Epic Athas 3.5 by redking (WIP)

I have been working on this content for around three years now. Its designed as an update to or an addition to Legends of Athas, and also fills some gaps in some of the other releases. Here we go.

Why I made this minority report. https://1drv.ms/b/s!At1QqAc0yBQTgYQ7-N87fqm76IO0UA?e=UoPGPu

Salient feats and epic feats. Salient feats are one of the main ways advanced beings gain power. New mechanic. https://1drv.ms/b/s!At1QqAc0yBQTgYQ2oUOU_Hok8XNlHQ?e=12M6zR

Updated metamorphosis seed. DC numbers are placeholders. https://1drv.ms/b/s!At1QqAc0yBQTgYQ5VIMZmQaJkr7bfw?e=MqhYyU

Epic spells and psionic enchantments. https://1drv.ms/b/s!At1QqAc0yBQTgYQ1jGa4u28gU39bpg?e=LanY0N

Trinkets, the minor magic and psionic items of Athas. https://1drv.ms/b/s!At1QqAc0yBQTgYQ9GK_HjGwCMISR8Q?e=kDyM9f

Prestige classes:

The Mindlord of Saragar: https://1drv.ms/b/s!At1QqAc0yBQTgYQ6UXiLfztt2kNFhA?e=Y4De76

The Evolved Paragon, a PrC for advanced beings: https://1drv.ms/b/s!At1QqAc0yBQTgYQ32cTea3Ln9Zpjlw?e=n6N6Ss

Master of the Way, a replacement for the archpsion: https://1drv.ms/b/s!At1QqAc0yBQTgYQ4j76TMs90F6Bx5w?e=5HQXrw

Base class - the Templar: https://1drv.ms/b/s!At1QqAc0yBQTgYQ0hPjAOB2CMoov-g?e=2ubGHf

The mindlord template: https://1drv.ms/b/s!At1QqAc0yBQTgYQ-UwyFr7gzh-g0gQ?e=5GH1av

Looking forward to some feedback.

NEW: 05/MAY/2020 The Athasian Cerebremancer prestige class. https://1drv.ms/b/s!At1QqAc0yBQTgYRMnVB7mC04TLHZSQ?e=NxCLYE

NEW: 05/MAY/2020 The Psychic Oblate prestige class. My take on the non OGL psychic theurge. Ultimate Magus design chassis. Similar to the Athasian Cerebremancer for obvious reasons, but slightly different.

https://1drv.ms/b/s!At1QqAc0yBQTgYRQQytbajMz1oamPA?e=Ib4xvO

New 18/05/2020 Psychic Oblate PrC using the hated True Necromancer chassis.

New 18/05/2020 Athasian Cerebremancer PrC using the hated True Necromancer chassis.

2 Likes

As ever, a great piece of work mate. I’ve pinged you some feedback on the Mindlord of Saragar PrC.

I particularly like the way you’ve not only delved into the deeper mysteries of the Epic levels of DS, but also spent the time to really bring home how psionics infuses the everyday life of Athasians with the trinkets. thumbs up

2 Likes

NEW: The Athasian Cerebremancer prestige class. Ultimate Magus design chassis.

https://1drv.ms/b/s!At1QqAc0yBQTgYRMnVB7mC04TLHZSQ?e=NxCLYE

1 Like

I like. I’ve not seen the Ultimate Magus but I like the way this sacrifices a little bit of magical/psionic advancement in order to mesh the 2 disciplines closer together. It also makes up for the lack of psion/wizard bonus feats by letting you have the item creation feat other discipline equivalent if you take one.

I’m impressed even more than I usually am mate!

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NEW: The Psychic Oblate prestige class. My take on the non OGL psychic theurge. Ultimate Magus design chassis. Similar to the Athasian Cerebremancer for obvious reasons, but slightly different.

https://1drv.ms/b/s!At1QqAc0yBQTgYRQQytbajMz1oamPA?e=Ib4xvO

Wow. I like a lot of this. Most of the salient feats and epic feats are awesome and I really like how Athasian Cerebremancer works, and combining it with advanced being stuff and dragon 313 mind mage PrC for maximum fusion of abilities seems awesome.

