I would like to share the floor plans I made for the village of Walis.
It is designed as an old monastery atop a stone spire, like the meteoras monasteries in Greece.
I choose to leave it in good condition, as I assume that house Tomblador takes care of the buildings and repairs any damage.
Comments and suggestions are welcome.
Remember that this village is sitting atop of stone spire about 150 yards high, is defended by a company of 6 defilers, and is home of a gold mine run by the merchant house Tomblador (main headquarters in Balic).
I’d make the kitchen bigger. That’s a lot of possibly occupied rooms. How/what are they cooking? Are they utilizing the common area at all? If it’s far from the ground floor to the top, there’s always going to be someone running water to and from downstairs to the upstairs for every meal of the day. If they’re butchering and the game tends to be Athasian “big” you might want to include a seperate area on the ground floor to do so.
Updated floor plans to take the comments into account.
The kitchen is now bigger, there is a lift in the elevator building to ease the flow of ressources between the two levels of the complex and for the gold ore reclaimed from the mine. Part of the open courtyard is now a pen for animals.
Elevator building, with protruding part operating the cargo bucket from which the village can be accessed (only access). There is a stair to the level below in the left lower corner. A lift to the lower level and to the gold mine is in the right upper corner.
Kitchen
Refectory
Hallway with access to the lower level
Storage : mainly weapons
Old monk’s cells, used by the villagers and mercenaries. a “common”, b for more important villager/mercenary. The blue dots in front of the rooms are stone columns supporting a roof/covered hallway.
Temple of the ancient, now a study for the company of defilers defending Walis.
8-9-10. Defiler’s quarters
Open area, with part of it (11b) used as an enclosure for some aprigs.