knock, Summon Swarm,
Level 3: Dispel Magic, Fireball, Fly, Haste, Lightning Bolt
Level 4: Lesser Globe of Invulnerability, Dimension door, Wall of Fire, Ice Storm, Polymorph
Level 5: Summon Monster V, Cloudkill, Wall of Stone, Passwall, Cerulean Hail
Level 6: Chain lightning, Stone to Flesh, Circle of Death
Level 7: Finger of death, Greater Scrying
Level 8: Horrid Wilting

Yandor, of the Bow (3.5)
Male Human, Fighter lv11/ Ranger lv3
Lawful Neutral (Evil tendencies)
Str 19, Dex 18, Con 13, Int 11, Wis 13, Cha 16
Base Attack Bonus: +14/+9/+4
Grapple: +18/+13/+8
Ranged:+18/+13/+8
Steel Scimitar:+19/+14/+9 - Dmg: 1d6+4 - Critical: 18-20x2
Longbow: +22/+17/+12 (+23/+18/+13*) - Dmg: 1d8+8 (+9*) - Critical: 20x3
AC: 14/ Touch: 14/ Flat Footed: 10
Fortitude: +11, Reflex:+10, Will: +5
HP: 129
Initiative: +8
Size: Medium
Reach: 5ft./ 130ft.
Speed: 30ft
Language: Common (S), Gulg (S/W)
Gear: Masterwork Steel Scimitar, Masterwork Mighty +4 Composite Agafari Longbow, Poison Arrows (coated with Purple Grass Extract Athasian Emporium)
CR: 14

  • Point Blank Shot feat

Skills: 75 pts.
Climb (5) +9, Concentration (2) +3, Craft, Handle Animal (5) +8, Heal (1) +2, Hide (7) +11/+16*, Intimidate (2) +5, Jump (5) +9, Knowledge (Geography) (5) +5, Knowledge (Nature) (5) +5, Knowledge (War) (2) +2, Listen (4) +5, Literacy (1/2), Move Silently (7) +11, Ride (2) +8, Search (3) +3, Sense Motive (2/4) +3, Speak Language (1/2), Spot (4) +5, Survival (7) +8/+10*, Swim (1) +5, Use Rope (1) +5

  • Hide +16 per Sniper Feat
  • Survival +10 per Synergy

Feats: 12
Weapon Focus: Longbow, Weapon Specialization: Longbow, Dodge, Point Blank Shot, Precise Shot, Ranged Weapon Mastery* (Piercing), Sniper, Manyshot, Quick Draw, Far Shot, Improved Initiative, Hidden Talent

  • Rapid Shot, - Track, - Endurance
  • Player handbook 2

Abilities: 1st Favored Terrain (Forests), Wild Empathy, Combat Style: Archery
Power Points: 2+cha
Power Known: Precognition
Manifester Level: 1+3 per Cha

originally posted by ishan_wh

Here are the encounters of Asticlian Gambit in the City of Gulg
Human Warrior and Guard with their respective adjustments based on the info of the adventure material

Male Human Warrior lv 4
True Neutral Medium humanoid
Init: +1
Senses: Listen +2, Spot +2
Languages: Common
AC: 13, Touch: 11, Flat Footed: 12
HP: 26 (4 HD)
Fort: +6, Ref: +2, Will: +2
Speed: 30 ft. (6 squares)
Melee: Slodak +7 (1d6+2/ 19-20x2)
Base Atk +4; Grp +6
Atk Options Dodge, Power Attack
Abilities Str 15, Dex 13, Con 14, Int 10, Wis 12, Cha 10
Feats: Dodge, Power Attack, Weapon Focus (Slodak)
Skills: Climb +6, Intimidate +5, Jump +6, Listen +2, Ride +5, Spot +2
Possessions: Slodak, Leather armor