A couple things of note: There is no mechanic for dragon or avangion magic (life draining on spell casting for example). I would definitely like to see more epic feats/salient feats/spell factors that tied directly into the innate powers of such beings. While it was horribly balanced, one of the my favorite things with athas.orgs shadow transformation was that between shadow manipulation and the abilities gifted by the metamorphosis spells, the resulting creature felt truly distinct from simply a high level wizard/psionicist (incidentally my biggest problem with avangions in 2e was that until they got aura’s at the highest level they didn’t feel distinct from a wizard/psionicist in any way, another reason people probably cared for them less than dragons besides their bizarre appearance).

I’m not a huge fan of “unbound” metamorphosis where there’s no mechanical benefit for embarking on a 10 stage transformation as opposed to just using the seed to cherry pick abilities, but this applies to the base athas.org rules as much as your own. I do love many of the new options you added to the metamorphosis seed, particularly cerebral expansion and the blindsight/telepathy ability. I love the new epic spells/psionic enchantments, etc. If this site was still publishing material for 3.5 I would definitely have wanted to see much of this to be made official material, after some tweaks.

I do think that I would like to see more power wrapped up in the transformation spells themselves. One of the biggest hurdles I’ve struggled with in 3.5 dragon transformation is that there is little reason for even a full athasian dragon to ever use physical attacks, whereas in 2e their combat abilities in melee were insane and not prone to disruption like magic was. That they had access to meaningful physical power was the main separation between them and avangions.

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Dragon magic and avangion magic are first level ability for the Dragon and Avangion prestige classes in Legends of Athas. In my personal working copy of WIP epic Athas, I have ripped out that ability and reimplemented dragon magic and avangion magic as feats.

I am also considering using the hated True Necromancer chassis (a 14 level prestige class) as my athasian cerebremancer, with dragon magic or avangion magic (depending on whether you are a defiler preserver) as the capstone ability.

It’s my intention to require proper progression. So the progression for dragon or avangion in Legends of Athas is the baseline. You can add various abilities or immunities on top of that, but the basic route is fixed. I’ll make that clear later. It’s going to need a chapter of its own. Also constructing sorcerer monarch levels requires explanation also. The SMs should not take level dips, and should have at least 5 levels in any class they take.

My biggest problem with avangions is that they could apparently not hold or manipulate any equipment. A terrible oversight, if you ask me. For this reason among others, I go with every metamorphosis being phenotypically different.

I’ll try to work on more design notes to explicate the transformation spell side of what is going on. It needs more work. Under my framework, character levels are still the most important thing for a PC or NPC advanced being. What they get from metamorphosis is some specific immunities and abilities that are not the generic buffs that advanced beings get from salient feats.

With my advanced beings you get the sense of how King Kalak, with all his power, was able be almost killed by the Heartwood spear. Ultimately the sorcerer monarchs will have to be statted under my framework to see the beauty of how it works.

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I agree with this in full. Not to mention how are Avangions making verbal components work without a mouth? Got to love TSR’s “editing” process. Another funny note is that in 2e the durations on the transformation spells was Permanent rather than Instantaneous, which meant they were technically dispel-able, even though that made no sense. (Incidentally, I actually ran into this issue in my 2e dark sun game, as well as a similar one when the Athasian Dragon in the party got level drained by an undead after a disjunction destroyed most of the groups defenses)

Incidentally, hoping for new official support for advanced beings are almost half the reason why I want official support for dark sun 5e. There were so many problems, and yet so much interesting stuff, in their 2e write-ups, not to mention the lore surrounding them. While advanced beings were technically done in 4e, the limitations of the system made them feel extremely generic and lackluster. Seeing something official done with them in a more flexible system yet with better oversight than TSR ever had is a personal dream of mine.

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New 18/05/2020 Psychic Oblate PrC using the hated True Necromancer chassis.

New 18/05/2020 Athasian Cerebremancer PrC using the hated True Necromancer chassis.

Working with the True Necromancer chassis, its not hard to understand why people hate it. That said, its the logical implementation of a dual casting prestige class.