Elven Raiders
Male Elf Warrior lv 5
Chaotic Neutral Medium humanoid
Init: +6
Senses: Listen +2, Spot +2
Languages: Common, Elven
AC: 14, Touch: 12, Flat Footed: 12
HP: 34 (5 HD)
Fort: +4, Ref: +3, Will: +1
Speed: 40 ft. (8 squares)
Melee: Bone Longsword +6 (1d8/ 19-20x2)
Ranged: Longbow +6 (1d8/ 20x3)
Base Atk +5; Grp +6
Abilities Str 12, Dex 15, Con 11, Int 10, Wis 11, Cha 10
Feats: Improved Initiative, Weapon Focus (Longsword)
Skills: Climb +5, Hide +3, Intimidate +2, Jump +5, Listen +2, Move Silently +3, Perform (any) +3, Search +2, Spot +2
Possessions Bone Longsword, Leather armor, Longbow

Thri-kreen Raider
Male Thri Kreen Fighter lv 4
True Neutral Medium Monstrous humanoid
Init: +7
Senses: Listen +3, Spot +3
Languages: Thri Kreen
AC: 18, Touch: 13, Flat Footed: 15
HP: 37 (6 HD)
Fort: +5, Ref: +7, Will: +5
Speed: 40 ft. (8 squares)
Melee: Claw +10 (1d4+3/ 20x2), Bite +8 (1d4+1/ 20x2)
Ranged: Javelin +9 (1d6+1/ 20x3)
Base Atk +6; Grp +7
Atk Options Deflect Arrows, Multiattack, Point Blank Shot
Abilities Str 13, Dex 16, Con 12, Int 10, Wis 13, Cha 6
Feats: Deflect Arrows (B), Improved Initiative, Weapon Finesse, Weapon Focus (Claw), Multiattack, Weapon Specialization (Claw), Point Blank Shot
Skills: Balance +6, Climb +4, Handle Animal -1, Hide +10, Intimidate -1, Jump +33, Knowledge War +1, Listen +3, Spot +3
Possessions Leather armor, Javelins x3

Mogadisho Warriors
Male Human Warrior lv 3
True Neutral Medium humanoid
Init: +1
Senses: Listen +2, Spot +2
Languages: Common
AC: 13, Touch: 11, Flat Footed: 12
HP: 27 (3 HD)
Fort: +6, Ref: +2, Will: +2
Speed: 30 ft. (6 squares)
Melee: Light Mace +6 (1d6+2/ 20x2)
Base Atk +3; Grp +5
Atk Options Dodge, Power Attack
Abilities Str 15, Dex 13, Con 14, Int 10, Wis 12, Cha 10
Feats: Dodge, Power Attack, Weapon Focus (Light Mace)
Skills: Climb +6, Intimidate +5, Jump +6, Listen +2, Ride +5, Spot +2
Possessions: Light Mace, Leather armor

MORE TOO COME SOON

originally posted by ishan_wh

Dragon´s Crown Adventure

Nati (3.5)
Female Human, Templar lv3
Lawful Evil
Str 13, Dex 14, Con 12, Int 13, Wis 16, Cha 12
Base Attack Bonus: +2
Grapple: +3
Ranged: +4
Iron Dagger: +5 - Dmg: 1d4+2 - Critical: 19-20x2
AC: 14/ Touch: 14/ Flat Footed: 12
Saves: Fortitude: +4, Reflex: +3, Will: +7
HP: 27
Initiative: +2
Size: Medium
Reach: 5ft.
Speed: 30ft
Language: Common (S), Urikite (S/W)
Gear: Iron Dagger +1, Ring of Protection +2, Bag of Devouring,
CR: 3

Skills: 34 pts
Appraise +2, Bluff +6, Concentration +12, Diplomacy +9*, Gather Information +4, Heal +5, Hide +3, Intimidate +4*, Knowledge (Local Urik) +3, Literacy (1), Sense Motive +6, Survival +4, Spellcraft +3,

Feats: 3
Weapon Finesse, Combat Casting, Disciplined

  • Martial Weapon Proficiency: Short Sword, - Martial Weapon Proficiency: Short Bow

Abilities:
Secular Authority, Sigil, Rebuke Undead

Templar Spells:
Lv0: 6 - 6k+a, Light, Mending, Read Magic, Detect Poison, Resistance, Defiler Scent; (a) Detect Magic
Lv1: 5+1* - 3k+a, Cure Light Wounds, Endure Elements, Shield of Faith; (a) Bless

  • +1 Charisma bonus for spells per Day

Doxa, the Windrider (3.5)
Female Human, Fighter lv5
Chaotic Evil
Str 17, Dex 16, Con 17, Int 11, Wis 11, Cha 15
Base Attack Bonus: +5
Grapple: +8
Ranged: +8
Iron Long Sword of Wounding: +10 - Dmg: 1d8+6 - Critical: 19-20x2
AC: 17/ Touch: 13/ Flat Footed: 14
Saves: Fortitude: +8, Reflex: +4, Will: +1
HP: 61
Initiative: +3
Size: Medium
Reach: 5ft.
Speed: 30ft
Language: Common (S)
Gear: Iron Long Sword of Wounding +1, Dust of disappearance, Quaal, feather token (bird), 30d10 sp, 20d10 cp, jeweled dagger with 1 gem, silver necklace with 1 gem, Masterwork Hide Leather Armor, Buckler
CR: 5

Skills: 24 pts.
Climb +6, Craft (Mounts) +2, Handle Animal +12, Intimidate +4, Jump +8, Knowledge (War) +1, Ride +9*, Survival +2

  • Synergy

Feats: 6
Weapon Focus: Long Sword, Weapon Specialization: Long Sword, Skill Focus: Handle Animal, Wastelander, Dodge, Mounted Combat

Mount: Darkfeather, Athasian Roc, HP: 72


Garok (3.5)
Male Dwarf, Fighter lv4
Lawful Good
Str 18, Dex 13, Con 14, Int 13, Wis 13, Cha 16
Base Attack Bonus: +4
Grapple: +8
Ranged: +5
Iron Battle Axe: +10 - Dmg: 1d8+6 - Critical: 20x3
AC: 13/ Touch: 11/ Flat Footed: 12
Saves: Fortitude: +6/ +8, Reflex: +2, Will: +3/ +5
HP: 46
Initiative: +1
Size: Medium
Reach: 5ft.
Speed: 20 ft.
Language: Dwarven (S), Common (S), Gith (S)
Gear: Masterwork Iron Battle Axe, Spade of Colossal excavation, Ring of Dwarven Influence, Leather Armor
CR: 4

Skills: 21 pts.
Climb +6, Craft +3, Handle Animal +8, Intimidate +6, Jump +9, Knowledge (War) +3, Ride +5*

  • Synergy

Feats: 5
Weapon Focus: Battle Axe, Weapon Specialization: Battle Axe, Improved Initiative, Power Attack, Disciplined

Abilities:
Darkvision 60 ft., Stability, Dwarven Focus


Ko Blinn, Ship’s Psionicist (3.5)
Male Human, Psion lv8/ Master Shipfloater lv1
Lawful Neutral
Str 10, Dex 16, Con 18, Int 16, Wis 16, Cha 14


Kiiran (3.5)
Female Human, Ranger lv4
Neutral Good
Str 13, Dex 15, Con 15, Int 12, Wis 14, Cha 4
Base Attack Bonus: +4
Grapple: +5
Ranged: +6
Spear: +6 - Dmg: 1d8+1 - Critical: 20x3
AC: 15, Touch: 12, Flat Footed: 13
Saves: Fortitude: +7, Reflex: +6, Will: +3
HP: 38
Initiative: +2
Size: Medium
Reach: 5ft.
Speed: 30ft
Language: Common (S), Urikite (S)
Gear: Masterwork Iron Spear, Studded Leather
CR: 4

Skills: 56 pts.
Climb (3) +4, Concentration (2) +4, Craft, Handle Animal (5) +2, Heal (2) +4, Hide (5) +7, Jump (5) +6, Knowledge (Geography) (5) +6, Knowledge (Nature) (5) +6, Listen (2) +4, Move Silently (5) +7, Ride (2) +6*, Search (2) +3, Spot (2) +4, Survival (7) +13*, Swim (2) +3, Use Rope (2) +4

  • Synergy

Feats: 3
Point Blank Shot, Precise Shot, Wastelander; - Track, - Endurance, - Rapid Shot

Abilities: 1st Favored Enemy (Human), Wild Empathy, Combat Style: Archery, Animal Companion


Doorub (3.5)
Male Half Giant, Fighter lv5
Chaotic Neutral
Str 13, Dex 14, Con 17, Int 3, Wis 8, Cha 3
Base Attack Bonus: +5
Grapple: +6
Ranged: +7
Stone Club: +7 - Dmg: 1d8+3 - Critical: 20x2
AC: 17, Touch: 12, Flat Footed: 15
Saves: Fortitude: +10, Reflex: +3, Will: +0
HP: 79
Initiative: +2
Size: Large (11 feet tall)
Reach: 5ft.
Speed: 40ft
Language: Common (S)
Gear: Stone Club, Mekillot Hide Armor
CR: 8

Skills: 10 pts.
Climb (2) +3, Jump (3) +4, Listen (3) +2, Spot (2) +1

Feats: 6
Weapon Focus: Club, Weapon Specialization: Club, Power Attack, Dodge, Improved Natural Armor, Cleave

Abilities:
Giant type, Axis alignment, Darkvision 60ft.


Rend, the Half Giant, Team Scorer (3.5)
Male Half Giant, Gladiator lv5/ Arena Champion lv4
Chaotic Evil
Str 21, Dex 16, Con 17, Int 9, Wis 7, Cha 9
Base Attack Bonus: +9/+4
Grapple: +14/+9
Ranged: +12/+7
Wrist Razor: +13/+8/+13 - Dmg: 1d6+7/ 1d6+5/ 1d6+7 - Critical: 18-20x2
AC: 18/ Touch: 12/ Flat Footed: 14
Saves: Fortitude: +14, Reflex: +5, Will: +0
HP: 117
Initiative: +3
Size: Large (11´ tall)
Reach: 10ft.
Speed: 40ft.
Language: Common (S)
Gear: Wrist Razor, Leather Armor
CR: 12

Skills: 29 pts.
Balance +4, Bluff +5/+9, Climb +7, Intimidate +1, Jump +10, Listen +0, Perform (Arena) +4, Sense Motive +0, Spot +0, Tumble +9*

  • Synergy

Feats: 5
Weapon Focus: Wrist Razor, Two Weapon Fighting, Two Weapon Defense, Toughness, Improved Natural Armor

  • Exotic Weapon Proficiency: Wrist Razor, - Exotic Weapon Proficiency: Bastard Sword, - Improved Unarmed Strike, - Improved Feint

Abilities:
Giant type, Axis alignment, Darkvision 60ft., Uncanny Dodge, Mercy, Arena Guile +2, Armor Optimization (Chitin Shirt), Crowd support +1, Reputation, Weapon Mastery: Wrist Razor, Signature Move


Zeburon (3.5)
Male Human, Gladiator lv7
Chaotic Evil
Str 17, Dex 16, Con 16, Int 14, Wis 12, Cha 14
Base Attack Bonus: +7/+2
Grapple: +10/+5
Ranged: +10/+5
Bone Long Sword: +10/+5 - Dmg: 1d8+2 - Critical: 19-20x2
AC: 16, Touch: 13, Flat Footed: 13
Saves: Fortitude: +8, Reflex: +5, Will: +3
HP: 81
Initiative: +3
Size: Medium
Reach: 5ft.
Speed: 30ft
Language: Common (S), Urikite (S), Dwarven (S)
Gear: Bone Long Sword, Light Gladiator Armor, Iron Helmet, Iron Gauntlets
CR: 7

Skills: 70 pts.
Balance (8) +13*, Bluff (9) +11, Climb (7) +10, Craft, Intimidate (6) +10*, Jump (7) +12*, Listen (3/6) +4, Perform () (5) +7, Sense Motive (8) +9, Spot (2/4) +3, Tumble (10) +15* Synergy

Feats: 4
Weapon Focus: Long Sword, Dodge, Power Attack, Hidden Talent (Defensive Precognition); - Exotic Weapon Proficiency: Bastard Sword, Exotic Weapon Proficiency: Wrist Razor, - Improved Unarmed Strike, - Improved Feint,

Abilities: Mercy, Arena Guile +3, Uncanny Dodge, Armor Optimization (Light Gladiator Armor), No Mercy, Insightful Feint +2


Lissan (3.5)
Female Human, Gladiator lv6
True Neutral
Str 15, Dex 15, Con 16, Int 15, Wis 16, Cha 16
Base Attack Bonus: +6/+1
Grapple: +8/+3
Ranged: +8/+3
Unarmed: +8/+3 - Dmg: 1d6+2 - Critical: 20x2
AC: 12/ Touch: 12/ Flat Footed: 10
Saves: Fortitude: +8, Reflex: +4, Will: +5
HP: 84
Initiative: +2
Size: Medium
Reach: 5ft.
Speed: 30ft
Language: Common (S), Urikite (S), Tyrian (S)
Gear: Rags
CR: 6

Skills: 63 pts.
Balance (7) +11*, Bluff (8) +11, Climb (6) +8, Intimidate (5) +10*, Jump (6) +10*, Listen (3/6) +6, Perform (Victory Dance) (5) +8, Sense Motive (7) +10, Spot (2/4) +5, Tumble (9) +13*

  • Synergy

Feats: 4
Two Weapon Fighting, Power Attack, Dodge, Mobility; - Exotic Weapon Proficiency: Wrist Razor, Exotic Weapon Proficiency: Widow’s Knife, - Improved Unarmed Strike, - Improved Feint,

Abilities:
Mercy, Arena Guile +3, Uncanny Dodge, Armor Optimization (Light Gladiator Armor), No Mercy

originally posted by ishan_wh

The half-giant guards not currently on patrol use this room to rest and wait their turn. Eight half-giants occupy each room, and one contains the captain of the palace guards, a templar named Severin. If an alarm bell sounds, Severin takes six of the half-giants and rushes to Hamanu’s side.

Severin, Captain of the Palace Guards (3.5)
Male Human, Templar lv7/ Templar Knight lv4/ Yellow Robe lv4
Lawful Evil
Str 18, Dex 17, Con 14, Int 16, Wis 17, Cha 13
Base Attack Bonus: +13/+8/+3
Grapple: +17/+12/+7
Ranged: +16/+11/+6
Iron Longsword: +21/+17/+12 - Dmg: 1d8+10 - Critical: 19-20x2
AC: 23/ Touch: 12/ Flat Footed: 17
Saves: Fortitude: +15, Reflex: +7, Will: +16
HP: 138
Initiative: +4
Speed: 30ft
Language: Common (S/W), Urikite (S/W), Tyrian (S/W)
Gear: Iron Longsword +2, Iron Heavy Shield +2, Malleable Splint Mail +1
CR: 15

MORE COMING SOON!

originally posted by ishan_wh

Dragon´s Crown Adventure

Fresiva (3.5)
Female Human, Templar lv5/ Yellow Robe Lv3
Lawful Evil
Str 14, Dex 16, Con 15, Int 13, Wis 14, Cha 11
Base Attack Bonus: +6/+1
Grapple: +8/+3
Ranged: +9/+4
Obsidian Long Sword: +8/+3 - Dmg: 1d8+1 - Critical: 19-20x2
AC: 15/ Touch: 13/ Flat Footed: 12
Saves: Fortitude: +9, Reflex: +5, Will: +10
HP: 71
Initiative: +3
Size: Medium
Reach: 5ft.
Speed: 30ft
Language: Common (S), Urikite (S/W)
Gear: Obsidian Long Sword, Carru Leather Armor
CR: 8

Skills: 66 pts
Bluff (7) +7, Climb (3) +5, Concentration (7) +16, Diplomacy (8) +10*, Forgery (2) +3, Gather Information (5) +7*, Heal (1) +3, Intimidate (5) +7*, Jump (5) +7, Knowledge (Religion) (5) +6, Knowledge (Local Urik) (5) +6, Literacy (1), Listen (1/2) +5, Search (1/2) +2, Sense Motive (3) +5, Spellcraft (3) +4, Spot (1/2) +5

  • = Synergy

Feats: 5
Weapon Focus: Long Sword, Combat Casting, Disciplined, Dodge, Alertness

  • Martial Weapon Proficiency: Long Sword, - Martial Weapon Proficiency: Short Bow

Abilities:
Secular Authority, Sigil, Rebuke Undead; Hamanu’s Intervention 1/day

Templar Spells:
Lv0: 6 - 7k+a, Light, Mending, Read Magic, Detect Poison, Resistance, Guidance, Defiler Scent; (a) Detect Magic
Lv1: 6 - 5k+a, Cure Light Wounds, Cause Fear, Doom, Shield of Faith, Detect Secret Doors; (a) Bless
Lv2: 6 - 3k+a, Cure Moderate Wounds, Bull’s Strength, Silence; (a) Hold Person
Lv3: 4 - 2k+a, Inflict Serious Wounds, Discern Lies; (a) Dispel Magic


Atasha (3.5)
Female Human, Rogue lv8
Chaotic Neutral
Str 12, Dex 14, Con 15, Int 14, Wis 10, Cha 14
Base Attack Bonus: +6/+1
Grapple: +7/+2
Ranged: +8/+3
Steel Dagger: +9/+4 - Dmg: 1d4+1 - Critical: 19-20x2
AC: 15/ Touch: 12/ Flat Footed: 13
Saves: Fortitude: +4, Reflex: +8, Will: +2
HP: 55
Initiative: +2
Size: Medium
Reach: 5ft.
Speed: 30ft
Language: Common (S), Nibenesse (S/W), Elven (S)
Gear: Masterwork Steel Dagger, Leather Armor +1, Masterwork Mighty Composite Short Bow, Steel Arrows +2 x6, Bone Tipped Arrows
CR: 8

MORE COMING SOON

originally posted by ishan_wh

ASTICLIAN GAMBIT PART III

Taibela, Chief of Thieves (3.5)
Female Human, Rogue lv14
Chaotic Evil
Str 17, Dex 14, Con 15, Int 14, Wis 10, Cha 12
Base Attack Bonus: +10/+5
Grapple: +13/+8
Ranged: +12/+7
Steel Bastard sword: +15/+10 - Dmg: 1d10+3 - Critical:19-20x2
AC: 15/ Touch: 12/ Flat Footed: 13
Saves: Fortitude: +6, Reflex: +11, Will: +4
HP: 93
Initiative: +2
Size: Medium
Reach: 5ft.
Speed: 30ft
Language: Common (S), Gulg (S/W), Elven (S/W)
Gear: Masterwork Steel Bastard sword, Leather armor +1
CR: 14

Skills: 187 pts
Appraise (3) +5, Balance (7) +11, Bluff (16) +17, Climb (7) +10, Decipher Script (4) +6, Diplomacy (5) +8, Disable Device (6) +8, Disguise (5) +6, Escape Artist (7) +9, Gather Information (6) +9, Hide (13) +15, Intimidate (7) +10, Jump (7) +12, Knowledge (Local-Gulg) (5) +6, Literacy (2/4), Listen (7) +7, Move Silently (17) +19, Open Lock (9) +11, Search (7) +9, Sense Motive (8) +8, Sleight of Hand (11) +13, Spot (8) +8, Survival (1/2) +1, Tumble (11) +15, Use Rope (5) +7

Feats: 6
Exotic Weapon Proficiency: Bastard Sword, Weapon Focus: Bastard Sword, Dodge, Combat Expertise, Improved Feint, Hidden Talent: Thicken Skin

Abilities:
Sneak Attack 7d6, Trapfinding, Trap Sense +4, Evasion, Uncanny Dodge, Improved Uncanny Dodge, Special Ability: Crippling Strike, Special Ability: Skill Mastery (Bluff, Escape Artist, Hide, Move Silently, Sleight of Hand)


Shala, Hunt Mistress of Gulg (3.5)
Female Human, Ranger lv3/ Psion lv6/ Hunter Noble lv9
Neutral Evil
Str 17, Dex 20, Con 18, Int 17, Wis 15, Cha 13
Base Attack Bonus: +15/+10/+5
Grapple: +18/+13/+8
Ranged: +20/+15/+10
Steel Scimitar: +20/+15/+10 - Dmg: 1d6+3 - Critical: 18-20x2
AC: 15/ Touch: 15/ Flat Footed: 10
Saves: Fortitude: +12, Reflex: +16, Will: +11
HP: 171
Initiative: +9
Size: Medium
Reach: 5ft.
Speed: 30ft
Language: Common (S), Gulg (S/W), Halfling (S), Tyrian (S/W)
Gear: Masterwork Steel Scimitar, Masterwork Mighty (+3) Composite Long Bow
CR: 18

Skills: 158 pts.
Autohypnosis (7) +11*, Climb (7) +10, Concentration (13) +21, Craft, Handle Animal (5) +6, Diplomacy (5) +6, Disable Device (1) +3, Heal (2) +4, Hide (12) +17, Intimidate (7) +8, Jump (7) +10, Knowledge (Dungeoneering) (5) +8, Knowledge (Geography) (5) +8, Knowledge (Nature) (6) +12, Knowledge (Psionics) (6) +11*, Knowledge (Local - Gulg) (5) +8, Knowledge (Nobility&Royalty) (2) +5, Knowledge (War) (1) +4, Listen (4) +6, Literacy (2/4), Move Silently (12) +17, Psicraft (5) +10, Ride (2) +9*, Search (3) +6, Sense Motive (2/4) +4, Spot (4) +6, Survival (21) +23/+26*, Swim (1) +4, Use Rope (2) +7

  • per Synergy/ Feat/ Ability

Feats: 10
Combat Manifestation, Improved Initiative, Weapon Focus: Scimitar, Point Blank Shot, Precise Shot, Nature’s Child, Power Weapon, Dodge, Mobility, Empower Power; -Track, - Endurance, - Rapid Shot

Abilities:
Discipline: Kineticist; Combat Style: Archery, 1st Favored Enemy (Human), Wild Empathy; Sneak Attack 3d6, Death Attack, Oba’s Court, Stealth Walk, Stealth Run, Aspect of the Hunt: Enemy - Giant, Terrain - Forests, Terrain - Verdant Belts, Mothers Arms +3, Oba’s Child (Woodland Stride), Guerrilla Tactician, Swift Tracker, Master Tracker

Power Points/ Day: 35+9
Powers Known: 13
Maximum Power Level Known: 3rd

Powers:
Lv 1: Create Sound, Mind Thrust, Mind Link, Inertial Armor, Missive; Control Object
Lv 2: Ego Whip, Id Insinuation, Psionic Levitate, Mental Disruption,
Lv 3: Telekinetic Thrust, Time Hop, Dispel Psionics

originally posted by ishan_wh

Menka (3.5)
Male Human, Rogue lv9
Lawful Neutral
Str 12, Dex 14, Con 16, Int 17, Wis 12, Cha 18
Base Attack Bonus: +6/+1
Grapple: +7/+2
Ranged: +8/+3
Bone Short Sword: +8/+3 - Dmg: 1d6 - Critical:19-20x2
AC: 14/ Touch: 12/ Flat Footed: 12
Saves: Fortitude: +7, Reflex: +8, Will: +4
HP: 62
Initiative: +2
Size: Medium
Reach: 5ft.
Speed: 30ft
Language: Common (S), Balican (S/W), Dwarven (S/W), Elven (S/W)
Gear: Bone Short Sword, Leather armor
CR: 9

Skills: 144 pts
Appraise (3) +6, Balance (6) +10*, Bluff (12) +16, Climb (5) +6, Decipher Script (3) +6, Diplomacy (8) +14*, Disable Device (2) +5, Disguise (1) +5, Escape Artist (5) +7, Forgery (2) +5, Gather Information (6) +12*, Hide (6) +8, Intimidate (5) +11*, Jump (6) +7, Knowledge (Local-X) (5) +8, Literacy (2/4), Listen (7) +8, Move Silently (6) +8, Open Lock (4) +6, Profession (Merchant) (2) +3, Ride (1/2) +3, Search (6) +9, Sense Motive (12) +13, Sleight of Hand (5) +7, Spot (7) +8, Survival (2/4) +5*, Swim (1) +2, Tumble (7) +11*, Use Rope (2) +4
*= Synergy/ Feat

Feats: 5
Weapon Finesse, Hidden Talent: Empathy, Wastelander, X, X

Abilities:
Sneak Attack 5d6, Trapfinding, Trap Sense +3, Evasion, Uncanny Dodge, Improved Uncanny Dodge